- 2.2 beta 11 (Feb 1)
- [Google Drive] (15 MB)
- [MEGA] (15 MB)
- 2.2 beta 10 (Jan 26)
- [Google Drive] (494 MB)
- [MEGA] (494 MB)
- 2.2 beta 9 hotfix (Dec 14)
- [Google Drive] (292 KB)
- 2.2 beta 9 full installer (Dec 14)
- [Google Drive] (481 MB)
- 2.2 beta 8 update installer (Nov 23)
- [Google Drive] (8 MB)
- 2.2 beta 7 full installer (Nov 18)
- [Google Drive] (478 MB)
- 2.2 beta 6 full installer (Oct 24)
- [Google Drive] (472 MB)
- 2.2 beta 5 full installer (Oct 9)
- [Google Drive] (472 MB)
- [Google Drive #2] (472 MB)
- [DoWReplaysNet] (472 MB)
- 2.2 beta 4 update installer (Aug 24) -- [Google Drive] (4 MB)
- 2.2 beta 3 full installer (Aug 23) -- [Google Drive] (461 MB)
- 2.2 beta 2 full installer (Aug 8) -- [Google Drive] (455 MB)
2.2 beta 11
- Added a version number to post-game screen
- New model for Flash Gitz head (by sterling)
- New textures for Dire Avenger Squad (by Orkfaeller)
- New portrait for Flash Gitz (by Kilgarn)
- New portrait for Doom of Malan'tai (by Kilgarn)
- Updated map: (4p) Meridian High City 1.3 (by Max Power)
- Updated map: (6p) Wrath of Baal 1.1 (by Max Power)
- Warp Spider Exarch "Heavy Gauge Filament" no longer knocks back more rapidly than once every 3 seconds
- Doom of Malan'tai "Absorb Life" no longer affects incapacitated heroes
- Artillery Spotter Squad "Smoke Shell" now properly applies a 50% debuff
- Vindicare Assassin "Cameleoline Stealth Suit" now grants a toggled infiltration ability
2.2 beta 10
General
- Tentative fix to sync error when using Vindicare Assassin's passive infiltration
- New map: (6p) Wrath of Baal 1.0 (by Max Power)
- Updated map: (6p) Meridian High City 1.4 (by Max Power)
- Minor updates to Indrid's maps
- New portrait: Dark Reaper Squad (by HansMoleman)
- New portrait: Fire Dragon Squad (by HansMoleman)
- New portrait: Purifiers (by Kilgarn)
- New model: Flash Gitz armor (by sterling)
- New model: Flash Gitz snazzgun (by sterling)
- New model: Flash Gitz blasta (by sterling)
- New model: Inquisitorial Storm Troopers (by sterling/Orkfaeller)
- New model: Exitus rifle for Vindicare Assassin (by Gray)
- New model: Extended Operations for Vindicare Assassin (by Gray)
- Started adding 216 custom badges from hangar-8's TC MOD
- Added 11 army painter colors from hangar-8's TC MOD
Spess Mehreens
- Force Commander "Thunder Hammer" special attack damage increased from 40 to 50
- Terminator Commander "Lightning Claws" damage increased from 70 to 80
- Terminator Commander "Lightning Claws" special attack damage increased from 53 to 60
- Apothecary "Anointed Power Axe" special attack damage increased from 60 to 80
- Apothecary "Purification Vials" cooldown increased from 30 to 40 seconds
- Apothecary "Purification Vials" range decreased from 24 to 20
- Tactical Squad "Flamer" moving accuracy decreased from 100% to 75%
- Tactical Squad "Flamer" cost increased from 65/15 to 65/20
- Dreadnought "Assault Cannon Barrage" range decreased from 40 to 35
- Terminator Squad reinforcement cost decreased from 150/50 to 150/25
- Terminator Assault Squad reinforcement cost decreased from 150/50 to 150/25
Orks
- Waaagh! Banner build time decreased from 15 to 10 seconds
- Warboss "Now I'm Angry" health modifier is now exclusive
- Mekboy "Mekboy Turret" damage range modifiers changed from 0.5/2.0/2.5 to 1/1/1
- Mekboy "Mekboy Turret" build time decreased from 20 to 15 seconds
- Kommando Nob "Assassinate" now tracks target once having started
- Kommando Nob "Grapplin' Hook" hotkey changed from E to J
- Painboy maximum energy, energy regeneration, and ability energy costs decreased by 50%
- Nob Squad "Frenzy" duration increased from 7 to 10 seconds
Loldar
- Webway Gate sight radius decreased from 25 to 5
- Warlock "Channeling" range decreased from 40 to 34
- Farseer "Fortune" energy cost decreased from 45 to 40
- Dark Reaper Squad can now use "Fleet of Foot" when upgraded with "Aspect of Reaper"
Tyranoids
- "Without Number" now spawns upgraded Hormagaunt & Termagant Broods in a targeted area
- "Without Number" cost increased from 100/0/100 to 400/0/100
- Lictor Alpha "Flesh Hook" range decreased from 45 to 36
- Lictor Alpha "Flesh Hook" knockback flight distance decreased from 20 to 16
- Lictor Alpha "Scything Talons" moved from T1 to T2
- Lictor Alpha "Corrosive Claws" cost decreased from 120/40 to 120/30
- Hormagaunt Brood T2/T3 passive health bonus removed
- Hormagaunt Brood "Adrenal Glands" cost decreased from 75/15 to 50/15
- Hormagaunt Brood "Endless Swarm" cost increased from 60/10 to 60/15
