2.1 beta builds

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Lulgrim
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2.1 beta builds

by Lulgrim » Fri Feb 08, 2013 10:22 pm

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Links for 2.1 beta (a.k.a. test build) releases for adventurous ppl. Scroll down for latest changes (long list still shows beta 5, I'll update it later).


Patch notes
(This is still changes from 2.0.10 to beta 5, scroll down...)

General
New map: (6p) Argent Shelf Redux
Updated map: (6p) Armageddon River Crossing

Space Marines
Apothecary "Full Auto" range decreased from 40 to 30
Apothecary Anointed Power Axe damage increased from 85 to 95
Apothecary Armor of the Apothecarion cost decreased from 200/60 to 150/50
Apothecary Armor of the Apothecarion 50% spontaneous revival chance removed
Apothecary Armor of the Apothecarion now grants +1 speed while not in combat
Techmarine Refractor Field moved from T1 to T2
Tactical Squad Flamer range increased from 20 to 24
Tactical Squad Flamer courage damage increased from 0 to 5
Tactical Squad Flamer moving accuracy increased from 50% to 100%
Tactical Squad Flamer cost decreased from 75/20 to 65/15
Tactical Squad Plasma Gun cost decreased from 65/35 to 60/30
Tactical Squad is now immobile while upgrading to Sternguard Veterans
Assault Squad is now immobile while upgrading to Vanguard Veterans
Sternguard Veteran Squad "Vengeance Rounds" range decreased from 38 to 30
Razorback rotation rate increased from 100 to 150
Dreadnought rotation rate increased from 225 to 275
Whirlwind limited at maximum of 2 per player
Whirlwind rotation rate increased from 100 to 150
Predator rotation rate increased from 100 to 150
Venerable Dreadnought rotation rate increased from 200 to 275
Teleporter Relay Beacon defensive aura fx removed

Orks
New rank progression for Warboss: common (0), rare (20), epic (40), legendary (60)
New rank unlocks for Mekboy: legendary (49), artifact (59)
New rank progression for Kommando Nob: common (0), rare (28), epic (38), legendary (58)
Waaagh Banner hotkey changed from W to T
Warboss Trophy Rack radius increased from 20 to 25
Kommando Nob Assashun's Knife melee skill bonus increased from 10 to 11
Kommando Nob Assashun's Knife now grants the "Trippa Shot" ability
Kommando Nob Extra Equipment renamed into Betta Kombat Kit
Kommando Nob Improved Camouflage renamed into Sneaky Infiltrashun Kit
Kommando Nob Boom Time! renamed into Mega Boom Kit
Kommando Nob Sneaky Infiltrashun Kit now grants the "Grapplin' Hook" ability
Stormboy Nob Leader now displays the "melee anti-everything" decorator
Stikkbommaz stikkbomb damage decreased from 58 to 55
Wartrukk rotation rate increased from 100 to 150
Deff Dread rotation rate increased from 225 to 275
Deff Dread build time decreased from 35 to 30 seconds
Looted Tank rotation rate increased from 100 to 150
Kommando Squad Nob Leader health increased from 285 to 350
Kommando Squad Nob Leader rokkit launcha damage increased from 30 to 35
Flash Git Blasta damage decreased from 65 to 60
Battlewagon rotation rate increased from 75 to 125
Battlewagon "Rollin' Thunda" Waaagh! (GR) cost removed
Waaagh!!! radius increased from 25 to 30
Waaagh!!! cost decreased from 20 to 18 Waaagh!

