“The spear-tip is sharpened!”
Assault Squads are composed of heavily armored Astartes equipped with close-combat weapons and jump packs, allowing them to descend on the enemy from above in a devastating assault, scattering foes on the ground and setting upon them with chainswords.
type | infantry |
squad | 3 |
health | 1200 |
energy | 100 |
courage | 100 |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 240 |
global | 17 |
health | 400 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 12 |
leap | yes |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 280 |
global | 21 |
health | 400 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 12 |
leap | yes |
produce | 450 |
produce | 45 |
produce | 15 |
produce | 30 |
produce | 0 |
reinforce | 75 |
reinforce | 8 |
reinforce | 5 |
reinforce | 8 |
upkeep | 12.75 |
produce | 100 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 10.8 |
1 | 2 | 3 | 4 | |
health | 400 | 440 | 484 | 532 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 400 | 440 | 484 | 532 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
sm_chain_sword_assaultmelee_pvp damage |
sm_bolt_pistol_asmpiercing_pvp damage |
sm_power_sword_assault_marinemelee_power_weapons_pvp damage |
sm_bolt_pistol_asmpiercing_pvp damage |
sm_melta_bombmelta damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Jump55Soar through the air and land at the target location, dealing weapon knockback to enemies in radius 7. Squad is immune to suppression and receives 90% less ranged damage while airborne. Assault Marines cannot be knocked back for 5 seconds after beginning the jump. Minimum Range 15, Maximum Range 50, Cooldown 1 second. |
Melta Bomb40Throw a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 200 melta damage and reduce the target's speed and rotation rate by 60% for 15 seconds. Range 20, Cooldown 48 seconds. |
Blind Grenade20Blinds all enemy infantry and turrets in a radius 4.5, reducing sight radius and weapon range of units affected by 75% for 10 seconds. Range 25, Cooldown 40 seconds. |
Merciless Strike30Lash out in the specified direction with an explosive strike dealing 20 piercing damage and weapon knockback in radius 5 along a line of length 12.5. Cooldown 40 seconds. |
Thunder and Lightning | T250 20 20Equip the Assault Squad with melta bombs and blind grenades. Melta bombs deal 200 melta damage and reduce the targeted vehicle's speed by 60%. Blind grenades decrease sight radius and weapon range of units affected by 75%. |
Sergeant | T2100 25 15Adds a Sergeant to lead the squad. The Sergeant has 400 health and wields a power sword (30.77 power melee DPS) especially effective against heavy infantry, making him a deadly melee specialist. Also grants the Merciless Strike ability, allowing the Sergeant to deal weapon knockback in radius 5 along a line of length 12.5. |
Vanguard Veteran Squad | T3100 30 15Replace the squad with Vanguard Veterans, elite melee infantry unsurpassed at close combat. 500 hp, 1.5 health regen. (increased to 2.5 when fighting). 2 x 30.77 / 40 / 45 power melee DPS, 2 x 7.3 piercing DPS, 7.82 plasma DPS. |