- Termagant Brood T2/T3 passive health bonus removed
- Termagant Brood "Toxin Sacs" cost increased from 50/15 to 75/15
- Termagant Brood "Endless Swarm" cost increased from 60/10 to 60/15
- Carnifex "Barbed Strangler" cooldown decreased from 3 to 2
- Doom of Malan'tai "Warp Field" ability removed
- Doom of Malan'tai "Cataclysm" minimum range increased from 0 to 15
Chaos
- Chaos Sorcerer "Curse of Tzeentch" duration increased from 15 to 20 seconds
- Chaos Sorcerer "Curse of Tzeentch" damage increased from 25 hp to 15 % (of target's maximum health)
- Chaos Space Marines "Aspiring Champion" upkeep decreased from 12.8 to 10.8
- Chaos Raptors "Aspiring Champion" upkeep decreased from 12.8 to 10.8
- Chaos Raptors "Aspiring Champion" melee damage increased from 40 to 45
- Chaos Raptors "Daemonic Fury" should now activate more reliably in general
- Chaos Raptors "Daemonic Fury" now tracks target once having started
- Chaos Terminator "Lightning Claws" special attack knockback changed from ability to weapon
- Land Raider Phobos lascannon damage increased from 150 to 175
IG
- "Repair Bunker" repair rate decreased from 15 hp each second to 15 hp every 1.5 seconds
- Inquisitor "Assail" duration decreased from 10 to 8 seconds
- Commissar Lord "Off-map Basilisk Flare" cooldown increased from 60 to 120 seconds
- Lord General default retinue member reinforcement cost decreased from 30/0 to 25/0
- Lord General special retinue members can now be replaced at 50% cost if they die
- Sentinel frag missile projectile speed increased from 10-20 to 13-26
- Catachan Devils cost decreased from 350/40 to 350/30
- Catachan Devils "Explosive Shot" energy cost decreased from 50 to 40
- Artillery Spotter Squad "Smoke Shell" sight radius debuff decreased from 90% to 50%
- Artillery Spotter Squad "Smoke Shell" weapon range debuff decreased from 90% to 50%
- Artillery Spotter Squad "Incendiary Shell" damage over time decreased from 10 to 7 each second
- Artillery Spotter Squad "Incendiary Shell" damage over time duration increased from 15 to 20 seconds
- Manticore "Storm Eagle" cooldown increased from 45 to 60 seconds
- Ogryn Squad "Bone 'ead" cost decreased from 100/30 to 100/25
Gay Knights
- Strike Squad "Psycannon" range increased from 36 to 38
- Purgation Squad "Psycannons" range increased from 36 to 38
- Interceptor Squad "Nemesis Focus" upgrade removed
- Interceptor Squad "Psyk-out Grenade" now deals its courage damage properly
- Rhino "Smoke Launcher" now requires T2
- Purifiers cost decreased from 500/75 to 450/75
- Purifiers "Psychic Field" no longer does friendly fire
- Vindicare Assassin "Turbo-penetrator Rounds" no longer snare targets
- Grey Knight Terminators & Paladins "Incinerator" no longer deals damage over time
- Grey Knight Terminators & Paladins "Psycannon" no longer deals courage damage
2.2 beta 9 hotfix
- Fixes the Tyrant Guard "Shieldwall" bug
2.2 beta 9 changelog
- Updated map: All of Indrid's maps (I think)
- Updated map: (2p) Leviathan Eye (by Blessed Spartan)
- Updated map: (2p) Sector 95 (HQ turrets moved)
- Updated map: (6p) Tartarus Harbor 2.0.3 (by Max Power)
- Apothecary "Master-Crafted Bolter" is now the "Customized Storm Bolter" (model by David-CZ)
- Tactical Squad "Sternguard Veterans" upgrade no longer reinforces nearby squads
- Assault Squad "Vanguard Veterans" upgrade no longer reinforces nearby squads
- Dreadnought "Multi-melta" no longer triggers the "Assault Cannon" speech when purchased
- Librarian now has a passive melee charge
- Librarian "Psychic Hood" now increases energy regeneration by 0.25
- Whirlwind cost adjusted from 300/70 to 360/50
- Whirlwind missile damage increased from 50 to 60
- Whirlwind missile splash radius increased from 5 to 6
- Terminator Assault Squad melee skill increased from 60 to 70
- Warboss "Spiky Armor" now increases health regeneration by 0.35
- Nob Squad using "Frenzy" should now be invulnerable despite debuff effects
- Warlock hero army level unlocks reworked: common armor (0), epic head (0), rare armor (28), epic armor (48), legendary armor (58), legendary head (60) [New models by David-CZ]
- Warlock "Warp Throw" now displays a warning symbol on the target area
- Autarch health increased from 700 to 750
- Seer Council cost decreased from 700/100 to 650/100
- Tyranid "Infestation" capillary tower sight radius buff no longer stacks
- Hormagaunt "Warrior Synapse Leader" removed
- Termagant "Warrior Synapse Leader" removed
- Hormagaunt Brood T2/T3 health buff is no longer exclusive with Melee Synapse