Eldar
"Swift Movement" no longer stacks with "Fleet of Foot"
Warlock combat leap domino knockback removed
Warlock "Ethereal Slash" no longer knocks back retreating units
Warlock Providence cost decreased from 200/100 to 150/50
Warlock "Providence" duration decreased from 25 to 15 seconds
Warlock "Channeling" range increased from 35 to 40
Warp Spider Exarch Entangling Web cost decreased from 135/35 to 120/30
Warp Spider Exarch "Phase Shift" no longer makes him take increased (+10%) damage
Warp Spider Exarch Anti-Grav Grenade cost decreased from 120/40 to 100/25
Warp Spider Exarch "Shimmer Orb" no longer prevents outgoing ranged fire
Warp Spider Exarch "Shimmer Orb" energy cost increased from 25 to 40
Warp Spider Exarch "Shimmer Orb" duration decreased from 30 to 10 seconds
Warp Spider Exarch "Shimmer Orb" cooldown increased from 60 to 70 seconds
Farseer "Levitation Field" now makes her take 25% less damage during the ability
Farseer Rune Armor cost decreased from 150/30 to 130/25
Howling Banshees cost increased from 370/0 to 400/0
Howling Banshees Aspect of Fleetness cost decreased from 85/20 to 75/20
Howling Banshees Aspect of Strength cost decreased from 85/20 to 75/20

Rangers Pathfinder Gear cost decreased from 55/15 to 50/10
Dark Reaper Squad cost decreased from 400/30 to 350/30
Dark Reaper Squad reaper launcher damage decreased from 29 to 26
Fire Dragon Exarch now passively increases the squad's movement speed by 1
Falcon rotation rate increased from 200 to 250
Wraithlord rotation rate increased from 225 to 275
D-Cannon Weapon Team "Singularity" modifier duration set from 0 to 7 seconds (maybe this will help with freezing after ability)
Fire Prism rotation rate increased from 200 to 250
Seer Council reinforcement cost decreased from 67% to 60%
Avatar cost increased from 800/180 to 800/200

Tyranids
"Infestation" no longer causes damage or knockback
"Infestation" no longer grants suppression immunity (probably)
"Infestation" capillary towers are now uncrushable
Hive Tyrant "Seismic Roar" modifier and ability duration decreased from 5 to 2 seconds (might stop freezing after using ability)
Hive Tyrant Bio-Plasma cost decreased from 110/25 to 100/25
Hive Tyrant "Bio-Plasma" might not hit terrain all the bloody time (ignore walkable surfaces)
Ravener Alpha Acid Splatter damage increased from 75 to 80
Hormagaunt Brood Endless Swarm cost decreased from 85/15 to 60/10
Hormagaunt Brood Endless Swarm reworked (adds two models that share damage, die last, and cost 0 population; can be rebought for 30/5 if one of these dies)
Termagant Brood Endless Swarm cost decreased from 85/15 to 60/10
Termagant Brood Endless Swarm reworked (adds two models that share damage, die last, and cost 0 population; can be rebought for 30/5 if one of these dies)
Genestealer Brood health decreased from 190 to 175
Genestealer Brood "Adrenal Rush" heal effect decreased from 7% to 5%

Lictor Vanguard upgrade removed
Lictor "Infiltrate" no longer drains energy by default
Carnifex Venom Cannon can no longer fire on the move
Carnifex Venom Cannon damage increased from 85 to 90
Carnifex Venom Cannon splash radius decreased from 3 to 2
Hive Node population cost removed
Hive Node now capped to maximum of 2 per player

