2.1 beta builds
Posted: Fri 08 Feb, 2013 9:22 pm
Download
Links for 2.1 beta (a.k.a. test build) releases for adventurous ppl. Scroll down for latest changes (long list still shows beta 5, I'll update it later).
Patch notes
(This is still changes from 2.0.10 to beta 5, scroll down...)
General
New map: (6p) Argent Shelf Redux
Updated map: (6p) Armageddon River Crossing
Space Marines
Apothecary "Full Auto" range decreased from 40 to 30
Apothecary Anointed Power Axe damage increased from 85 to 95
Apothecary Armor of the Apothecarion cost decreased from 200/60 to 150/50
Apothecary Armor of the Apothecarion 50% spontaneous revival chance removed
Apothecary Armor of the Apothecarion now grants +1 speed while not in combat
Techmarine Refractor Field moved from T1 to T2
Tactical Squad Flamer range increased from 20 to 24
Tactical Squad Flamer courage damage increased from 0 to 5
Tactical Squad Flamer moving accuracy increased from 50% to 100%
Tactical Squad Flamer cost decreased from 75/20 to 65/15
Tactical Squad Plasma Gun cost decreased from 65/35 to 60/30
Tactical Squad is now immobile while upgrading to Sternguard Veterans
Assault Squad is now immobile while upgrading to Vanguard Veterans
Sternguard Veteran Squad "Vengeance Rounds" range decreased from 38 to 30
Razorback rotation rate increased from 100 to 150
Dreadnought rotation rate increased from 225 to 275
Whirlwind limited at maximum of 2 per player
Whirlwind rotation rate increased from 100 to 150
Predator rotation rate increased from 100 to 150
Venerable Dreadnought rotation rate increased from 200 to 275
Teleporter Relay Beacon defensive aura fx removed
Orks
New rank progression for Warboss: common (0), rare (20), epic (40), legendary (60)
New rank unlocks for Mekboy: legendary (49), artifact (59)
New rank progression for Kommando Nob: common (0), rare (28), epic (38), legendary (58)
Waaagh Banner hotkey changed from W to T
Warboss Trophy Rack radius increased from 20 to 25
Kommando Nob Assashun's Knife melee skill bonus increased from 10 to 11
Kommando Nob Assashun's Knife now grants the "Trippa Shot" ability
Kommando Nob Extra Equipment renamed into Betta Kombat Kit
Kommando Nob Improved Camouflage renamed into Sneaky Infiltrashun Kit
Kommando Nob Boom Time! renamed into Mega Boom Kit
Kommando Nob Sneaky Infiltrashun Kit now grants the "Grapplin' Hook" ability
Stormboy Nob Leader now displays the "melee anti-everything" decorator
Stikkbommaz stikkbomb damage decreased from 58 to 55
Wartrukk rotation rate increased from 100 to 150
Deff Dread rotation rate increased from 225 to 275
Deff Dread build time decreased from 35 to 30 seconds
Looted Tank rotation rate increased from 100 to 150
Kommando Squad Nob Leader health increased from 285 to 350
Kommando Squad Nob Leader rokkit launcha damage increased from 30 to 35
Flash Git Blasta damage decreased from 65 to 60
Battlewagon rotation rate increased from 75 to 125
Battlewagon "Rollin' Thunda" Waaagh! (GR) cost removed
Waaagh!!! radius increased from 25 to 30
Waaagh!!! cost decreased from 20 to 18 Waaagh!
