“...”
The Lord General is a master tactician who takes control of the battlefield with massive turrets and off map artillery. His personal retinue keeps him safe from harm. He does all he can to inspire his troops to fight harder for the Emperor.
type | infantry |
squad | 3 |
health | 950 |
energy | 100 |
courage | 100 |
type | infantry |
armor | commander |
size | small |
xp | 500 |
global | 30 |
health | 550 |
melee skill | 60 |
speed | 5.5 |
rotation | 600 |
sight | 50 (5) |
charge speed | - |
charge range | 15 |
charge duration | - |
charge cooldown | 8 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 50 |
global | 5 |
health | 200 |
melee skill | 60 |
speed | 5 |
rotation | 600 |
sight | 30 (5) |
charge speed | - |
charge range | 18 |
charge duration | - |
charge cooldown | 15 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 2 |
global | 5 |
health | 250 |
melee skill | 60 |
speed | 5 |
rotation | 600 |
sight | 30 (5) |
charge speed | - |
charge range | 18 |
charge duration | - |
charge cooldown | 15 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 2 |
global | 5 |
health | 250 |
melee skill | 60 |
speed | 5 |
rotation | 600 |
sight | 30 (5) |
charge speed | - |
charge range | 18 |
charge duration | - |
charge cooldown | 15 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 2 |
global | 5 |
health | 250 |
melee skill | 60 |
speed | 5 |
rotation | 600 |
sight | 30 (5) |
charge speed | - |
charge range | 18 |
charge duration | - |
charge cooldown | 15 |
leap | no |
produce | 100 |
produce | 0 |
produce | 0 |
produce | 40 |
produce | 0 |
reinforce | 25 |
reinforce | 0 |
reinforce | 0 |
reinforce | 15 |
upkeep | 0 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 550 | 578 | 606 | 637 | 669 | 702 | 737 | 774 | 813 | 853 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 200 | 210 | 221 | 232 | 243 | 255 | 268 | 281 | 295 | 310 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 250 | 263 | 276 | 289 | 304 | 319 | 335 | 352 | 369 | 388 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 250 | 263 | 276 | 289 | 304 | 319 | 335 | 352 | 369 | 388 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 250 | 263 | 276 | 289 | 304 | 319 | 335 | 352 | 369 | 388 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
ig_commander_swordmelee_pvp damage |
ig_commander_pistolpiercing_pvp damage |
ig_commander_guardsmen_lasgunpiercing_pvp damage |
ig_commander_guardsmen_fistmelee_pvp damage |
ig_commander_grenade_launchergrenade_launcher damage |
ig_commander_fistmelee_pvp damage |
ig_guardsmen_fistmelee_pvp damage |
ig_commander_sniper_riflesniper damage |
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ig_commander_guardsmen_fistmelee_pvp damage |
ig_commander_meltagunmelta damage |
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ig_commander_sergeant_swordmelee_pvp damage |
ig_commander_sergeant_pistolpiercing_pvp damage |
ig_commander_commissar_swordmelee_pvp damage |
ig_commander_commissar_pistolpiercing_pvp damage |
ig_commander_vox_operator_lasgunpiercing_pvp damage |
ig_commander_vox_operator_fistmelee_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Move! Move! Move!45The General spurs his men to make greater haste, increasing the speed of your infantry in radius 35 by 67% for 15 seconds. The Lord General is not affected, but members of his retinue are. Cooldown 60 seconds. Requires the Grenade Launchers upgrade. |
Fire On My Target!45The General exhorts his men to take greater aim, increasing the range of your infantry in radius 35 by 30% for 20 seconds. The Lord General is not affected, but members of his retinue are. Cooldown 60 seconds. Requires the Sniper Rifle upgrade. |
Fight Harder45The General presses his men to double their efforts, reducing the weapon cooldown of your infantry in radius 35 by 50% for 20 seconds. The Lord General is not affected, but members of his retinue are. Cooldown 60 seconds. Requires the Meltaguns upgrade. |
Stand Firm45The General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade. |
Back in the Fight!45The General recites a prayer for his troops, increasing the health regeneration of allied infantry in radius 30 by 1.5 hp/s for 20 seconds. 50 second cooldown. Requires the Stabilisers upgrade. |
Incoming!45The General sets his men in a defensive formation, decreasing incoming ranged damage to your infantry in radius 35 by 30% and preventing knockback for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown. Requires the Flak Jacket upgrade. |
