Search found 129 matches
- Sun 16 Feb, 2014 2:14 pm
- Forum: Balance Discussion
- Topic: Vindicare Assassin Balance discussion
- Replies: 24
- Views: 10344
Re: Vindicare Assassin Balance discussion
The Cameleon Stealth suit only works "properly" without crashing if you purchase it first then the 'Extended Operations' in that order, however there is a small chance the game will get a De-sync error while getting the second upgrade, still making the upgrade unreliable as you have to buy...
Re: 2.2 beta
DandyFrontline wrote:Have a question - why loyal terminators cost was changed to 25 energy, but chaos terminators reinforce is still 50 energy
What seems weird to me is that Chaos Terminators are 100/50 to reinforce while Loyalist Terminators are now at 150/25?
Re: 2.2 beta
The stealth effect on the Vindicare assassin is still "working" like it was before only you have the ability now which doesn't make him 'fully infiltrated', he'll still automatically infiltrate when in cover but if you're standing in the open and use the ability he'll go into "detecte...
Re: 2.2 beta
DandyFrontline wrote:-Artillery Spotter Squad "Smoke Shell" weapon range debuff decreased from 90% to 50% -- Not working - still 90%
Yea I think you're right, it does seem like it's the same still.
- Thu 30 Jan, 2014 7:35 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302703
Re: Bugs/Issues Thread
I'm getting so many damn glitches with GK it's making them unplayable, Interceptors glitch and doesn't respond to orders when they are ordered to use Krak grenades most of the time getting wiped if it's a tight engagement, Terminators / Paladins where the third model glitches and doesn't teleport wh...
Re: 2.2 beta
May I suggest changing the mechanics of the VA camo suit to just be infiltrated when idle? Same mechanic as Catachans and Genestealers.
It seems it's almost how it's attempting to work anyway at the moment.
It seems it's almost how it's attempting to work anyway at the moment.
Re: 2.2 beta
The Sync-Error when using the Vindicare Assassin Camo upgrade still occur, I repeat it still occurs! There seems to be some glitching with him, after you've purchased the upgrade and stand in the open his infiltration switches on and off. Like it infiltrates him but reveals him (infiltrated but reve...
Re: 2.2 beta
The slot layout/positioning on Wrath of Baal is illogical, slot 1, 2 and 3 makes sense being following by the next number in numerically order(1, 2, 3), but 4, 5 and 6 comes as followed: 5, 4, 6. Thought that might need to get corrected in the next release, so it makes more sense when playing "...
- Sun 26 Jan, 2014 2:10 am
- Forum: Community General Discussion
- Topic: 2.3 Patch Notes
- Replies: 123
- Views: 43245
Re: 2.3 Patch Notes
Not sure how this would affect the game but the idea of 2 tics jumping out of a Razorback sounds pretty scary. Can't say if I'm for or against, though. Does that really seem so different than sluggas jumping out of a trukk? And it wouldn't be a Razorback it would be a Rhino APC, it would have a sma...
- Sun 26 Jan, 2014 12:14 am
- Forum: Community General Discussion
- Topic: 2.3 Patch Notes
- Replies: 123
- Views: 43245
Re: 2.3 Patch Notes
- Fixed Catachan Shotguns not having any sound Wasn't this already fixed? I know it is in my version of Elite and has been pretty much since I started, so is it specific members of the squads or why is this posted? Now that Artillery Spotters are getting their smoke shell nerfed can they finally ge...
- Tue 21 Jan, 2014 3:02 pm
- Forum: Community General Discussion
- Topic: 2.3 Patch Notes
- Replies: 123
- Views: 43245
Re: 2.3 Patch Notes
* Nob Frenzy Duration increased from 7 to 10 (retail value)
This scares me considerably.
Lulgrim informed me that you were going to use the Exitus Rifle model made by Gray for this release correct? I didn't see it on the patch notes but I can assume that it's coming up later?
