after reading about the half thread, i would suggest to reduce the dps of vanilla IST drasticly, and put the actual strength in the sergant upgrade
to balance that out IST can get infil out of the gate.
that sould even seperate them from the other "lowest" squads
The thing is, that is what this patch was trying to get away from. The point was to make it so that IQST were not to be the MAIN support unit like strikes by just buying sergeants on all of them and truly seperate them as a detector/back cap/repair/ back-up support unit much like scouts or heretics are back- up support units (though I understand these units can very much so lead the lines sometimes). I'ts because we didnt want to see 3x stormtroopers all the time as the main gk build in t1 but truly actually a diverse T1, utilizing well... all the squads in T1 rather than having the ability to make up and be of better choice option than getting out multiple different units. Making the sergeants to the bulk of the damage is not ideal, because when you get a sergeant it should be for the purpose of detecting units only and adding a small amount extra unit survivability, not a huge increase in DPS. (at least not with this type of a squad for its role)
The only thing about giving IQST infiltration is....that would even more sollidify this unit to be the more dominant choice option over strikes bcause that would make them able to get into positions that are much more worthwhile than strikes, it would allow them to break away and set-up engagements easier as well. Im not saying infiltration on IQST is a bad idea(though I would not make it so they can infiltrate out of the gat but with sergeant upgrades)
However, that is beyond the point. The point is that the other units of this tier need to be made to be more worth taking than what they are now by simply making them to be playable units in T1 or more rather sufficient at what it is they need to be doing as opposed to trying to find ways to buff IQST performance. IQST to me except for in T3 are pretty damn good (though plasma guns upgrades are just not appeasing to me personally atm, because holding off nade launchers for plasma guns when I feel I get a lot more field presence and usage because of the range on the nade launchers in T1 and even in T2 and scale decently well in T3 with that knockback while they cant necessarily threaten by wipe; is just much better)
IQST are trying to make up for the loss of purgation and interceptors as viable unit options in T1 and even as options to be taken in T2 because of the units they struggle to challenge being purchased over the V.A./LAS Rhino and purifiers to gain back field presence, in addition to the mediocre.. ranged damage dealing nature of SS by being the complete main force in T1 and even leading much through T2 because of their economic cost that know where close justify the amount of ranged damage they do now. That is a problem, and a huge one. I wouldn't even necessarily say that it is the fault of anyone other than people adapting and moreover, knowing how to counter them and its for these reasons that I say IQST are quite solid, it's really all the other stuff that isn't. Whenever I think of getting out interceptors I think (Uhhh.... too heavily costed and they are going to get out too late to make a difference+ too easily controlled and have no disruption, When I think of getting out purgation I think, Uhhh.... to
easily kitable in T1 and a incinerator upgrade on strikes will make do rather than buying a whole unit that probably will be shot up from ranged, when I think strikes I think Uhhh.... too overcosted in terms of economy/ damage and pop/ relevancy and importance. At least tzeentch marines and sternguard are well... very efficient at ranged after all the economical investment, and tacs can do almost everything (other than de-energize and energize units) that this squad can but IMHO better because they have 1.5x cap rate, tankin through ranged damage and melee with ATSKKF, deal out rather close to the same amount of ranged damage( despite a less power/ damage investment) as stikes because they are truly a dedicated ranged support unit (which strikes should be because they don't get in melee often or make much a difference in T2 and T3 so why would I care for extra melee damage when they will mostly be shooting anyways) and at least I don't feel like when I get out termi varients that termis are quote on quote replacing the unit because of how they aren't necessarily as completely blatantly better than tacs, where as termi varients for GK are without question better than pretty much most infantry units below them (purgation- because their psycannon can fire on the move, strikes- because strikes ranged damage wasn't all that great anyways , purifiers- because their melee is better and they can get in and out of the fray without bleeding the models) almost as if all the other units were redundant. Which is when Forestradio in my thread suggested removing the incinerators on termis/palis because of how strongly well rounded and efficient it made them as chasing units only adding on to the list of reasons why they are better than those lower infantry units. That is where I went even a step further and suggested pretty much copy/paste from the thread
Id honestly be inclined to agree with Forest here, this because as of now this is the only race with both terminator varients being capable of both ranged and melee. This gives them a bit too much chasing power and makes them to well rounded. However if that is done huge changes would need to be made. Lightning claw terminators still shred both of these terminator varients to pieces so inorder to compensate for that I'd only imagine
1. GK Terminators would lose their halberds and become a ranged unit primarily using their bolters in similiar fashion as the ranged varient terminators, and they could then be given the ability to take up the psycannon or incinerator upgrades
and
2. GK paladins would be given the option of taking halberds but the damage on those halberds would need to be increased to that of lightning claw levels in similiar fashion as of getting assault terminators and being granted the option to upgrade their hammers to become lightning claws
Edit*
What I also realized this would do is make it so that gk players dont feel in a rush for them because they are not as well rounded and blatantly<<<<<<< better than the units in lower tiers notably purifiers, interceptors, and strikes,
though I should have thrown in purgation as well, because they can use psycannons on the move as well
Those are the problems.