Eldar
"Swift Movement" no longer stacks with "Fleet of Foot"
Warlock combat leap domino knockback removed
Warlock "Ethereal Slash" no longer knocks back retreating units
Warlock Providence cost decreased from 200/100 to 150/50
Warlock "Providence" duration decreased from 25 to 15 seconds
Warlock "Channeling" range increased from 35 to 40
Warp Spider Exarch Entangling Web cost decreased from 135/35 to 120/30
Warp Spider Exarch "Phase Shift" no longer makes him take increased (+10%) damage
Warp Spider Exarch Anti-Grav Grenade cost decreased from 120/40 to 100/25
Warp Spider Exarch "Shimmer Orb" no longer prevents outgoing ranged fire
Warp Spider Exarch "Shimmer Orb" energy cost increased from 25 to 40
Warp Spider Exarch "Shimmer Orb" duration decreased from 30 to 10 seconds
Warp Spider Exarch "Shimmer Orb" cooldown increased from 60 to 70 seconds
Farseer "Levitation Field" now makes her take 25% less damage during the ability
Farseer Rune Armor cost decreased from 150/30 to 130/25
Howling Banshees cost increased from 370/0 to 400/0
Howling Banshees Aspect of Fleetness cost decreased from 85/20 to 75/20
Howling Banshees Aspect of Strength cost decreased from 85/20 to 75/20
Rangers Pathfinder Gear cost decreased from 55/15 to 50/10
Dark Reaper Squad cost decreased from 400/30 to 350/30
Dark Reaper Squad reaper launcher damage decreased from 29 to 26
Fire Dragon Exarch now passively increases the squad's movement speed by 1
Falcon rotation rate increased from 200 to 250
Wraithlord rotation rate increased from 225 to 275
D-Cannon Weapon Team "Singularity" modifier duration set from 0 to 7 seconds (maybe this will help with freezing after ability)
Fire Prism rotation rate increased from 200 to 250
Seer Council reinforcement cost decreased from 67% to 60%
Avatar cost increased from 800/180 to 800/200
Tyranids
"Infestation" no longer causes damage or knockback
"Infestation" no longer grants suppression immunity (probably)
"Infestation" capillary towers are now uncrushable
Hive Tyrant "Seismic Roar" modifier and ability duration decreased from 5 to 2 seconds (might stop freezing after using ability)
Hive Tyrant Bio-Plasma cost decreased from 110/25 to 100/25
Hive Tyrant "Bio-Plasma" might not hit terrain all the bloody time (ignore walkable surfaces)
Ravener Alpha Acid Splatter damage increased from 75 to 80
Hormagaunt Brood Endless Swarm cost decreased from 85/15 to 60/10
Hormagaunt Brood Endless Swarm reworked (adds two models that share damage, die last, and cost 0 population; can be rebought for 30/5 if one of these dies)
Termagant Brood Endless Swarm cost decreased from 85/15 to 60/10
Termagant Brood Endless Swarm reworked (adds two models that share damage, die last, and cost 0 population; can be rebought for 30/5 if one of these dies)
Genestealer Brood health decreased from 190 to 175
Genestealer Brood "Adrenal Rush" heal effect decreased from 7% to 5%
Lictor Vanguard upgrade removed
Lictor "Infiltrate" no longer drains energy by default
Carnifex Venom Cannon can no longer fire on the move
Carnifex Venom Cannon damage increased from 85 to 90
Carnifex Venom Cannon splash radius decreased from 3 to 2
Hive Node population cost removed
Hive Node now capped to maximum of 2 per player
Chaos
Fix for Chaos Lord's daemon sword unlock (60)
New head for Chaos Raptor Aspiring Champion
New model for Chaos Terminator storm bolters
New rank unlock for Chaos Heretic AC: epic chainsword (45)
New rank unlock for Chaos Havocs: rare heavy bolter (33)
New rank unlock for Noise Marines: epic armor (40)
New rank unlock for Chaos Raptors: epic chainsword (45)
Chaos Lord Blood Maul special attack damage (both types) increased from 50 to 60
Chaos Lord Armor of the Inferno cost decreased from 175/35 to 150/30
Chaos Lord "Let the Galaxy Burn!" after-effect (3 flame damage each second in radius 10) duration decreased from 15 to 12 seconds
Plague Champion Fetid Armor cost decreased from 125/25 to 100/20
Chaos Sorcerer "Warpfire" duration decreased from 4 to 1 second(s) (maybe this will help with freezing after ability)
Chaos Sorcerer Chains of Torment cost decreased from 150/35 to 140/30
Chaos Sorcerer Daemon Armor cost decreased from 150/30 to 140/30
Chaos Sorcerer "Warp Rift" cooldown decreased from 100 to 75 seconds
Chaos Havocs Mark of Khorne cost decreased from 75/20 to 65/15
Chaos Raptors (except for AC) upkeep decreased from 12.75 to 10.2
Chaos Raptor Meltaguns upgrade now grants the "Melta Bomb" ability
Chaos Dreadnought rotation rate increased from 225 to 275
Chaos Dreadnought missile launcher moving accuracy decreased from 100% to 50%
