Guardsman Infantry Squad

“!!!”

The Imperial Guardsmen are the basic infantry units of the Imperial Guard, leading the charges in battlefields across the galaxy. They are numerous and expendable, and the lists of new recruits and toll of casualties can run into the millions in a single day. Not powerful by themselves, the Guardsmen rely on numbers and attrition to overcome the Emperor's enemies.

Unit stats
typeinfantry
squad6
health600
energy100
courage100
Model stats — Guardsman
typeinfantry
armorinfantry
sizesmall
xp50
global3
health100
melee skill50
speed5
rotation1000
sight40 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Model stats — Sergeant
typeinfantry
armorinfantry
sizesmall
xp50
global10
health140
melee skill50
speed5
rotation1000
sight40 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Model stats — Commissar
typeinfantry
armorinfantry
sizesmall
xp50
global10
health140
melee skill50
speed5
rotation1000
sight40 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Guardsman Infantry Squad
produce230
produce0
produce6
produce19
produce0
reinforce19
reinforce0
reinforce1
reinforce3
upkeep 2.55
Guardsmen
1234
health100115132152
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16
Sergeant
1234
health140161185213
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16
Commissar
1234
health140161185213
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16

Default


ig_guardsmen_lasgun

piercing_pvp damage
10 damage per hit
4.12 damage per second

ig_guardsmen_fist

melee_pvp damage
2 damage per hit
2 damage per second

Specialized Weapons


ig_guardsman_flamer

flame_pvp damage
5 damage per hit
3.13 damage per second

ig_guardsmen_plasma_gun

plasma_pvp damage
20 damage per hit
8.24 damage per second

Sergeant


ig_guardsmen_leader_sword

melee_pvp damage
4 damage per hit
4 damage per second

ig_guardsmen_leader_pistol

piercing_pvp damage
15 damage per hit
3 damage per second

Commissar


ig_guardsmen_squad_commissar_sword

melee_pvp damage
34 damage per hit
26.15 damage per second

ig_guardsmen_squad_commissar_pistol

piercing_pvp damage
30 damage per hit
15.64 damage per second

Deployable Cover

Construct cover (30 health, building, small) in the field. Cover blocks enemy melee troops and grants directional (heavy/green) cover to units behind it. Build time is 10/# of models building (up to six).

Sergeant  | T1
75 15

Adds a Sergeant with 140 hp, 4 melee DPS, and 3 piercing DPS to the squad. Also expands the squad with two more Guardsman models and grants an extra model for free whenever one is reinforced.

Flamer  | T1
65 15 15

Equips the guardsman infantry squad with 3 flamers (3.13 flame DPS with splash damage in a radius 5). Flamers are effective against buildings, units in buildings and most types of infantry.

Commissar  | T2
85 20 15

Adds a Commissar with 140 hp, 26.15 melee DPS, and 15.64 piercing DPS to the squad. Also expands the squad by 2 Guardsman models and grants an extra model for free whenever one is reinforced. Grants the Summary Execution ability, which will break a retreat in progress.

Plasma Guns  | T2
90 25 15

Equips the squad with 3 plasma guns, effective against heavy infantry. 8.24 plasma DPS.

Repair
150 5 15

Repair an allied vehicle or building for 10 health per second. Cooldown 5 seconds.

Summary Execution

The Commissar executes one of the Guardsmen for cowardice, instantly breaking the squad's retreat. Cooldown 60 seconds. Requires the Commissar upgrade.

Sergeant  | T1
75 15

Adds a Sergeant with 140 hp, 4 melee DPS, and 3 piercing DPS to the squad. Also expands the squad with two more Guardsman models and grants an extra model for free whenever one is reinforced.

Flamer  | T1
65 15 15

Equips the guardsman infantry squad with 3 flamers (3.13 flame DPS with splash damage in a radius 5). Flamers are effective against buildings, units in buildings and most types of infantry.

Commissar  | T2
85 20 15

Adds a Commissar with 140 hp, 26.15 melee DPS, and 15.64 piercing DPS to the squad. Also expands the squad by 2 Guardsman models and grants an extra model for free whenever one is reinforced. Grants the Summary Execution ability, which will break a retreat in progress.

Plasma Guns  | T2
90 25 15

Equips the squad with 3 plasma guns, effective against heavy infantry. 8.24 plasma DPS.