Search found 95 matches
- Wed 07 May, 2014 11:09 am
- Forum: Modding
- Topic: Adding in voice-lines for existing units
- Replies: 13
- Views: 7183
Re: Adding in voice-lines for existing units
The sounds and speech data loaded regards if they are used or not. My work was looking at the BCS and FSB files to inject new speech into the containers. I know how to add new speech, that is custom speech not already loaded into the game, but I do not really have the time at the moment. Work has to...
- Wed 05 Feb, 2014 10:03 am
- Forum: Modding
- Topic: Vindicare Assassin - Help from the community!
- Replies: 41
- Views: 17860
Re: Vindicare Assassin - Help from the community!
I disabled the Vindicare infiltration script for the last version so this is mildly surprising...
Did you delete lines 124 to 126 in the skirmish.scar? Deleting these lines should stop the scripting taking effect.
- Wed 05 Feb, 2014 9:57 am
- Forum: Modding
- Topic: Vindicare Assassin - Help from the community!
- Replies: 41
- Views: 17860
Re: Vindicare Assassin - Help from the community!
I think I will have to setup a game 3v3 with custom scripts that create debuging information. I need some people to help me play a normal game with the custom scripts. Can I ask for some voluteers on Sunday 9th at about 4pm GMT to help me test? The problem seems to be related to team games, this som...
- Tue 04 Feb, 2014 11:38 am
- Forum: Modding
- Topic: Vindicare Assassin - Help from the community!
- Replies: 41
- Views: 17860
Re: Vindicare Assassin - Help from the community!
Apparently there is still a sync error problem. I need more data about the conditions in which the sync error is happening. Data such as; How many players. How many vindicare assassins where on the field. Did the vindicare die and get repurchased. What was the vindicare doing at the time of the sync...
- Tue 28 Jan, 2014 2:34 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34505
Re: New U.I. Contribution
I can pretty much do anything required now, in terms of the Scaleform UI, so if need be, completely original elements can be created in flash and put in-game as required. The hardest bit is actually linking the UI to the game though. SCAR scripting may work in some cases. But .dll injection may be ...
- Wed 22 Jan, 2014 12:34 pm
- Forum: Modding
- Topic: Vindicare Assassin - Help from the community!
- Replies: 41
- Views: 17860
Re: Vindicare Assassin - Help from the community!
I have made some changes which MIGHT fix the issue. It is really hard to try nail the reason the sync error is happening. At the moment it is all theroy. I am guessing the hotfix will be out soon. Please let me know of any problems in this thread.
- Fri 17 Jan, 2014 4:38 pm
- Forum: Modding
- Topic: Vindicare Assassin - Help from the community!
- Replies: 41
- Views: 17860
Re: Vindicare Assassin - Help from the community!
I am struggling to get to the root of the problem. Anyone one have any information under any conditions would be helpful.
- Thu 16 Jan, 2014 8:43 pm
- Forum: Modding
- Topic: Vindicare Assassin - Help from the community!
- Replies: 41
- Views: 17860
Re: Vindicare Assassin - Help from the community!
Can I have that replay? Was there more then one Vindicare on the field?
- Mon 16 Dec, 2013 9:02 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299877
Re: Bugs/Issues Thread
fankater wrote:Works perfect to me. Played 3 games with VA. Everything was fine.
Was this in team games?
Re: 2.2 beta
Is it just me, or broke ß9 the hotkey-auto-ordering-unit-portrait thingy? Yes sorry my fault. A quick fix is to locate and edit the skirmish.scar file which if I remember correctly in Data\simulation. Near the top of the is a line called CONTROL_GROUP_PROTRAT_BINDINGS = false . It should read CONTR...
- Sun 15 Dec, 2013 4:10 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299877
Re: Bugs/Issues Thread
Vindicare Assassin "Cameleoline Stealth Suit" observed giving a sync error so you may want to avoid using the upgrade for the time being
Hi Indrid
Do you know under what conditions does this happen?
Also what is the error that is produced?
Thanks
TtTE
- Wed 06 Nov, 2013 10:19 am
- Forum: Random Stuff
- Topic: CoH 40% off coupon
- Replies: 9
- Views: 4294
CoH 40% off coupon
I have 40% off Company of Heros 2 voucher if anyone wants it. I expect CoH2 might be on sale during the winter sales and might be cheaper then with the voucher.
- Mon 04 Nov, 2013 11:00 am
- Forum: Modding
- Topic: Tau WIP Status
- Replies: 57
- Views: 26042
Re: Tau WIP Status
I am writing a speech manager for the modding for Elite. Current tools only allow us to change speech to other current DoW files. Adding new speech it is nit-picking problem and requires some knowledge of unit/event flags. The program I am writing will allow anyone to add new speech and sounds to th...
- Mon 04 Nov, 2013 10:52 am
- Forum: Community General Discussion
- Topic: Old unit portrait mechanic
- Replies: 30
- Views: 12591
Re: Old unit portrait mechanic
I was able to write some code which makes the control group reshuffle depended on a flag. With Lag's help I tested yesterday and seems that it does not cause a sync error. In the next update people may turn off the control group shuffle by altering the flag in the skirmish scar file. I will write a ...
- Thu 31 Oct, 2013 11:54 am
- Forum: Community General Discussion
- Topic: Old unit portrait mechanic
- Replies: 30
- Views: 12591
Re: Old unit portrait mechanic
I have know I haven't been around very much. I have a newborn girl and I am also swapped my writing my PhD thesis. Any spare time I do have I try to relax with. The lag is caused by a timed event which triggers ever 2 seconds to test the control group to the portrait binding. This is not ideal. Idea...