- Termagant Brood T2/T3 health buff is no longer exclusive with Ranged Synapse
- Tyrant Guard using "Shieldwall" should no longer gain super speed when affected by multiple snares
- Chaos Havocs "Mark of Khorne" autocannon burst duration increased from 2 to 3
- Bloodletters using "Warp Shift" should now be invulnerable despite debuff effects
- Chaos Predator "Mark of Nurgle" autocannon damage increased from 50 to 65 (for real this time)
- Multi-laser Turret "Salvage" refund decreased from 75/5 to 75/2.5
- Multi-laser Turret with "Improved Fortification" now refunds an additional 25/5 on "Salvage"
- Heavy Weapon Squad "Autocannon" burst duration increased from 2 to 3
- Brother-Captain "Unending Purge" no longer glitches on retreat
- Inquisitorial Storm Troopers "Overcharge Plasma" reworked and now works as intended
- Interceptor Squad backpack fx should no longer render in FoW
- Rhino "Lascannon" reload time decreased from 5 to 4
- Vindicare Assassin sight radius decreased from 55 to 45
- Vindicare Assassin now has a 0.6 second set-up time (no tear-down time)
- Vindicare Assassin "Turbo-penetrator Rounds" now show a debuff effect on affected targets
- Vindicare Assassin now has the "Cameleoline Stealth Suit" upgrade
2.2 beta 8 changelog
- Updated map: (6p) Estia Province 1.5 (by Indrid)
- Sternguard Veteran Squad "Vengeance Rounds" range increased from 30 to 38
- Whirlwind "Hunter-Killer Missile" now has an explosion fx
- Chaos "Empyreal Abyss" damage around the 8 outer "shards" increased from 7 to 10 per second
- Chaos Sorcerer "Warp Rift" delay increased from 3 to 3.5 seconds
- Chaos Sorcerer "Subjugate" now decreases target unit speed by 1 and increases damage by 25%
- Bloodcrusher "Daemonic Roar" evacuation radius increased from 20-25 to 25-30
- Inquisitorial Storm Trooper melee damage decreased from 4 to 3
- Inquisitorial Storm Trooper Sergeant now wields a laspistol & a chainsword
- Purgation Squad now has the "Purged by Fire!" default ability
- Purgation Squad "Clear Vision" now requires the "Psycannons" upgrade
- Purifiers can now properly use "Purification"
- New icons for Vindicare Assassin abilities (by Kilgarn)
- Vindicare Assassin now uses Cyrus speech codes
- Vindicare Assassin now has the single_entity unit type (should affect HQ healing rate)
- Vindicare Assassin rifle tracking angle & speed decreased
- Vindicare Assassin now has the "Extended Operations" upgrade
- Vindicare Assassin speed decreased from 6.5 to 5.5
- Vindicare Assassin "Exitus Rounds" damage decreased from 200 to 190
- Vindicare Assassin "Turbo-penetrator Rounds" snare duration decreased from 5 to 3 seconds
- Vindicare Assassin ammo switch is now blocked for 5 seconds after firing (to prevent cooldown/reload abuse)
2.2 beta 7 changelog
GENERAL
- New unit: Vindicare Assassin (art by Gray and Kilgarn)
- New portrait: Inquisitorial Storm Troopers (by Kilgarn)
- New portrait: Paladins (by Kilgarn)
- New map: (4p) Medean Jungle Mines 1.1 (by Indrid)
- Minor map updates for Indrid's maps
- Inquisitorial Storm Troopers have their voices back
SPACE MARINES
- Apothecary passive healing aura radius decreased from 25 to 20
- Apothecary "Sanguine Chainsword" cost increased from 100/20 to 100/25
- Tactical Squad "Flamer" build time increased from 20 to 25 seconds
- Land Raider Redeemer cost decreased from 800/200 to 700/180
- Land Raider Redeemer build time increased from 75 to 90 seconds
ORKS
- Warboss "Spiky Armor" cost decreased from 130/25 to 100/20
- Mekboy "Mekboy Turret" damage range modifiers changed from 0.3/1.6/3.5 to 0.5/2.0/2.5
- Painboy health decreased from 800 to 700
- Painboy melee damage decreased from 50 to 40
- Flash Gitz "Blastas" cost decreased from 80/40 to 75/25
- Flash Gitz "Gitfindas" cost decreased from 75/20 to 65/20
ELDAR
- Eldar "Webway Gate" health decreased from 450 to 250
- Warlock "Merciless Witchblade" ranged attack cooldown increased from 0 to 1
- Dark Reaper Squad reaper launcher weapon family and damage type changed from plasma to inferno
- Reaper Squad reaper launcher damage increased from 26 to 28.5
TYRANIDS
- Tyranid "Tyranoform" speed buff radius incresed from 80 to 100
- Lictor Alpha health decreased from 670 to 630
- Ravener Brood population cost decreased from 5 to 4
- Swarmlord "Blade Flurry" energy cost decreased from 150 to 100
- Doom of Malan'tai "Absorb Life" radius decreased from 28 to 25
CHAOS
- Chaos Lord "Kill the Weak! cooldown increased from 25 to 40 seconds
