Brother-Captain

“No foe shall see my mercy!”

The Brother-Captain is a senior officer of the Grey Knights, second only to the Grand Masters. Each Brother-Captain commands a Brotherhood of the Chapter with absolute authority.

Unit stats
typeinfantry
squad1
health950
energy100
courage
Model stats
typeinfantry
armorcommander
sizemedium
xp500
global30
health950
melee skill70
speed4.5
rotation250
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
12345678910
health95099810471100115512121273133714041474
health regen0.50.530.550.580.610.640.670.70.740.78
energy100110120130140155165175185200
energy regen11.051.11.161.221.281.341.411.481.55
melee skill70717273747576777879
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


gk_sword_captain_default

melee_power_weapons_pvp damage
46 damage per hit
30.67 damage per second

gk_storm_bolter_captain

piercing_pvp damage
15 damage per hit
15.79 damage per second

Nemesis Force Sword


gk_sword_captain_nemesis

melee_power_weapons_pvp damage
80 damage per hit
53.33 damage per second

gk_storm_bolter_captain

piercing_pvp damage
15 damage per hit
15.79 damage per second

Nemesis Force Halberd


gk_halberd_captain

melee_power_weapons_pvp damage
125 damage per hit
83.33 damage per second

gk_storm_bolter_captain

piercing_pvp damage
15 damage per hit
15.79 damage per second

Nemesis Daemon Hammer


gk_hammer_captain

melee_pvp damage
150 damage per hit
100 damage per second

gk_storm_bolter_captain

piercing_pvp damage
15 damage per hit
15.79 damage per second

Nemesis Warding Staff


gk_staff_captain

melee_power_weapons_pvp damage
112 damage per hit
74.67 damage per second

gk_storm_bolter_captain

piercing_pvp damage
15 damage per hit
15.79 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

We Are the Hammer!
50

Inspire the Brother Captain and allied infantry within 25 radius, increasing their speed by 0.25 and decreasing received damage by 15% for 15 seconds. 40 second cooldown.

We Are the Hammer! (Improved)
50

Inspire the Brother Captain and allied infantry within 25 radius, increasing their speed by 0.5 and decreasing received damage by 25% for 15 seconds. Requires the Nemesis Force Sword.

Demolishing Strike
40

Does 40 melee damage and weapon knockback in a radius 10 in a semicircle 180 degrees in front of the Brother Captain. 30 second cooldown.

Ward
50

Shield an allied infantry unit with a psychic field for 10 seconds, granting it 30% damage mitigation and knockback immunity. Range 30, 40 second cooldown.

Aegis
1 for every 3.5 damage

Activates a force shield that grants immunity to weapon knockback and causes damage to reduce energy rather than health.

Immortal
60

Makes the Brother-Captain invulnerable for 6 seconds and instantly recharges his energy. 60 second cooldown.

Battle Rites
60

Inspire your allies with renewed strength. Gives the Brother-Captain and allied infantry 3 hp/s regen for 20 seconds in radius 25. The Brother-Captain is immobile for the 2 seconds this ability is active. 60 second cooldown.

Bulwark
50

Bolster an ally's capabilities with psychic strength. Grants a friendly infantry unit 35% damage resistance and increases their melee damage output by 15% for 15 seconds. Range 20, 30 second cooldown.

Psychic Lash
40

Pin a foe with a psychic attack. The target has it's speed reduced by 70% and it suffers 25 dps piercing for up to 8 seconds. The ability is channeled for 2 seconds. The Brother-Captain can't be knocked back for the duration. Range 30, 30 second cooldown.

Nemesis Force Sword  | T1
120 25 20

Equips a Nemesis force sword effective against light and heavy infantry. Improves the We are the Hammer! ability. 50 power melee DPS.

Blessed Aegis  | T1
120 30 20

Increases health regeneration by 0.5 hp/s and max hp by 100. Grants the Aegis energy shield which allows the Brother Captain to absorb damage at the cost of energy. 4 damage absorbed for every point of energy lost.

Psychic Lash  | T1
100 20 15

Pin a foe with a psychic attack. The target has it's speed reduced by 70% and it suffers 17.5 dps piercing for 8 seconds. Deals 30% less damage to units in retreat. 30 second cooldown.

Nemesis Force Halberd  | T2
150 35 20

Equips a Nemesis force halberd that deals splash damage. Very effective against light and heavy infantry. 83.33 DPS power melee, splash damage 5 power melee.

Mantle of Terra  | T2
120 25 20

Increases health by 100, energy by 20 and energy regen by 0.5 e/s. Reduces ability cooldown by 20%. Grants the Battle Rites ability, healing allied infantry by 3 hp/s for 20 seconds in radius 25.

Bulwark  | T1
110 20 20

The Brother-Captain is a shield against the Terror. Grants the Bulwark ability, which grants melee damage resistance and damage bonuses to a targeted ally.

Nemesis Daemon Hammer  | T2
130 40 20

Equips a Nemesis Daemon Hammer, effective against infantry. Also unlocks the Demolishing Strike ability which knocks away nearby enemies. 100 DPS melee.

Holy Armor of Titan  | T3
150 40 20

Increases health by 250 and health regen by 2.5 hp/s. Grants the Immortal ability, which grants invulnerability for a short duration.

The Unending Purge  | T1
110 20 15

Passively heals the Brother Captain for 1.15% of his maximum health for every melee attack and 0.5% with range attacks he lands against enemy infantry. Passively increases his energy regeneration by 0.5 e/s.

Nemesis Warding Staff  | T2
150 40 20

Equip a staff that grants the Ward ability which protects allied infantry with damage mitigation and knockback immunity. 74.66 power melee dps.

Sanctify  | T1
50

Instantly restore 75 energy to the targeted squad. 80 second cooldown.

Mind Blades  | T1
75

Temporarily increase a squad's melee damage output by 30% and melee skill by 10 for 20 seconds. Cooldown 60 seconds.

Canticle of Absolution  | T1
175

Target an area on the ground. Allied infantry regenerate an additional 8 energy per second and 6 hp/s for 20 seconds in a radius of 45. Range 30, 40 second cooldown.

Deep Strike Paladin Squad  | T3
650 150 350

Teleport in a Paladin Squad to the targeted location. Paladins are special Terminators that can upgrade to have the Holy Ground ability, increasing speed of allies and decreasing speed of enemies. Armed with Nemesis force hammers and storm bolters.

Orbital Bombardment  | T3
500

Call in a massive orbital strike capable of destroying even the heaviest units. Deals 30 explosive dps in radius 4 for 6 seconds while lifting units. On detonation, it deals 500 explosive damage in radius 6 and an additional 150 explosive damage in radius 11. Cooldown 120 seconds.