Chaos
Fix for Chaos Lord's daemon sword unlock (60)
New head for Chaos Raptor Aspiring Champion
New model for Chaos Terminator storm bolters
New rank unlock for Chaos Heretic AC: epic chainsword (45)
New rank unlock for Chaos Havocs: rare heavy bolter (33)
New rank unlock for Noise Marines: epic armor (40)
New rank unlock for Chaos Raptors: epic chainsword (45)
Chaos Lord Blood Maul special attack damage (both types) increased from 50 to 60
Chaos Lord Armor of the Inferno cost decreased from 175/35 to 150/30
Chaos Lord "Let the Galaxy Burn!" after-effect (3 flame damage each second in radius 10) duration decreased from 15 to 12 seconds
Plague Champion Fetid Armor cost decreased from 125/25 to 100/20
Chaos Sorcerer "Warpfire" duration decreased from 4 to 1 second(s) (maybe this will help with freezing after ability)
Chaos Sorcerer Chains of Torment cost decreased from 150/35 to 140/30
Chaos Sorcerer Daemon Armor cost decreased from 150/30 to 140/30
Chaos Sorcerer "Warp Rift" cooldown decreased from 100 to 75 seconds
Chaos Havocs Mark of Khorne cost decreased from 75/20 to 65/15
Chaos Raptors (except for AC) upkeep decreased from 12.75 to 10.2
Chaos Raptor Meltaguns upgrade now grants the "Melta Bomb" ability
Chaos Dreadnought rotation rate increased from 225 to 275
Chaos Dreadnought missile launcher moving accuracy decreased from 100% to 50%
Plague Marines upkeep decreased from 12.75 to 10.2
Plague Marines missile snare effect decreased from 10 to 8 seconds
Chaos Predator rotation rate increased from 100 to 150
Chaos Terminator Lightning Claws now increase health by 20%
Land Raider Phobos cost increased from 700/180 to 800/180
Land Raider Phobos lascannon damage increased from 130 to 150
Land Raider Phobos lascannon splash radius decreased from 3 to 1
Land Raider Phobos "Dirge Caster" radius increased from 25 to 40

Imperial Guard
Lord General Sniper Rifle cost adjusted from 75/35 to 90/30
Inquisitor "Crippling Volley" radius decreased from 10 to 8
Inquisitor Interrogator's Armor cost decreased from 125/30 to 110/25
Inquisitor Purgatus health bonus increased from 100 to 200
Guardsman Infantry Squad Flamer cost decreased from 80/20 to 65/15
Guardsman Infantry Squad Flamer range increased from 20 to 24
Guardsman Infantry Squad Flamer courage damage increased from 0 to 2
Heavy Weapon Squad Autocannon cost decreased from 75/20 to 65/15
Heavy Weapon Squad Sergeant reworked into Refractor Field
Refractor Field grants the same benefits as the Sergeant but adds no squad leader
Refractor Field cost decreased from 65/25 to 65/20
Catachan Devil shotguns now have sound effects after reaching the epic shotgun rank unlock (6)
Chimera rotation rate increased from 75 to 125
Manticore rotation rate increased from 75 to 125
Bane Wolf rotation rate increased from 75 to 125
Leman Russ rotation rate increased from 75 to 125
Baneblade rotation rate increased from 25 to 75
Baneblade left & right heavy bolter damage increased from 30 to 40
Cadian Kasrkin Squad health regeneration increased from 0.5 to 1
Cadian Kasrkin Squad courage increased from 100 to 150
Cadian Kasrkin Squad hellgun damage decreased from 45 to 40
Medi Bunker upgrade cost decreased from 125/30 to 100/25
Repair Bunker upgrade cost decreased from 125/30 to 100/25
Repair Bunker repair rate decreased from 20 to 15 per second

Grey Knights
Fx replacement: incinerator flame fx
Changed a bunch of hotkeys
Removed attack ground from all storm bolters
New head for Purifier Justicar
"Land Raider Thunderhawk Drop" delay increased by 10 seconds
Brother-Captain Nemesis Halberd cost increased from 150/35 to 150/50
Brother-Captain "Ward" can now only be cast on infantry
Brother-Captain "Canticle of Absolution" energy regeneration bonus decreased from 0.5 to 0.25
Inquisitorial Storm Troopers lasgun damage decreased from 18 to 16
Inquisitorial Storm Troopers "Grenade Barrage" projectile speed increased from 20/10 to 22.5/15
Strike Squad "Energy Burst" no longer causes damage
Strike Squad "Energy Burst" now slows the target by 50% for 4 seconds
Strike Squad Nemesis Focus now properly grants the 15% health bonus
Strike Squad Incinerator damage increased from 5 to 15
Purgation Squad rotation rate decreased from 1000 to 300
Psycannon splash damage adjusted to standard autocannon pattern (damage decreases with distance, instead of full damage in the entire radius)
Interceptor Squad decorators improved when purchasing Grenades and Nemesis Focus
Interceptor Squad Incinerator cost decreased from 65/15 to 50/15
Interceptor Squad Incinerator damage increased from 5 to 15
Interceptor Squad Incinerator can no longer be purchased after upgrading the squad with Nemesis Focus
Interceptor Squad "Psyk-out Grenade" energy cost removed
Interceptor Squad can now purchase the Nemesis Focus upgrade, which grants 10% more health and 15% more melee damage
Rhino rotation rate increased from 125 to 175
Rhino now has the "Smoke Launcher" ability (same as Razorback)
Purifiers courage increased from 100 to 200
Purifier Justicar health increased from 500 to 550
Purifier Justicar hammer changed from power melee to heavy melee
Grey Knight Dreadnought rotation rate increased from 225 to 275
Grey Knight Librarian renamed to Terminator Librarian
Terminator Librarian population cost decreased from 10 to 5
Terminator Librarian now has a melee charge
Terminator Librarian now starts with "Purge" debuff ability (increases damage taken by 30% for 10 seconds)
Terminator Librarian Codicum Aeternum now increases maximum energy by 50
Terminator Librarian Liber Daemonica now increases health regeneration by 0.25
Grey Knight Terminators have two new upgrades: Incinerator and Psycannon
Paladins have two new upgrades: Incinerator and Psycannon