- Plague Champion "Blight Grenade" detonation damage increased from 45 to 65
- Plague Champion "Blight Grenade" area effect damage decreased from 10 to 5 per second
- Plague Marine health regeneration increased from 3.5 to 4.0
- Chaos Predator "Mark of Nurgle" autocannon damage increased from 50 to 65
- Chaos Predator "Mark of Nurgle" autocannon damage over time changed from 10 x 4 seconds to 7 x 6 seconds
- Land Raider Phobos cost decreased from 800/180 to 700/160
- Land Raider Phobos build time increased from 75 to 90 seconds
IMPERIAL GUARD
- Inquisitor "Valkyrie Bane Wolf Drop" cost decreased from 350/40/200 to 350/40/150
- Lord General "Commissar" cost decreased from 100/10 to 75/10
- Lord General "Vox Operator" cost decreased from 120/25 to 100/20
- Guardsman Infantry Squad "Multi-laser Turret" now has the "Improved Fortification" upgrade
GREY KNIGHTS
- Grey Knights "Hellfury Strike" hotkey changed from F3 to F4
- Brother Captain "Blessed Aegis" health bonus increased from 100 to 200
- Brother-Captain "Nemesis Vortex" detonation damage decreased from 90 to 80
- Inquisitorial Storm Troopers cost decreased from 230/0 to 210/0
- Inquisitorial Storm Troopers "Proximity Mine" no longer has global cooldown
- Inquisitorial Storm Troopers "Proximity Mine" now does 25 explosive damage on detonation
- Strike Squad health decreased from 365 to 350
- Interceptor Squad "Teleport" and "Furious Intervention" minimum range increased from 0 to 10
- Interceptor Squad "Krak Grenade" knockback removed
- Purifiers now start with "Purification" (Strike Squad ability)
- Grey Knight Terminator & Paladin "Psycannon" range modifiers removed
- Paladins passive buff aura set to exclusive
2.2 beta 6 changelog
- Fixed installer (missing Elite_beta.module)
- Updated map: (4p) Meridian High City 1.2 (by Max Power)
- Updated map: (6p) Meridian High City 1.3 (by Max Power)
- Updated map: (6p) Tartarus Harbor 2.0.1 (by Max Power)
- Apothecary "Sanguine Chainsword" bolt pistol heal no longer triggers by shooting inanimate objects
- Techmarine "Master-Crafted Bolter" (new model) now has appropriate (s)fx
- Warboss "Bang Bang Hammer" buff no longer triggers by hitting inanimate objects
- Chaos Lord "Malignant Blindness" now has another filter (might affect Tyranid capillary towers)
- Chaos Raptors "Daemonic Fury" is now disabled if the squad upgrades with "Meltaguns"
- Sentinel "Ground Pound" stun effect is now applied as it should (mechanic is still simplified from beta 4 and earlier)
- Grey Knight Terminators & Paladins "Incinerator" firing pattern changed to even out the damage; damage increased from 15 to 17 to keep DPS at previous level
2.2 beta 5 changelog
General
- New map: (2p) Leviathan Eye 1.0 beta 4 (by Blessed Spartan)
- New map: (4p) Meridian High City 1.1 (by Max Power)
- New map: (6p) Meridian High City 1.2 (by Max Power)
- New model: Techmarine Master-Crafted Bolter (by David-CZ)
- New model: Dark Reaper (by David-CZ)
- New model: Dark Reaper Exarch (by David-CZ)
- New portrait: Devastator Marine Squad (by Kilgarn)
- New portrait: Grey Knight Librarian (by Kilgarn)
- New portrait: Grey Knight Terminators (by Kilgarn)
- Fixed auto-targeting behaviour on activated Power Nodes
- Fixed squad tab behaviour (shuffling of garrisoned units)
- Doom of Malan'tai "Paroxysm" target conditions changed (maybe affects monstrous creatures now)
- Sentinel "Ground Pound" stun mechanic changed (maybe units won't be permanently stunned now)
- Apothecary "Armor of the Apothecarion" speed bonus increased from 1 to 1.5
- Techmarine "Missile Launcher Turret" range increased from 50 to 55
- Terminator Commander "Assault Cannon" damage increased from 100 to 128
- Terminator Commander "Heavy Flamer" now does splash damage as intended
- Commander "Lightning Claws" cost decreased from 70/70 to 70/40
- Scout Squad "Sniper Rifles" renamed to "Sniper Rifle"
- Scout Squad "Sniper Rifle" cost decreased from 100/35 to 100/30
- Tactical Marine Squad "Flamer" build time increased from 15 to 20 seconds
- Tactical Marine Squad "Sternguard Veteran Squad" no longer allows using abilities while upgrading
- Assault Squad "Vanguard Veteran Squad" no longer allows using abilities while upgrading
- Vanguard Veteran Squad health regeneration increased from 0.5 to 1.5
- Vanguard Veteran Squad health regeneration now increases by 1 hp/s when fighting
- Terminator Squad "Heavy Flamer" now does splash damage as intended
- Mekboy "Kult of Speed" cost decreased from 125 to 100 Waaagh!