Plague Marines upkeep decreased from 12.75 to 10.2
Plague Marines missile snare effect decreased from 10 to 8 seconds
Chaos Predator rotation rate increased from 100 to 150
Chaos Terminator Lightning Claws now increase health by 20%
Land Raider Phobos cost increased from 700/180 to 800/180
Land Raider Phobos lascannon damage increased from 130 to 150
Land Raider Phobos lascannon splash radius decreased from 3 to 1
Land Raider Phobos "Dirge Caster" radius increased from 25 to 40
Imperial Guard
Lord General Sniper Rifle cost adjusted from 75/35 to 90/30
Inquisitor "Crippling Volley" radius decreased from 10 to 8
Inquisitor Interrogator's Armor cost decreased from 125/30 to 110/25
Inquisitor Purgatus health bonus increased from 100 to 200
Guardsman Infantry Squad Flamer cost decreased from 80/20 to 65/15
Guardsman Infantry Squad Flamer range increased from 20 to 24
Guardsman Infantry Squad Flamer courage damage increased from 0 to 2
Heavy Weapon Squad Autocannon cost decreased from 75/20 to 65/15
Heavy Weapon Squad Sergeant reworked into Refractor Field
Refractor Field grants the same benefits as the Sergeant but adds no squad leader
Refractor Field cost decreased from 65/25 to 65/20
Catachan Devil shotguns now have sound effects after reaching the epic shotgun rank unlock (6)
Chimera rotation rate increased from 75 to 125
Manticore rotation rate increased from 75 to 125
Bane Wolf rotation rate increased from 75 to 125
Leman Russ rotation rate increased from 75 to 125
Baneblade rotation rate increased from 25 to 75
Baneblade left & right heavy bolter damage increased from 30 to 40
Cadian Kasrkin Squad health regeneration increased from 0.5 to 1
Cadian Kasrkin Squad courage increased from 100 to 150
Cadian Kasrkin Squad hellgun damage decreased from 45 to 40
Medi Bunker upgrade cost decreased from 125/30 to 100/25
Repair Bunker upgrade cost decreased from 125/30 to 100/25
Repair Bunker repair rate decreased from 20 to 15 per second
Grey Knights
Fx replacement: incinerator flame fx
Changed a bunch of hotkeys
Removed attack ground from all storm bolters
New head for Purifier Justicar
"Land Raider Thunderhawk Drop" delay increased by 10 seconds
Brother-Captain Nemesis Halberd cost increased from 150/35 to 150/50
Brother-Captain "Ward" can now only be cast on infantry
Brother-Captain "Canticle of Absolution" energy regeneration bonus decreased from 0.5 to 0.25
Inquisitorial Storm Troopers lasgun damage decreased from 18 to 16
Inquisitorial Storm Troopers "Grenade Barrage" projectile speed increased from 20/10 to 22.5/15
Strike Squad "Energy Burst" no longer causes damage
Strike Squad "Energy Burst" now slows the target by 50% for 4 seconds
Strike Squad Nemesis Focus now properly grants the 15% health bonus
Strike Squad Incinerator damage increased from 5 to 15
Purgation Squad rotation rate decreased from 1000 to 300
Psycannon splash damage adjusted to standard autocannon pattern (damage decreases with distance, instead of full damage in the entire radius)
Interceptor Squad decorators improved when purchasing Grenades and Nemesis Focus
Interceptor Squad Incinerator cost decreased from 65/15 to 50/15
Interceptor Squad Incinerator damage increased from 5 to 15
Interceptor Squad Incinerator can no longer be purchased after upgrading the squad with Nemesis Focus
Interceptor Squad "Psyk-out Grenade" energy cost removed
Interceptor Squad can now purchase the Nemesis Focus upgrade, which grants 10% more health and 15% more melee damage
Rhino rotation rate increased from 125 to 175
Rhino now has the "Smoke Launcher" ability (same as Razorback)
Purifiers courage increased from 100 to 200
Purifier Justicar health increased from 500 to 550
Purifier Justicar hammer changed from power melee to heavy melee
Grey Knight Dreadnought rotation rate increased from 225 to 275
Grey Knight Librarian renamed to Terminator Librarian
Terminator Librarian population cost decreased from 10 to 5
Terminator Librarian now has a melee charge
Terminator Librarian now starts with "Purge" debuff ability (increases damage taken by 30% for 10 seconds)
Terminator Librarian Codicum Aeternum now increases maximum energy by 50
Terminator Librarian Liber Daemonica now increases health regeneration by 0.25
Grey Knight Terminators have two new upgrades: Incinerator and Psycannon
Paladins have two new upgrades: Incinerator and Psycannon
Land Raider Crusader "Frag Assault" removed
Links for 2.1 beta (a.k.a. test build) releases for adventurous ppl. Scroll down for latest changes (long list still shows beta 5, I'll update it later).
