Chaos Lord

“Anoint me in blood!”

A hulking champion of Khorne clad in ancient suit of Terminator armour, the Chaos Lord cannot be halted by suppression or knockback and is durable enough to lead armies from the front. Focuses on destructive abilities and aggressive play from the outset.

Unit stats
typeinfantry
squad1
health1000
energy100
courage
Model stats
typeinfantry
armorcommander
sizemedium
xp500
global30
health1000
melee skill70
speed4.5
rotation250
sight40 (5)
charge speed-
charge range10.5
charge duration-
charge cooldown6
leapno
12345678910
health1000105011031158121612761340140714771551
health regen0.50.510.530.540.550.570.580.590.610.62
energy100110120130140155165175185200
energy regen11.11.211.331.461.611.771.952.142.36
melee skill70717273747576777879
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


csm_chaos_lord_power_sword

melee_power_weapons_pvp damage
39 damage per hit
26 damage per second

csm_storm_bolter_chaos_lord

piercing_pvp damage
25 damage per hit
14.58 damage per second

Combi-Flamer


csm_chaos_lord_combiflamer

piercing_pvp damage
65 damage per hit
29.35 damage per second

csm_chaos_lord_power_sword

melee_power_weapons_pvp damage
39 damage per hit
26 damage per second

Blood Maul


csm_chaos_lord_daemon_maul

melee_pvp damage
150 damage per hit
100 damage per second

Lightning Claws


csm_chaos_lord_lightning_claw

melee_power_weapons_pvp damage
100 damage per hit
100 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Kill the Weak!
50

Strike out at all nearby enemies, doing 20 melee damage and weapon knockback in radius 5. The Chaos Lord drains the life force of his victims, healing himself for 75 health per target. 40 second cooldown.

Immolate
35

Ignites an area in flames for 15 seconds, dealing 12 ability flame damage in radius 10 every second. Range 20, 45 second cooldown.

Sweeping Doom
50

Performs a sweeping strike, doing 20 melee damage, dealing weapon knockback, and stunning all enemy infantry in a 180 degree arc in front of the Chaos Lord in radius 10. 30 second cooldown.

Destructive Strike
30

Lashes out in the specified direction with a destructive strike, dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5. 40 second cooldown.

Let the Galaxy Burn!
55

Looses 4 orbs of empyreal flame at the target area. These orbs detonate on impact, doing 30 flame damage and weapon knockback, leaving smoldering residue that deals 3 flame damage per second for 12 seconds in radius 10. Range 40, 60 second cooldown.

Drain Life
40

Grips an enemy infantry model with an invisible force for 3 seconds, draining the life from them and doing 240 piercing damage while healing the Chaos Lord for 150 health. The Chaos Lord is immobile while the target is held with weapon knockback for the duration. Damage is decreased by 42% when used against retreating units.

Dark Halo
1 for every 5 damage

Raises a shield of unholy energy that causes damage to reduce energy instead of health.

Combi-Flamer  | T1
120 30 15

Equips an improved storm bolter that comes with an underslung flamer (29.35 piercing DPS). Grants the Immolate ability, which ignites an area in flames for 15 seconds, dealing 12 ability flame damage in radius 10 every second.

Harness of Rage  | T1
110 25 20

Grants 5 energy to the Chaos Lord and your own squads in a radius 10 with every strike the Chaos Lord lands in close-combat. Also increases health of the Chaos Lord by 150, and health regeneration by 2.5 hp/s.

Dark Halo  | T1
100 25 15

Grants the Dark Halo ability that allows the Chaos Lord to absorb damage at the cost of energy. 1 energy drained for every 5 damage taken.

Blood Maul  | T2
150 40 20

A huge two-handed melee weapon effective against infantry and heavy infantry (100 melee DPS). Also grants the Sweeping Doom ability, allowing the Chaos Lord to do 35 melee damage, deal weapon knockback, and stun all enemy infantry in a 180 degree arc in front of him.

Armor of the Inferno  | T2
150 30 20

Grants the Let the Galaxy Burn! ability. Increases the Chaos Lord's health by 150 and health regeneration by 1 hp/s.

Daemonic Visage  | T2
110 20 20

Causes all enemies near the Chaos Lord to lose combat power for every strike the Chaos Lord deals in melee (25% reduced damage in a radius of 25 for 5 seconds per strike; does not stack).

Lightning Claws  | T2
150 50 20

Paired lightning claws (100 power melee DPS) particularly effective at slicing up heavy infantry, but makes short work of regular infantry as well. Also grants the Destructive Strike ability, which deals 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5.

Mantle of Hate  | T2
125 30 20

This foul armor grants the Drain Life ability and increases the Chaos Lord's health by 175 and health regeneration by 1 hp/s.

Icon of Khorne  | T2
100 20 20

Grants the Chaos Lord 2% of his maximum health for every melee attack made against the enemy.

Blood Sacrifice  | T2
175

Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. Cooldown 60 seconds.

Malignant Blindness  | T1
100

Reduce the sight radius of all enemy units and structures by 90% for 15 seconds. Cooldown 120 seconds.

Bloodlust  | T2
200

Fill your forces with a lust for killing. For 25 seconds, whenever your infantry attacks the enemy, they enhance the damage output of nearby allies. Ranged attacks increase the damage of all infantry in a radius 25 by 1% per attack, while melee attacks increase damage by 2% per attack. Cooldown 70 seconds.

Summon Chaos Terminators  | T3
550 100 350

Teleport a squad of Chaos Terminators to the targeted location. Terminators are immune to suppression, but cannot fall back. They instill fear in enemies upon each kill, causing -3% damage dealt and +2% damage taken in radius 25 of the death. This effect can stack up to 5 times. Cooldown 420 seconds.

Empyreal Abyss  | T3
500

Creates a devastating warp rift that deals 200 melee heavy damage per second to units within a radius 5. Units between radius 12 and 5 receive 25 melee heavy damage per second, and any units within a radius 5 of the unholy shards that erupt from the ground will receive 20 melee heavy damage per second for 15 seconds. Unholy chains will pull nearby infantry into its area of effect. Cooldown 120 seconds.