- Mekboy "Mekboy Turret" maximum engineers decreased from 6 to 1
- Mekboy "Mekboy Turret" damage decreased from 300 to 150
- Mekboy "Mekboy Turret" courage damage decreased from 400 to 0
- Mekboy "Mekboy Turret" cooldown decreased from 1.5 to 1
- Mekboy "Mekboy Turret" cost decreased from 200/30 to 150/20
- Mekboy "Dakka Dakka Dakka" cooldown decreased from 1.5 to 1
- Kommando Nob "Grapplin' Hook" fixed
- Painboy "Speshul Git Sauce" regeneration boost duration decreased from 12 to 10 seconds
- Painboy "Very Speshul Git Sauce" regeneration boost duration decreased from 12 to 10 seconds
- Weirdboy ranged attack cooldown increased from 2 to 3
- Weirdboy ranged attack reload duration increased from 2-2 to 3-3
- Weirdboy "Warp Vomit" stun/debuff duration decreased from 10 to 8 seconds
- Dark Reaper Squad cost increased from 350/30 to 400/30
- Dark Reaper Squad "Aspect of Reaper" cost decreased from 100/25 to 65/25
- Dark Reaper Exarch cost decreased from 85/15 to 65/15
- Falcon cost decreased from 375/95 to 360/90
- "Infestation" cooldown increased from 30 to 45 seconds
- Hive Tyrant "Venom Cannon" cooldown decreased from 2 to 1.5
- Hormagaunt Brood Warrior Synapse Leader no longer detects infiltrated units
- Hormagaunt Brood Warrior Synapse Leader health decreased from 525 to 350
- Hormagaunt Brood Warrior Synapse Leader now grants the Basic Synapse effect instead of the Melee Synapse effect
- Brood Warrior Synapse Leader no longer detects infiltrated units
- Termagant Brood Warrior Synapse Leader now grants the Basic Synapse effect instead of the Ranged Synapse effect
- "Venom Cannon" damage increased from 90 to 100
- Chaos Space Marines "Mark of Khorne" cost decreased from 90/30 to 70/30
- Raptors "Daemonic Fury" now unlocked by Aspiring Champion
- Chaos Raptors "Daemonic Fury" damage decreased from 200 to 150
- Chaos Raptors "Blood Maul" removed for now
- Bloodcrusher build time decreased from 45 to 40 seconds
- Leman Russ "Vanquisher" cooldown decreased from 4.5 to 3.5
- Cadian Kasrkin Squad "Grenade Launchers" damage increased from 65 to 70
- Inquisitorial Storm Troopers "Grenade Barrage" damage decreased from 25 to 20
- Strike Squad cost decreased from 500/0 to 450/0
- Strike Squad special attack damage decreased from 20 to 15
- Strike Squad "Energy Burst" targeting radius increased from 25 to 30
- Strike Squad "Incinerator" reload time decreased from 3-3 to 2-2
- Purgation Squad GR value decreased from 21 to 15
- Purgation Squad incinerator courage damage increased from 20 to 22.5
- Purgation Squad incinerator reload time decreased from 3-3 to 2-2
- Interceptor Squad "Krak Grenade" now behaves like Melta Bomb
- Interceptor Squad "Psyk-out Grenade" projectile speed increased from 9-15 to 12-20
- Interceptor Squad "Incinerator" reload time decreased from 3-3 to 2-2
- Grey Knight Terminator passive energy drain increased from 2.5 to 3.75 per second
2.2 beta 4 changelog
- Activated Power Nodes are no longer auto-targetable
- Force Commander "Defend" no longer affects retreating units
- Mekboy "Force Field Overcharge" no longer knocks back retreating units
- Kommando Nob "Grapplin' Hook" knockback type changed from light_weapon_knockback (normally not used in MP) to weapon_knockback
- Slugga Boyz Nob Leader can now use "Repair" as last surviving squad member
- Guardian Weapon Team "Beam Scorch" damage bonus decreased from 25% to 20%
- Guardian Weapon Team "Beam Scorch" can now be toggled on/off without setting up the weapon
- Dark Reaper Squad Exarch has a new head (by David-CZ)