- Mon 23 Sep, 2013 11:04 am
- Forum: Community General Discussion
- Topic: Console commands?
- Replies: 4
- Views: 3830
Re: Console commands?
The console is used to invoke SCAR functions. You can invoke the commands in comp stomps and custom maps but not in PVP because it will cause a sync error. You can add modifies or run custom SCAR commands. I use command console to test my functions where possible to print out debug information.
- Sat 07 Sep, 2013 1:48 am
- Forum: Modding
- Topic: Voice-lines for new units
- Replies: 65
- Views: 28057
Re: Voice-lines for new units
Okay people, one step closer. I have been able to introduce custom playlists into the cache which means we can now make our custom calls and speech codes. I was able to get the Chaos Raptors to use the Assualt Marines lines without turning the Raptors into spacemarines. The next thing to do is to ge...
- Fri 06 Sep, 2013 2:12 pm
- Forum: Community General Discussion
- Topic: Tau unit ideas
- Replies: 88
- Views: 34609
Re: Tau unit ideas
Do we even have the models for half of that stuff?
There some models floating around. I think some will have to be made and most fixed up a bit. Once the roster is set I expect there will be a community request which be put out for animators to fix/create models.
- Tue 03 Sep, 2013 5:38 pm
- Forum: Modding
- Topic: Voice-lines for new units
- Replies: 65
- Views: 28057
Re: Voice-lines for new units
Any chance of layman terms for all that? The game engine will load different the sound events in different lists (categories) in order to speed up the call to a sound on an event. Basically to inject new BSC files (which are the playlist for the sound on a given event, i.e. an attack order, move or...
- Tue 03 Sep, 2013 11:29 am
- Forum: Modding
- Topic: Voice-lines for new units
- Replies: 65
- Views: 28057
Re: Voice-lines for new units
Hello all, Just to let all know how the speech modding is going. Well I have been able to categorise the cache file events loads. This basically tells the engine what files to load and into what categories. I have listed the categories below. Some make sense, other do not. Can really see from the ca...
- Tue 27 Aug, 2013 10:49 am
- Forum: Community General Discussion
- Topic: SCAR Errors
- Replies: 16
- Views: 7992
Re: SCAR Errors
yes garrison problem is also fixed.
- Mon 26 Aug, 2013 4:23 pm
- Forum: Community General Discussion
- Topic: SCAR Errors
- Replies: 16
- Views: 7992
Re: SCAR Errors
I have now fixed the transport problem with the unit tabs. Please note that units that do not have a control group will not shift.
- Mon 26 Aug, 2013 4:22 pm
- Forum: Community General Discussion
- Topic: SCAR Errors
- Replies: 16
- Views: 7992
Re: SCAR Errors
Canticle cancelling worship automatically worked fine in our tests, not sure how I managed to replicate pre-fix behavior in a match before but will keep an eye on it. Glad to hear it. It *might* be there range mismatch between the ability and the code so on the very edges of the ability the code is...
- Fri 23 Aug, 2013 3:06 pm
- Forum: Technical Issues
- Topic: DOW2 Elite Crash
- Replies: 3
- Views: 7358
Re: DOW2 Elite Crash
last crash bsod i got like 3 months ago i got some issue with hdd playing dow? got small lag and i check ~ console and was lots errors customization failed, was flooding the console some times happens when the game is trying to re-establish a connection to network peers. and after blue screen try c...
- Fri 23 Aug, 2013 12:54 pm
- Forum: Technical Issues
- Topic: DOW2 Elite Crash
- Replies: 3
- Views: 7358
Re: DOW2 Elite Crash
hi last night I crash twice with bsod, no new installs or changes to hardware I belive fault was in game I never crashed with Dow2 retribution elite till last night. first crash after match was finish and second in the lobby game got fresh install 2 days ago and cache is clean everyday I will test ...
- Fri 23 Aug, 2013 12:50 pm
- Forum: Modding
- Topic: Tau WIP Status
- Replies: 57
- Views: 26042
Re: Tau WIP Status
My partner is on leave and is looking for something to do, she is animator. If you need animation/modelling done let me know.
- Fri 23 Aug, 2013 12:38 pm
- Forum: Community General Discussion
- Topic: [2.2 beta] Portrait binds
- Replies: 46
- Views: 16185
Re: [2.2 beta] Portrait binds
What about altering just that piece of code and uploading that to overwrite the existing code? Could it create disputes between game versions?
I will have a look at it over the weekend. It is likely that it will cause a sync error but I will check.
- Fri 23 Aug, 2013 11:43 am
- Forum: Community General Discussion
- Topic: [2.2 beta] Portrait binds
- Replies: 46
- Views: 16185
Re: [2.2 beta] Portrait binds
At the moment it is doubtful it can be switch on off manually, I will investigate when I have time, problem is how do I allow people to do that. I might be able to have a configure file which people can define the settings... I understand that it massive problem at the moment if you are big on trans...
- Fri 23 Aug, 2013 11:23 am
- Forum: Community General Discussion
- Topic: [2.2 beta] Portrait binds
- Replies: 46
- Views: 16185
Re: [2.2 beta] Portrait binds
At the moment it has be on or off otherwise there is a sync error. I can fix the transport problem but the garrisons are a problem as it is not counted as player unit so I have to query the world. I am fairly sure I can come with with a fix correct the loading behaviours but I need a little time. I ...
- Wed 21 Aug, 2013 12:47 pm
- Forum: Community General Discussion
- Topic: SCAR Errors
- Replies: 16
- Views: 7992
Re: SCAR Errors
Could do with checking the worships and the canticle but not sure about tonight. On weekend I could defiantly do some checking. Still working on the fix with UI tabs, I am having problems with building garrisons as they are not units but effect squad stacking.