- 2.1 (full installer): Google Drive (466 MB)
- 2.1 (full installer): Google Drive (Mirror) (466 MB)
Patch notes
(This is still changes from 2.0.10 to beta 5, scroll down...)
General
New map: (6p) Argent Shelf Redux
Updated map: (6p) Armageddon River Crossing
Space Marines
Apothecary "Full Auto" range decreased from 40 to 30
Apothecary Anointed Power Axe damage increased from 85 to 95
Apothecary Armor of the Apothecarion cost decreased from 200/60 to 150/50
Apothecary Armor of the Apothecarion 50% spontaneous revival chance removed
Apothecary Armor of the Apothecarion now grants +1 speed while not in combat
Techmarine Refractor Field moved from T1 to T2
Tactical Squad Flamer range increased from 20 to 24
Tactical Squad Flamer courage damage increased from 0 to 5
Tactical Squad Flamer moving accuracy increased from 50% to 100%
Tactical Squad Flamer cost decreased from 75/20 to 65/15
Tactical Squad Plasma Gun cost decreased from 65/35 to 60/30
Tactical Squad is now immobile while upgrading to Sternguard Veterans
Assault Squad is now immobile while upgrading to Vanguard Veterans
Sternguard Veteran Squad "Vengeance Rounds" range decreased from 38 to 30
Razorback rotation rate increased from 100 to 150
Dreadnought rotation rate increased from 225 to 275
Whirlwind limited at maximum of 2 per player
Whirlwind rotation rate increased from 100 to 150
Predator rotation rate increased from 100 to 150
Venerable Dreadnought rotation rate increased from 200 to 275
Teleporter Relay Beacon defensive aura fx removed
Orks
New rank progression for Warboss: common (0), rare (20), epic (40), legendary (60)
New rank unlocks for Mekboy: legendary (49), artifact (59)
New rank progression for Kommando Nob: common (0), rare (28), epic (38), legendary (58)
Waaagh Banner hotkey changed from W to T
Warboss Trophy Rack radius increased from 20 to 25
Kommando Nob Assashun's Knife melee skill bonus increased from 10 to 11
Kommando Nob Assashun's Knife now grants the "Trippa Shot" ability
Kommando Nob Extra Equipment renamed into Betta Kombat Kit
Kommando Nob Improved Camouflage renamed into Sneaky Infiltrashun Kit
Kommando Nob Boom Time! renamed into Mega Boom Kit
Kommando Nob Sneaky Infiltrashun Kit now grants the "Grapplin' Hook" ability
Stormboy Nob Leader now displays the "melee anti-everything" decorator
Stikkbommaz stikkbomb damage decreased from 58 to 55
Wartrukk rotation rate increased from 100 to 150
Deff Dread rotation rate increased from 225 to 275
Deff Dread build time decreased from 35 to 30 seconds
Looted Tank rotation rate increased from 100 to 150
Kommando Squad Nob Leader health increased from 285 to 350
Kommando Squad Nob Leader rokkit launcha damage increased from 30 to 35
Flash Git Blasta damage decreased from 65 to 60
Battlewagon rotation rate increased from 75 to 125
Battlewagon "Rollin' Thunda" Waaagh! (GR) cost removed
Waaagh!!! radius increased from 25 to 30
Waaagh!!! cost decreased from 20 to 18 Waaagh!