- Commissar Lord "Power Sword" icon updated
- Commissar Lord "Power Fist" replaced by "Xenos Power Claw" (courtesy of Great Hammer mod)
- Artillery Spotter Squad weapon animation changed from ranged_energy to ranged_burst
- Inquisitorial Storm Troopers "Grenade Barrage" works again
2.2 beta 3 changelog
Maps
- Updated map: (2p) Green Tooth Jungle Redux - Fixed Version (by Max Power)
- Updated map: (2p) Pale Tooth Gorge (by Indrid); support wall fix
- Updated map: (4p) Argus Desert Gate 1.2 (by Indrid)
- Updated map: (6p) Argent Shelf Redux V2 (by Max Power)
- Updated map: (6p) Estia Province 1.4 (by Indrid)
- Updated map: (6p) Garvus Ice Gate (by Indrid); minor fix to stop units jumping where they shouldn't
- Updated map: (6p) Garzweiler Mine 2.0 (by Max Power)
- Updated map: (6p) Leyrus Jungle Gate (by Indrid); minor fix to stop units jumping where they shouldn't
- Updated map: (6p) Valderus Refinery (by Indrid); new loading screen (was using the 4p loading screen before)
- Updated map: (6p) Valhalla Oilfield 1.6 (by Max Power)
Visuals
- New portrait: Terminator Assault Squad (by Kilgarn)
- New portrait: Brother-Captain (by Kilgarn)
- New portrait: Strike Squad (by Kilgarn)
- New portrait: Interceptor Squad (by Kilgarn)
- New portrait: Purgation Squad (by Kilgarn)
- "Legion of the Damned" chapter now has the proper badge
- Apothecary armor wargear no longer resets model
- Purgation Squad "Psycannons" now updates squad decorator
Gameplay
- Techmarine "Axe of the Mechanicum" should now properly grant a melee charge
- Scout Sergeant can now use "Repair"
- Tyranid "Infestation" no longer spawns the eld_fow_revealer entity
- Ravener Alpha Hive Node "Spore Cloud" no longer affects units with building_defence armor (such as Hive Nodes)
- Doom of Malan'tai "Paroxysm" should (might) affect units with the 'carnifex' unit type
- Chaos Raptors "Daemon Maul" set from leader_only to leader_preferred (transfers to other squad members again); using leader_only will make the AC equip it like a pistol overlapping the plasma pistol
- Chaos Raptors "Daemon Maul" no longer requires the Aspiring Champion
- Commissar Lord "Aura of Discipline" no longer revives incapacitated heroes
- Chimera "Extra Armor" upgrade removed (as the energy-as-health mechanic was removed previously)
- Grey Knights "Dark Excommunication" hotkey changed
- Inquisitorial Storm Trooper Sergeant can now use "Repair"
2.2 beta 2 changelog
Generic
- Word Bearers Chaos Lord glitch fixed (I must have been using it to test something but forgot what)
- Alpha Legion Tactical & Havoc purity seals removed
- Changed Army Painter backdrop back to default (the custom one lacks some unit markers but current modding tools can't edit it)
- Tool-tip updates
- New map: (6p) Ulthane Temple 1.3 (by Max Power)
- Updated map: (6p) Deathworld Temple 1.5 (by Indrid)
- Updated map: (6p) Garzweiler Mine 1.8 (by Max Power)
- Updated map: (6p) Tartarus Harbor 2.0 (by Max Power)
- Updated map: (6p) Valhalla Oilfield 1.5 (by Max Power)
- Updated loading screen: (6p) Estia Province (by Indrid)
Spess Murheens
- Apothecary "Larraman's Blessing" behaviour fixed (was using retail version)
- Apothecary "Larraman's Blessing" cost increased from 125 to 150 Zeal
- Apothecary "Heal" scaling increased from 110/130/150/170/190 to 110/140/170/200/230 hp (at levels 1-2/3-4/5-6/7-8/9-10)
- Librarian "Veil of Time" duration increased from 20 to 30 seconds
- Whirlwind default missile maximum speed increased from 40 to 45
Boyz
- Warboss "Enhanced Kustom Shoota" range decreased from 49 to 38