Land Raider Crusader "Frag Assault" removed

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Re: 2.1 beta builds

by Lulgrim » Sat Feb 16, 2013 3:49 pm

Beta 6 changes from beta 5 (above list)

* Sternguard Veteran Squad icons changed
* Sternguard Veteran Squad ammo type swaps now have a shared cooldown (might prevent some bugging)
* Infestation effects no longer stack (with itself or synapse auras) because it was bugging the fuck out in bizarre ways
* Lictor Alpha now loses energy while using Infiltrate
* Commissar Lord Aura of Discipline no longer glitches when switching accessories
* Cadian Kasrkin Squad GR value increased from +3 to +12
* Cadian Kasrkin Squad XP value increased from 50 to 170
* Cadian Kasrkin Squad now has a grenade decorator
* Brother-Captain Unending Purge no longer shows a jump decorator
* Grey Knight Terminator debuff aura no longer affects buildings and resource points
* Grey Knight Terminator Incinerator is now blue and has a flame decorator
* Grey Knight Terminator Psycannon now has an enhanced decorator
* Paladin buff aura now shows a buff fx (did it even activate before?)
* Paladin Incinerator is now blue and has a flame decorator
* Paladin Psycannon now has an enhanced decorator

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Re: 2.1 beta builds

by Lulgrim » Mon Mar 11, 2013 10:38 pm

Beta 7 changes from beta 6

* Installer might now place a working desktop shortcut
* New map: (6p) Deathworld Temple (design by Indrid)
* Apothecary Sanguine Chainsword sidearm heal effect fixed
* Apothecary Armor of the Apothecarion tooltip updated
* Assault Squad "Melta Bomb" should now snare Sentinels and Rhinos
* Mekboy missing rank unlock bug fixed
* Flash Gitz portrait/icon updated (art by HansMoleman)
* Warp Spider Squad "Haywire Grenade" should now snare Sentinels and Rhinos
* Webway Gate active ability hotkeys set to W
* Ravener Alpha Hive Nodes reverted
* Zoanthrope warp blast wind-up increased from 1 to 2 (because of animation)
* Zoanthrope warp blast cooldown decreased from 1 to 0.3 (to compensate)
* Lictor decorator changed from anti-infantry to anti-everything
* Doom of Malan'tai introduced (portrait/icon art by HansMoleman)
* Blood Sacrifice now kills Chaos Terminators
* CSM with Mark of Tzeentch should no longer get an AC with no armor
* Plague Marine missile launcher should now snare Sentinels and Rhinos
* Chaos Terminator power fist model fixed
* Storm Trooper Squad "Melta Bomb" should now snare Sentinels and Rhinos
* Kasrkin Plasma Guns hotkey changed from F to L
* Strike Squad Incinerator rate of fire increased from 0.33 to 1
* Strike Squad Incinerator burst duration decreased from 3 to 1
* Strike Squad incinerator damage increased from 15 to 20 (to keep DPS at old level)
* Purgation Squad Incinerator rate of fire increased from 0.33 to 1
* Purgation Squad Incinerator burst duration decreased from 3 to 1
* Purgation Squad incinerator damage increased from 5 to 7 (to keep DPS at old level)
* Paladins now show in Army Painter