Eldar
"Swift Movement" no longer stacks with "Fleet of Foot"
Warlock combat leap domino knockback removed
Warlock "Ethereal Slash" no longer knocks back retreating units
Warlock Providence cost decreased from 200/100 to 150/50
Warlock "Providence" duration decreased from 25 to 15 seconds
Warlock "Channeling" range increased from 35 to 40
Warp Spider Exarch Entangling Web cost decreased from 135/35 to 120/30
Warp Spider Exarch "Phase Shift" no longer makes him take increased (+10%) damage
Warp Spider Exarch Anti-Grav Grenade cost decreased from 120/40 to 100/25
Warp Spider Exarch "Shimmer Orb" no longer prevents outgoing ranged fire
Warp Spider Exarch "Shimmer Orb" energy cost increased from 25 to 40
Warp Spider Exarch "Shimmer Orb" duration decreased from 30 to 10 seconds
Warp Spider Exarch "Shimmer Orb" cooldown increased from 60 to 70 seconds
Farseer "Levitation Field" now makes her take 25% less damage during the ability
Farseer Rune Armor cost decreased from 150/30 to 130/25
Howling Banshees cost increased from 370/0 to 400/0
Howling Banshees Aspect of Fleetness cost decreased from 85/20 to 75/20
Howling Banshees Aspect of Strength cost decreased from 85/20 to 75/20
Rangers Pathfinder Gear cost decreased from 55/15 to 50/10
Dark Reaper Squad cost decreased from 400/30 to 350/30
Dark Reaper Squad reaper launcher damage decreased from 29 to 26
Fire Dragon Exarch now passively increases the squad's movement speed by 1
Falcon rotation rate increased from 200 to 250
Wraithlord rotation rate increased from 225 to 275
D-Cannon Weapon Team "Singularity" modifier duration set from 0 to 7 seconds (maybe this will help with freezing after ability)
Fire Prism rotation rate increased from 200 to 250
Seer Council reinforcement cost decreased from 67% to 60%
Avatar cost increased from 800/180 to 800/200
Tyranids
"Infestation" no longer causes damage or knockback
"Infestation" no longer grants suppression immunity (probably)
"Infestation" capillary towers are now uncrushable
Hive Tyrant "Seismic Roar" modifier and ability duration decreased from 5 to 2 seconds (might stop freezing after using ability)
Hive Tyrant Bio-Plasma cost decreased from 110/25 to 100/25
Hive Tyrant "Bio-Plasma" might not hit terrain all the bloody time (ignore walkable surfaces)
Ravener Alpha Acid Splatter damage increased from 75 to 80
Hormagaunt Brood Endless Swarm cost decreased from 85/15 to 60/10
Hormagaunt Brood Endless Swarm reworked (adds two models that share damage, die last, and cost 0 population; can be rebought for 30/5 if one of these dies)
Termagant Brood Endless Swarm cost decreased from 85/15 to 60/10
Termagant Brood Endless Swarm reworked (adds two models that share damage, die last, and cost 0 population; can be rebought for 30/5 if one of these dies)
Genestealer Brood health decreased from 190 to 175
Genestealer Brood "Adrenal Rush" heal effect decreased from 7% to 5%
Lictor Vanguard upgrade removed
Lictor "Infiltrate" no longer drains energy by default
Carnifex Venom Cannon can no longer fire on the move
Carnifex Venom Cannon damage increased from 85 to 90
Carnifex Venom Cannon splash radius decreased from 3 to 2
Hive Node population cost removed
Hive Node now capped to maximum of 2 per player
Chaos
Fix for Chaos Lord's daemon sword unlock (60)
New head for Chaos Raptor Aspiring Champion
New model for Chaos Terminator storm bolters
New rank unlock for Chaos Heretic AC: epic chainsword (45)
New rank unlock for Chaos Havocs: rare heavy bolter (33)
New rank unlock for Noise Marines: epic armor (40)
New rank unlock for Chaos Raptors: epic chainsword (45)
Chaos Lord Blood Maul special attack damage (both types) increased from 50 to 60
Chaos Lord Armor of the Inferno cost decreased from 175/35 to 150/30
Chaos Lord "Let the Galaxy Burn!" after-effect (3 flame damage each second in radius 10) duration decreased from 15 to 12 seconds
Plague Champion Fetid Armor cost decreased from 125/25 to 100/20
Chaos Sorcerer "Warpfire" duration decreased from 4 to 1 second(s) (maybe this will help with freezing after ability)
Chaos Sorcerer Chains of Torment cost decreased from 150/35 to 140/30
Chaos Sorcerer Daemon Armor cost decreased from 150/30 to 140/30
Chaos Sorcerer "Warp Rift" cooldown decreased from 100 to 75 seconds
Chaos Havocs Mark of Khorne cost decreased from 75/20 to 65/15
Chaos Raptors (except for AC) upkeep decreased from 12.75 to 10.2
Chaos Raptor Meltaguns upgrade now grants the "Melta Bomb" ability
Chaos Dreadnought rotation rate increased from 225 to 275