- Shoota Boyz "Big Shootas" damage increased from 27 to 28
- Painboy "Speshul Git Sauce" and "Very Speshul Git Sauce" health regeneration modifiers set to exclusive
- Battlewagon zzap cannon horizontal rotation speed increased from 25 to 50
- Battlewagon "Deff Rolla Rampage" speed bonus decreased from 4 to 3
Loldar
- Warlock "Immolator" cost decreased from 100/30 to 100/25
- Dark Reaper Squad "Tempest Barrage" damage increased from 62.5 to 65
- Dark Reaper Squad "Tempest Barrage" splash pattern tweaked slightly
- Fire Prism "Dispersed Beam" cooldown increased from 5.5 to 6.5
Zerg
- Lictor Alpha "Scythe" energy cost decreased from 60 to 20
- Hormagaunt Brood "Warrior Synapse Leader" can now be repurchased
- Hormagaunt Brood "Warrior Synapse Leader" no longer grants Melee Synapse to surrounding units
- Hormagaunt Brood "Warrior Synapse Leader" no longer jumps over obstacles
- Termagant Brood "Warrior Synapse Leader" can now be repurchased
- Termagant Brood "Warrior Synapse Leader" buff now activates properly
- Carnifex "Barbed Strangler" reload duration decreased from 4 to 3.5
- Doom of Malan'tai "Paroxysm" cooldown increased from 15 to 40 seconds
Choas
- The Maul is still fucked
- Do not get the Maul
Imperial Fodder
- Lord General "Grenade Launchers" cost decreased from 90/30 to 90/20
- Lord General "Back in the Fight!" health regeneration bonus decreased from 2 to 1.5 hp/s
- General "Back in the Fight!" duration increased from 20 to 25 seconds
Super Titan Marines
- Brother-Captain "The Unending Purge" now grants +1 speed and +0.5 health regeneration as intended (modifiers were mixed up)
- * Inquisitorial Storm Troopers "Overcharge Plasma" now costs 15 energy to activate and 5 energy/s to maintain
- Inquisitorial Storm Troopers "Overcharge Plasma" now doubles weapon cooldown time
- Strike Squad Incinerator courage damage increased from 15 to 20
- Purgation Squad Incinerator courage damage increased from 15 to 20
- Interceptor Squad Incinerator courage damage increased from 15 to 20
- Grey Knight Dreadnought "Inferno Cannon" courage damage increased from 10 to 20
- Grey Knight Terminators melee skill increased from 60 to 70
- Paladins melee skill increased from 60 to 70
- Paladins cost decreased from 700/200 to 650/150
2.2 beta 1 changelog
Visuals
- Changed Army Painter backdrop to match the main menu
- New custom army: Legion of the Damned
- New custom army: Alpha Legion
- New custom model: Apothecary for the Imperial Fists (DLC)
- New portrait: Vanguard Veteran Squad (by Kilgarn)
- New portrait: Painboy (by Kilgarn)
- New portrait: Chaos Raptors (by Kilgarn)
- Recolored tracers: Hellfire Bolts
Maps
- New map: (2p) Jarilo's Forge (by LondonDuncan)
- New map: (4p) Argus Desert Gate 1.2 (by Indrid)
- New map: (6p) Estia Province 1.3.1 (by Indrid)
- New map: (6p) Valhalla Oilfield 1.4 (by Max Power)
- Updated map: (2p) Pale Tooth Gorge 1.1 (by Indrid)
- Updated map: (6p) Arena of Ashes 1.2 (by Indrid)
- Updated map: (6p) Boranis Refinery 1.2.1 (by Indrid)
- Updated map: (6p) Garvus Ice Gate 1.2.1 (by Indrid)
- Updated map: (6p) Tartarus Harbor 1.9 (by Max Power)
- Updated map: (6p) Valderus Refinery 1.2.1 (by Indrid)
- Removed map: (2p) Catachan Lowlands
- Removed map: (2p) High Risks
- Removed map: (4p) Gorkamorka Boondox
- Removed map: (4p) Maiden Forums
- Removed map: (4p) Rokk of Waaagh
- Removed map: (FFA) Rokk of Waagh
- Removed map: (FFA) Skull Masha Brackens
Fixes
- Unit (squad) tabs will now be shuffled according to control groups so that they are always in numerical order
- Integrated Adratus's AI for Elite (version?)