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Re: 2.1 beta builds

by Lulgrim » Wed Mar 13, 2013 10:42 pm

Beta 8 changes from beta 7

* Map updated: (6p) Deathworld Temple
* Vanguard Veteran Squad Power Fist upgrade tooltip updated
* Speshul Git Sauce healing effect set to 30 + 15/s for 12 seconds
* Very Speshul Git Sauce healing effect set to 50 + 30/s for 12 seconds
* Warp Spider Exarch "Shimmer Orb" reverted to retail state (technical problems)
* Doom of Malan'tai can now use "Absorb Life" at 0 energy
* Doom of Malan'tai can now use "Spirit Leech" at 0 energy
* Chaos Sorcerer Vestments of the Warp now shows a teleport decorator
* Interceptor Squad capture rate multiplier decreased from 1.5 to 1
* Grey Knight Terminators now have the melee resistance aura
* Paladins now have the melee resistance aura

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Re: 2.1 beta builds

by Lulgrim » Sun Mar 24, 2013 12:08 am

Beta 9 changes from beta 8

General
* New map: (2p) Pale Tooth Gorge
* New map: (4p) Valderus Refinery
* New map: (6p) Garvus Ice Gate
* New map: (6p) Leyrus Jungle Gate
* New map: (6p) Valderus Refinery
* Updated map: (6p) Deathworld Temple
* New rank progression for Chimera: 4, 32, 45, 57
* New rank progression for Manticore: 14, 27, 47
* New rank progression for Bane Wolf: 8, 16, 30, 46
* New rank progression for Leman Russ: 18, 28, 42, 58
* New rank progression for Baneblade: 30, 60

Space Marines
* Apothecary "Purification Vials" energy cost decreased from 35 to 25
* Apothecary "Purification Vials" duration increased from 10 to 15 seconds
* Tactical Sergeant head changed to Diomedes
* Assault Sergeant head changed to Thaddeus
* Librarian Force Staff ranged damage increased from 25 to 40
* Whirlwind Hunter-Killer Missile cooldown decreased from 120 to 90 seconds
* Terminator Squad "Cyclone Missile Barrage" damage increased from 62.5 to 70

Orks
* Warboss Kustom Shoota damage increased from 42 to 50
* Warboss Cybork Implants health bonus increased from 100 to 200
* Warboss "Big Stomp" energy cost increased from 0 to 40
* Mekboy Dakka Dakka Dakka cost decreased from 115/20 to 100/20
* Mekboy Dakka Dakka Dakka no longer resets Mekboy armor model
* Mekboy Deffgun no longer resets Mekboy armor model
* Mekboy Beamy Deffgun no longer resets Mekboy armor model
* Kommando Nob "Trippa Shot" mapped from T to G
* Kommando Nob "Kaboom!" energy cost decreased from 75 to 50
* Slugga Boyz "Burn Dat House!" base damage increased from 1 to 1.5
* Painboy "Unstable Fuel Injection" energy cost decreased from 100 to 50
* Deff Dread cost decreased from 250/70 to 250/60
* Deff Dread burna now does splash damage (radius 5)
* Deff Dread burna reload removed
* Deff Dread burna damage decreased from 40 to 25
* Flash Gitz snazzgun damage decreased from 70 to 65
* Flash Gitz blasta damage decreased from 60 to 55

