Grey Knight Terminators

“!!!”

Grey Knight Terminators are the elite of the elite, clad in special Aegis-protected suits of Terminator armor. Armed with heavy close-combat weapons and psychic powers, these warriors are the ultimate bane of Chaos.

Unit stats
typeinfantry
squad3
health4500
energy100
courage
Model stats
typeinfantry
armorsuper_heavy_infantry
sizemedium
xp300
global25
health1500
melee skill70
speed4.5
rotation250
sight40 (5)
charge speed-
charge range18
charge duration-
charge cooldown12
leapyes
Terminator
produce600
produce150
produce21
produce60
produce0
reinforce100
reinforce25
reinforce7
reinforce15
upkeep 20.4
1
health1500
health regen2
energy100
energy regen1
melee skill70
melee damage1
range damage1

Default


gk_storm_bolter_terminator

piercing_pvp damage
50.5 damage per hit
22.81 damage per second

gk_halberd_terminator

melee_power_weapons_pvp damage
68 damage per hit
45.33 damage per second

Specialized Weapons


gk_psilencer_terminator

psycannon_pvp damage
31 damage per hit
23.12 damage per second

gk_incinerator_terminator

flame_pvp damage
15 damage per hit
12.55 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons.

Teleport
90

Teleport to the chosen location. Range 45, cooldown 6 seconds.

Holocaust
60

The Terminators pull targeted non-Terminator infantry within a radius 10 of the target vicinity up in the air, igniting them in blue fire for 4 seconds. Targets lifted take 25% less incoming damage and suffer 5 plasma_pvp damage per second. Requires Liber Daemonica upgrade. Range 20, cooldown 80 seconds.

Incinerator  | T3
100 30 15

Equip the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. 12.56 flame DPS with splash damage in radius 5.

Psycannon  | T3
100 30 15

Equip the squad with a Psycannon, a heavy ranged weapon effective against all targets. 23.12 psycannon_pvp DPS.

Liber Daemonica  | T3
75 25 15

Grants the Incinerate ability, which lifts and deals plasma damage to enemy infantry in a targed area. Also grants the squad a 25% damage output increase against demons and the ability to burn energy on all enemy targets.