- Imperial Guard units no longer forget their orders when a model is executed
- Apothecary "Purification Vials" fx duration now matches effect duration
- Shoota Boyz "Big Shoota" renamed into "Big Shootas"
- Warlock "Providence" visual fx duration now matches ability duration
- Farseer "Psychic Storm" hotkey changed from eld_destructor to eld_fortune
- Warp Spider Squad Exarch with powerblades (Aspect) no longer hits friendly models on special attacks
- Wraithlord "Brightlance upgrade" renamed to "Brightlance"
- Tyranid "Infestation" towers can no longer be spawned on unpassable terrain
- Ravener Alpha Hive Nodes now regenerate health
- Warrior Brood "Adrenal Glands" hotkey changed to H
- Doom of Malan'tai "Paroxysm" no longer affects buildings or vehicles
- Plague Champion "Touch of Nurgle" damage from detonating Havocs increased from 37.5 to 75
- Plague Champion "Touch of Nurgle" custom 3-second cooldown added to Havocs
- Chaos Sorcerer "Warp" global now teleports allied units (instead of just wasting Favor)
- Chaos Raptor "Daemon Maul" should no longer transfer to non-AC models
- Commissar Lord can no longer execute Inquisitorial Storm Troopers
- Brother-Captain "Dark Excommunication" should no longer trap Chaos Heretics in Worship state
- Brother-Captain "Canticle of Absolution" should no longer trap Chaos Heretics in Worship state
- Grey Knight Terminator "Psycannon" now does splash damage
General balance
- Bolter_kraken damage to heavy infantry armor increased from 0.87 to 1.0
- Bolter_kraken damage to super heavy infantry armor increased from 0.39 to 1.0
- Bolter_vengeance damage to heavy infantry armor decreased from 1.5 to 0.87
- Bolter_vengeance damage to super heavy infantry armor decreased from 1.5 to 1.25
- Explosive_pvp damage to commander armor increased from 0.75 to 1.0
Spess Mehreens
- Vanguard Veteran Squad health increased from 400 to 450
- Vanguard Veteran Squad health progression decreased from 15% to 10% per level
- Whirlwind default missile damage increased from 45 to 50
- Whirlwind "Hunter-Killer Missile" cooldown decreased from 90 to 60 seconds
Waaagh
- Slugga Boyz "Burnas" cost decreased from 65/20 to 65/15
- Shoota Boyz "Big Shootas" damage decreased from 29 to 27
- Watrukk cost decreased from 220/30 to 200/30
Loldar
- Webway Gate XP value increased from 50 to 150
- Webway Gate build time increased from 15 to 25 seconds
- Howling Banshees damage (power sword, power sword 2, executioner) to retreating units decreased from 0.9 to 0.85
- Dark Reaper Squad "Tempest Launcher" moved from T3 to T2
- Dark Reaper Squad "Tempest Barrage" cooldown increased from 60 to 80 seconds
- Wraithlord "Brightlance" moving accuracy increased from 50% to 100%
OMFG They Copied Zerg
- "Infestation" tower health decreased from 300 to 250
- "Infestation" tower XP value increased from 0 to 75
- "Infestation" tower synapse effect no longer affects units with vehicle armor
- Hormagaunt Brood can now be upgraded with an Adrenal Gland Warrior squad leader in T3
- Termagant Brood can now be upgraded with a Venom Cannon Warrior squad leader in T3
Stupid OP Noob Race
- Chaos Lord "Icon of Khorne" healing effect increased from 1% to 1.5%
- Plague Champion "Touch of Nurgle" duration decreased from 30 to 25 seconds
- Chaos Sorcerer "Subjugate" now makes the target unit immune to damage for the duration
- Chaos Predator "Mark of Nurgle" now grants 0.5 health regeneration
Zero Power T1/2 Race
- Inquisitor "Purgatus" cost decreased from 200/50 to 150/50
- Commissar Lord "Carapace Armor" cost decreased from 100/30 to 100/25
- Sentinel no longer has energy
- Artillery Spotter Squad can now detect infiltrated units (30 radius)
- Chimera no longer has energy
- Manticore cost decreased from 300/100 to 300/90
- Leman Russ no longer has energy
- Leman Russ "Executioner" damage increased from 25 to 27.5
- Leman Russ "Vanquisher" weapon family changed from autocannon_tank_pvp to autocannon_av (custom) so that it will now prefer vehicle targets
Super Spess Mehreens
- Brother-Captain "Nemesis Force Sword" cost decreased from 100/25 to 100/20
- Brother-Captain "Nemesis Force Sword" damage increased from 50 to 60
- Brother-Captain "Blessed Aegis" health regeneration bonus increased from 0.25 to 0.35
- Brother-Captain "Unending Purge" now grants a 20% damage resistance when active
- Inquisitorial Storm Troopers "Plasma Guns" upgrade now grants the "Overcharge Plasma" ability
- Inquisitorial Storm Troopers "Recon Kit" removed
- Inquisitorial Storm Troopers may now purchase the "Proximity Mines" upgrade in T1
- Rhino health decreased from 900 to 650
- Rhino cost decreased from 250/25 to 180/20
- Rhino "Reinforced Armor Plating" health penalty decreased from -400 to -150
- Rhino "Reinforced Armor Plating" cost increased from 90/30 to 120/35
- Rhino "Heavy Bolter Turret" cost increased from 75/0 to 110/0
- Rhino "Lascannon Turret" cost increased from 75/0 to 110/0
- Grey Knight Dreadnought "Maelstrom" ability now requires the "Dreadnought Claw" upgrade
- Grey Knight Dreadnought "Plasma Cannon" wind-up decreased from 1.2 to 0.6
- Grey Knight Dreadnought "Plasma Cannon" wind-down increased from 1 to 1.6
- Paladins passive inspiration buff reworked; now increases health regeneration of nearby allies by 2.5 hp/s and decreases received courage damage by 50%
- Land Raider Crusader health decreased from 3500 to 3250
- Land Raider Crusader hurricane bolter range decreased from 45 to 40