This scares me considerably.
Lulgrim informed me that you were going to use the Exitus Rifle model made by Gray for this release correct? I didn't see it on the patch notes but I can assume that it's coming up later?
- Tue 21 Jan, 2014 2:41 pm
- Forum: Balance Discussion
- Topic: Lord General's Carapace Armor
- Replies: 78
- Views: 27625
Re: Lord General's Carapace Armor
You forget the LG runs close to his enemies regardless of his weapons if he has any retinue members with pistols. Though I need to point out here it is only him and him alone that are still vulnerable to suppression not actually the rest of his retinue members, they are affected by the ability as we...
- Tue 21 Jan, 2014 2:17 pm
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 46035
Re: 3.0 - Things to be adressed
Caeltos wrote:So please consider removing this cliche and pointless upgrade. Thank you.
No.
Okay dokey, just throwing it out there!
- Tue 21 Jan, 2014 3:05 am
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 46035
Re: 3.0 - Things to be adressed
I think the Kasrkin Grenade Launchers needs to be removed, they fire slow, does minimal damage and the squad already has a frag grenade ability by default to use on garrisons, replacing 2 Hellguns with grenade launchers lowers the squads range and damage output, essentially you're buying an upgrade ...
- Mon 20 Jan, 2014 3:22 pm
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 46035
Re: 3.0 - Things to be adressed
I agree with Toilailee 100% that the Mek turret is pretty useless without suppression and I don't just say this from a team game perspective, I just had a 1v1 with some scrub the other day and he had placed a turret to cover his natural power farm on Jarilo's Forge and was trying to defend against m...
- Mon 20 Jan, 2014 3:07 pm
- Forum: Balance Discussion
- Topic: land Raider Redeemer
- Replies: 27
- Views: 12608
Re: land Raider Redeemer
Just passing by on this thread, I came to say the Land Raider Redeemer is a very effective unit to use against a melee Tyranid Horde, I've had great success using it against Tyranids in the past and I am confident I will in the future.
- Mon 20 Jan, 2014 2:57 pm
- Forum: Balance Discussion
- Topic: Lord General's Carapace Armor
- Replies: 78
- Views: 27625
Re: Lord General's Carapace Armor
As a dedicated IG player and Lord General player myself I can say I never go for this wargear simply because of it's cost and that the other two Armors are much cheaper and more reliable to have at any given time through the tiers of a game. Sincerely consider decreasing the cost to something along ...
- Sat 18 Jan, 2014 5:01 pm
- Forum: Community General Discussion
- Topic: Unit Preview: Vindicare Assassin
- Replies: 123
- Views: 51950
Re: Unit Preview: Vindicare Assassin
Thanks for the input, though this is probably too complicated for me to unravel, however I can assume that you are going to use this model for the VA's rifle for the next release of Elite?
- Sat 18 Jan, 2014 4:36 pm
- Forum: Balance Discussion
- Topic: Vindicare Assassin Balance discussion
- Replies: 24
- Views: 10344
Re: Vindicare Assassin Balance discussion
You can easily flesh hook any single-model unit and possibly get a wipe if you have the right army composition, this guy can even manage to get out of troubles like this, you should try to look at other units in the game and see how vulnerable they are to similar attacks, why should a unit with such...
- Fri 17 Jan, 2014 4:12 pm
- Forum: Balance Discussion
- Topic: Vindicare Assassin Balance discussion
- Replies: 24
- Views: 10344
Re: Vindicare Assassin Balance discussion
Maybe directly lowering his health is a bad idea but then maybe lower the health he gets from the upgrade, I still believe he needs a short tear down time like the other snipers, after all this sniper can do AV damage. I still want to point out when he has the health upgrade it takes at least 3 Snip...