Distribute Medi-kit60The General equips an allied infantry unit with a medi-kit, which can be deployed at will and heals the unit for 100 health per squad member. Medi-kits cannot be given to the command squad or any target who already has one. Range 15, cooldown 20 seconds. Requires the Sergeant upgrade. |
Refractor Field40The General deploys a refractor field on his position in radius 8, reducing the received ranged damage of all infantry within it by 50% for 20 seconds. 90 second cooldown. Requirers the Commissar upgrade. |
Call Reinforcements50 150The General radios in a Valkyrie gunship to drop off reinforcements, reinforcing any allied Imperial Guard squads in radius 35 to full strength. Range 20, cooldown 90 seconds. Requires the Vox Operator upgrade. |
Grenade Launchers | T1100 20 15Equips the General and his two bodyguards with grenade launchers, effective against stationary and garrisoned infantry. Grants the Move! Move! Move! ability, which increases the speed of nearby infantry. 9.52 grenade launcher DPS. |
Carapace Armor | T1150 30 20Grants the Stand Firm ability, rendering nearby infantry immune to suppression for 15 seconds. Also increases the Lord General's health by 100 and his maximum energy by 20. |
Sergeant | T185 15 20Adds a Sergeant with 250 hp, 4 melee DPS, and 3 piercing DPS to the Lord General's retinue, granting the Distribute Medi-kit ability that heals an allied squad. Also increases the command squad's health by 15%. |
Sniper Rifle | T290 30 15Equips the General with a sniper rifle and reverts any bodyguard weapons to default. Grants the Fire On My Target! ability, increasing the weapon range of nearby infantry by 30%. 18.26 sniper DPS. |
Flak Jacket | T1125 30 20Grants the Incoming! ability, decreasing range damage taken by nearby infantry by 30%, and making them immune to knockback. Also increases the Lord General's health by 100. |
Commissar | T285 15 20Adds a Commissar with 250 hp, 7.69 melee DPS, and 7.82 piercing DPS to the Lord General's retinue, granting the Refractor Field ability that reduces incoming ranged damage by 50%. Also increases the command squad's damage by 15%. |
Meltaguns | T2100 25 15Equips the General and his two bodyguards with meltaguns, short range weapons effective against all targets, especially vehicles. Grants the Fight Harder! ability, which increases weapon rate of fire of nearby infantry. 12.35 melta DPS. |
Stabilisers | T2125 30 20Grants the Back in the Fight! ability, increasing the health regeneration of allied infantry in radius 30 by 1.5 hp/s for 20 seconds. Also increases the Lord General's health by 100. |
Vox Operator | T2100 20 20Adds a Vox Operator with 250 hp, 4 melee DPS, and 4.32 piercing DPS to the Lord General's retinue, granting the Call Reinforcements ability that reinforces allied squads. Also increases the command squad's speed by 1.25 and energy regeneration by 1 e/s. |
Imperial Guard Bunker | T1100 75Deploy an Imperial Guard bunker that can be garrisoned by infantry. Can be upgraded to a medical or repair bunker, and can be booby trapped. Build time 10 seconds. |
Basilisk Creeping Barrage | T2175After a 4 second delay, off-map Basilisks fire a wave of 7 artilley shells advancing in the direction of your choice, each doing 30 explosive damage and weapon knockback in radius 10. Units are knocked back in the direction of the advancing shells. 1.5 seconds between shells. 90 second cooldown. |
Heavy Turret | T2300 40 100Deploy a Heavy Turret that is equipped with a Vanquisher Cannon that is effective against vehicles. The turret can be upgraded to have an Executioner Cannon which is effective against all targets. Build time 10.6 seconds. |
Valkyrie Leman Russ Drop | T3500 75 200A Valkyrie delivers a Leman Russ battle tank to the targeted location. Cooldown 300 seconds. |
Rocket Run | T3500After a delay of 3.8 seconds, calls in two Valkyries to perform two precision strafing runs, whose location and direction are decided by the player, with their multiple rocket pods. Each Valkyrie fires 7 rockets, each 0.2 seconds apart, along a line of length 40, each doing 50 explosive damage and ability knockback in radius 10. The second Valkyrie begins firing 3 seconds after the first one finishes. Cooldown 120 seconds. |