Chaos Dreadnought missile launcher moving accuracy decreased from 100% to 50%
Plague Marines upkeep decreased from 12.75 to 10.2
Plague Marines missile snare effect decreased from 10 to 8 seconds
Chaos Predator rotation rate increased from 100 to 150
Chaos Terminator Lightning Claws now increase health by 20%
Land Raider Phobos cost increased from 700/180 to 800/180
Land Raider Phobos lascannon damage increased from 130 to 150
Land Raider Phobos lascannon splash radius decreased from 3 to 1
Land Raider Phobos "Dirge Caster" radius increased from 25 to 40
Imperial Guard
Lord General Sniper Rifle cost adjusted from 75/35 to 90/30
Inquisitor "Crippling Volley" radius decreased from 10 to 8
Inquisitor Interrogator's Armor cost decreased from 125/30 to 110/25
Inquisitor Purgatus health bonus increased from 100 to 200
Guardsman Infantry Squad Flamer cost decreased from 80/20 to 65/15
Guardsman Infantry Squad Flamer range increased from 20 to 24
Guardsman Infantry Squad Flamer courage damage increased from 0 to 2
Heavy Weapon Squad Autocannon cost decreased from 75/20 to 65/15
Heavy Weapon Squad Sergeant reworked into Refractor Field
Refractor Field grants the same benefits as the Sergeant but adds no squad leader
Refractor Field cost decreased from 65/25 to 65/20
Catachan Devil shotguns now have sound effects after reaching the epic shotgun rank unlock (6)
Chimera rotation rate increased from 75 to 125
Manticore rotation rate increased from 75 to 125
Bane Wolf rotation rate increased from 75 to 125
Leman Russ rotation rate increased from 75 to 125
Baneblade rotation rate increased from 25 to 75
Baneblade left & right heavy bolter damage increased from 30 to 40
Cadian Kasrkin Squad health regeneration increased from 0.5 to 1
Cadian Kasrkin Squad courage increased from 100 to 150
Cadian Kasrkin Squad hellgun damage decreased from 45 to 40
Medi Bunker upgrade cost decreased from 125/30 to 100/25
Repair Bunker upgrade cost decreased from 125/30 to 100/25
Repair Bunker repair rate decreased from 20 to 15 per second
Grey Knights
Fx replacement: incinerator flame fx
Changed a bunch of hotkeys
Removed attack ground from all storm bolters
New head for Purifier Justicar
"Land Raider Thunderhawk Drop" delay increased by 10 seconds
Brother-Captain Nemesis Halberd cost increased from 150/35 to 150/50
Brother-Captain "Ward" can now only be cast on infantry
Brother-Captain "Canticle of Absolution" energy regeneration bonus decreased from 0.5 to 0.25
Inquisitorial Storm Troopers lasgun damage decreased from 18 to 16
Inquisitorial Storm Troopers "Grenade Barrage" projectile speed increased from 20/10 to 22.5/15
Strike Squad "Energy Burst" no longer causes damage
Strike Squad "Energy Burst" now slows the target by 50% for 4 seconds
Strike Squad Nemesis Focus now properly grants the 15% health bonus
Strike Squad Incinerator damage increased from 5 to 15
Purgation Squad rotation rate decreased from 1000 to 300
Psycannon splash damage adjusted to standard autocannon pattern (damage decreases with distance, instead of full damage in the entire radius)
Interceptor Squad decorators improved when purchasing Grenades and Nemesis Focus
Interceptor Squad Incinerator cost decreased from 65/15 to 50/15
Interceptor Squad Incinerator damage increased from 5 to 15
Interceptor Squad Incinerator can no longer be purchased after upgrading the squad with Nemesis Focus
Interceptor Squad "Psyk-out Grenade" energy cost removed
Interceptor Squad can now purchase the Nemesis Focus upgrade, which grants 10% more health and 15% more melee damage
Rhino rotation rate increased from 125 to 175
Rhino now has the "Smoke Launcher" ability (same as Razorback)
Purifiers courage increased from 100 to 200
Purifier Justicar health increased from 500 to 550
Purifier Justicar hammer changed from power melee to heavy melee
Grey Knight Dreadnought rotation rate increased from 225 to 275
Grey Knight Librarian renamed to Terminator Librarian
Terminator Librarian population cost decreased from 10 to 5
Terminator Librarian now has a melee charge
Terminator Librarian now starts with "Purge" debuff ability (increases damage taken by 30% for 10 seconds)
Terminator Librarian Codicum Aeternum now increases maximum energy by 50
Terminator Librarian Liber Daemonica now increases health regeneration by 0.25
Grey Knight Terminators have two new upgrades: Incinerator and Psycannon
Paladins have two new upgrades: Incinerator and Psycannon
Land Raider Crusader "Frag Assault" removed