- Fri 17 Jan, 2014 4:10 pm
- Forum: Balance Discussion
- Topic: Lord General's Carapace Armor
- Replies: 78
- Views: 27625
Re: Lord General's Carapace Armor
I believe the knockback immunity was changed to the Flak Armor instead. I agree it should be cheaper but 100/20 seems a little ridiculous, it does allow you to charge into enemy weapons teams without precautions. 120/25 seems all the more balanced to me, after all the FC's Stormshield cost 125/25 wh...
- Fri 17 Jan, 2014 12:14 pm
- Forum: Balance Discussion
- Topic: Vindicare Assassin Balance discussion
- Replies: 24
- Views: 10344
Vindicare Assassin Balance discussion
Hello fellow community. I am concerned about this unit again. His Anti-Vehicle capabilities still seem over the top and his mobility is still too great for him to be considered balanced, yesterday I was playing Orks vs GK in a 2v2, now the main issue I'm going to address is that his VA managed to ge...
- Thu 16 Jan, 2014 2:53 pm
- Forum: Random Stuff
- Topic: Bots?
- Replies: 3
- Views: 2363
Re: Bots?
Yes I've seen them too, just now I noticed a 'Google [Bot]'.
- Thu 16 Jan, 2014 2:16 pm
- Forum: Community General Discussion
- Topic: Unit Preview: Vindicare Assassin
- Replies: 123
- Views: 51950
Re: Unit Preview: Vindicare Assassin
Thank you for the reply, and yes I am aware that I need to replace them, but how and where do I find the right files? Which destination are they at? What are the files I need to replace called? etc. Please lulgrim, can't you just tell me? I don't know this stuff, the only place there's a destination...
- Thu 16 Jan, 2014 2:07 pm
- Forum: Community General Discussion
- Topic: Unit Preview: Vindicare Assassin
- Replies: 123
- Views: 51950
Re: Unit Preview: Vindicare Assassin
I have a question for Gray; I want to use the files for the Exitus Rifle and ammo accessories that I just downloaded from Rapidshare, but I do not know which folders to place them in, I initially tried to place the 'sniper_rifle_vindicare' folder in Elite_beta/Data/art/race_grey_knights/troops_warge...
- Wed 08 Jan, 2014 11:39 pm
- Forum: Balance Discussion
- Topic: Squad Leader Positioning
- Replies: 29
- Views: 9804
Re: Squad Leader Positioning
In reply to Radio the Forest's original post; Ogryns actually have their squad leader next to the front normal model, identical positioning to the Space Marine Assault Squad, so losing the leader on Ogryns is mostly coincidental.
- Thu 02 Jan, 2014 10:33 pm
- Forum: Random Stuff
- Topic: New Year, New Member!
- Replies: 7
- Views: 3775
Re: New Year, New Member!
More scrubs are always welcome. Welcome aboard lads!
- Thu 02 Jan, 2014 10:30 pm
- Forum: Releases
- Topic: CR Voices mod
- Replies: 22
- Views: 20872
Re: CR Voices mod
Lost Son of Nikhel wrote:The mod only contains the English voices, aren't it? Because It seems doesn't work (at least) with Spanish.
One does not simply play Dawn of War with any other voices than English.
- Wed 18 Dec, 2013 9:36 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302703
Re: Bugs/Issues Thread
Sync Errors.
I saw you've already put it up on the list Indrid, just wanted to say I experienced that sync error too, with the Vindicare Assassin.
As you can see this is in a 1v1 match.
I saw you've already put it up on the list Indrid, just wanted to say I experienced that sync error too, with the Vindicare Assassin.
As you can see this is in a 1v1 match.
- Wed 27 Nov, 2013 2:26 am
- Forum: Community General Discussion
- Topic: Unit Preview: Vindicare Assassin
- Replies: 123
- Views: 51950
Re: Unit Preview: Vindicare Assassin
Is there a modeler working on a new rifle for the Vindicare Assassin? Would really like to see his current rifle replaced by a Exitus Rifle model in the near future!