Eldar
* "Farsight" Psychic Might cost decreased from 50 to 35
* Farseer "Psychic Storm" damage increased from 6 to 8 (every 0.5 seconds)
* Farseer "Mind War" courage damage increased from 50 to 100
* Dire Avenger Squad Battle Equipment no longer increases squad damage by 10%
* Dire Avenger Squad Battle Equipment cost decreased from 70/15 to 65/15
* Howling Banshees melee weapon (power swords, executioner) damage to retreating units decreased from 1 to 0.9
* Howling Banshee Exarch might not pass the Aspect of Fleetness sword to squad members (still don't know why but attempted a fix)
* Rangers "Kinetic Pulse" damage increased from 15 to 20
* Rangers "Kinetic Pulse" cooldown increased from 75 to 80 seconds
* Dark Reaper Squad Aspect of Reaper damage bonus decreased from 15% to 10%
* Fire Dragon Squad "Dragon's Fury" no longer decreases squad damage
* Fire Dragon Squad "Dragon's Fury" cooldown increased from 35 to 60 seconds
* Webway Gate "Restoration Field" healing effect increased from 8 hp/s to 10 hp/s

Tyranids
* "Infestation" Biomass cost decreased from 75 to 35
* "Infestation" capillary towers can now produce Ripper Swarms and Spore Mines
* "Infestation" capillary towers no longer generate Biomass
* "Infestation" capillary towers now increase the sight radius of nearby Tyranids by 25%
* "Infestation" capillary towers now increase the speed of nearby Tyranids by 1 if they are not in combat
* "Infestation" buff effect now affects heroes, Warriors and Swarmlords
* "Infestation" capillary tower sight radius increased from 5 to 30
* "Infestation" capillary tower keen sight radius increased from 0 to 5
* "Tyranoform" speed bonus radius increased from 70 to 80
* Ravener Alpha Hive Node cost decreased from 200/20 to 150/20
* Ravener Alpha Hive Node GR value increased from 15 to 20
* Ravener Alpha Hive Node XP value increased from 100 to 150
* Ravener Alpha Acid Splatter weapon family changed from sword to power melee
* Ravener Alpha Reinforced Chitin now makes the Ravener Alpha immune to knockdown
* Ravener Alpha Strengthened Sinew moved from T2 to T1
* Lictor Alpha "Flesh Hooks" cooldown decreased from 70 to 60 seconds
* Ravener Brood cost decreased from 400/40 to 350/40
* Ravener Brood Devourers damage decreased from 85 to 70
* Ravener Brood Devourers cost adjusted from 60/25 to 75/20
* Zoanthrope now has the 'single entity' unit type
* Doom of Malan'tai now has the 'single entity' unit type
* Doom of Malan'tai default attack self-heal decreased from 30 to 20
* Doom of Malan'tai "Absorb Life" radius decreased from 32 to 28
* Doom of Malan'tai "Psychic Storm" damage decreased from 3% to 2%

Chaos
* "Daemonic Summoning" now allows nearby Chaos infantry units to reinforce
* Plague Champion Bile Spewer damage & speed debuff effect increased from 15% to 20%
* Plague Champion "Pestilent Strike" duration decreased from 18 to 15 seconds
* Plague Champion "Blight Grenade" infection damage increased from 3 to 5 per second
* Chaos Dreadonought "Blood Rage" no longer sets special attack chance to 25%
* Chaos Dreadonought "Blood Rage" damage bonus increased from 30% to 40%

Imperial Guard
* Guardsman Infantry Squad Plasma Guns cost decreased from 100/25 to 90/25
* Catachan Devils "Smoke Grenade" ranged damage resistance decreased from 80% to 50%
* Catachan Devils "Smoke Grenade" supression resistance increased from 90% to 100%
* Artillery Spotter Squad Incendiary Shells cost adjusted from 50/15 to 75/0
* Artillery Spotter Squad Heavy Mortar Cannon cost adjusted from 50/15 to 75/0
* Chimera Extra Armor health bonus increased from 100 to 150

