“!!!”
Designed to carry a whole fighting mob of Orks, Battlewagons are typically large, heavy and noisy. With it's considerable firepower and relative mobility, it can get up close and personal with the enemies of the WAAAGH!, and crush them under its rolla.
type | vehicle |
squad | 1 |
health | 2700 |
energy | 200 |
courage | ∞ |
type | vehicle |
armor | vehicle |
size | large |
xp | 1000 |
global | 120 |
health | 2700 |
melee skill | 100 |
speed | 5.5 |
rotation | 125 |
sight | 40 (5) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 700 |
produce | 180 |
produce | 20 |
produce | 75 |
produce | 0 |
reinforce | 0 |
reinforce | 0 |
reinforce | 20 |
reinforce | 0 |
upkeep | 57.36 |
1 | |
health | 2700 |
health regen | 0.5 |
energy | 200 |
energy regen | 1 |
melee skill | 100 |
melee damage | 1 |
range damage | 1 |
ork_cannon_battlewagonmelta damage |
ork_battlewagon_bolter_fpiercing_pvp damage |
ork_battlewagon_bolter_rpiercing_pvp damage |
ork_battlewagon_bolter_tpiercing_pvp damage |
ork_battlewagon_bolter_lpiercing_pvp damage |
Mega Boomshot60After a 2 second delay, fire a huge explosive shot from the zzap cannon, dealing up to 180 psychic damage and weapon knockback in radius 10. Range 90, cooldown 75 seconds. |
Deff Rolla Rampage30Spins up the deff rolla for 15 seconds, increasing the Battlewagon's speed by 3 and doing weapon knockback in radius 6. Enemy infantry hit by the rolla have a 2% chance of being crushed. Heroes and super heavy infantry cannot be crushed. Cooldown 60 seconds. |
Rollin' Thunda100The Battlewagon charges forward, increasing its speed by 3 and dealing 30 explosive damage and ability knockback in a radius of 8 every 0.5 seconds. Any units within a radius of 4 of the charge receive an additional 30 explosive damage. Any vehicles and Carnifexes within a radius 4 are stunned, disabling their weapons and abilities, and decreasing their speed by 90%. Cooldown 60 seconds. |