Grey Knights
* Brother-Captain Purified Blades moved from T2 to T1
* Brother-Captain "Teleport" range decreased from 55 to 45
* Inquisitorial Storm Trooper Sergeant damage increased from 16 to 20
* Inquisitorial Storm Trooper Sergeant now increases squad speed by 0.5
* Strike Squad "Energy Burst" speed debuff set to exclusive
* Purgation Squad melee skill decreased from 60 to 50
* Interceptor Squad "Teleport" energy cost decreased from 65 to 55
* Interceptor Squad "Furious Intervention" energy cost decreased from 65 to 55
* Interceptor Squad "Psyk-out Grenade" now also suppresses affected units
* Grey Knight Dreandought Inferno Cannon firing pattern changed (burst 3-5, rof 1, cd 1, rd 3-3, rf 4-6) and damage increased from 25 to 30 (to retain average DPS)
* Terminator Librarian "Shrouding" now also increases target damage by 25%
* Grey Knight Terminators cost decreased from 650/125 to 650/100

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Re: 2.1 beta builds

by Lulgrim » Sat Apr 13, 2013 10:06 pm

Guess we're calling this one just 2.1 then.

General
  • New map: (6p) Boranis Refinery
  • New map: (6p) Arena of Ashes
  • New map: (6p) Tartarus Harbor (by Max Power)
  • New map: (6p) Garzweiler Mine (by Max Power)
  • Updated map: (2p) Catachan Lowlands (possible fix for Power Node)
  • Updated map: (2p) Pale Tooth Gorge
  • Updated map: (4p) Valderus Refinery
  • Updated map: (6p) Valderus Refinery
  • Updated map: (6p) Leyrus Jungle Gate
  • Updated map: (6p) Garvus Ice Gate
  • Updated map: (6p) Deathworld Temple

Space Marines
  • Space Marines "Drop Pod" works again (it was reverted to retail by accident)
  • Apothecary health decreased from 625 to 600
  • Apothecary "Purification Vials" throw can now be canceled
  • Techmarine "Orb of the Omnissiah" throw can now be canceled
  • Terminator Commander now has the new (Retribution/Elite) version of "Orbital Bombardment"
  • Whirlwind launcher damage increased from 40 to 45

Orks
  • Flash Gitz no longer use the Freebooterz Kommando Nob model

Eldar
  • Warp Spider Exarch hero default powerblades special attack knockback distance, loft and domino strength decreased
  • Dark Reaper Squad "Pinning Fire" suppression rate increased by 50%

Tyranids
  • "Infestation" Capillary Tower speed buff should no longer stack
  • Ravener Alpha Hive Nodes now regenerate health like other Tyranid structures (0.5)
  • Doom of Malan'tai can no longer level
  • Doom of Malan'tai cost increased from 400/50 to 500/90
  • Doom of Malan'tai "Psychic Storm" renamed into "Paroxysm"
  • Doom of Malan'tai "Psychic Storm" duration decreased from 10 to 8 seconds

Chaos
  • Chaos Lord can now enter Land Raiders
  • Chaos Heretics Aspiring Champion cost decreased from 100/25 to 90/25
  • Chaos Space Marines Aspiring Champion cost decreased from 80/25 to 75/25
  • Chaos Space Marines no longer have overlapping models when using Word Bearers DLC skin
  • Land Raider Phobos now has the Chaos Predator speech codes

Imperial Guard
  • Ogryn Squad health regeneration now increases from 0.5 to 1.0 (hp/s) when in combat

Grey Knights
  • Brother-Captain pass type changed from heavy crusher to medium crusher
  • Brother-Captain "Demolishing Strike" damage increased from 20 to 40
  • Brother-Captain Purified Blades knockback chance increased from 10% to 15%
  • Inquisitorial Storm Troopers Plasma Guns cost decreased from 100/25 to 80/20
  • Strike Squad Incinerator courage damage increased from 10 to 15
  • Purgation Squad Incinerator courage damage increased from 10 to 15
  • Interceptor Squad Incinerator courage damage increased from 10 to 15
  • Interceptor Squad "Psyk-out Grenade" throw can now be canceled
  • Purifiers health regeneration increased from 0.5 to 1.0
  • Terminator Librarian pass type changed from heavy crusher to medium crusher
  • Terminator Librarian can no longer enter transports smaller than Land Raiders
  • Purchasing Dreadnought Claws no longer unlocks "Emperor's Fist" for all of the player's Grey Knight Dreadnoughts


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