Paladins

“!!!”

The Paladins are warriors without peer among the ranks of the Grey Knights. Upon the field of battle, a Paladin is always wherever the fighting is thickest and the peril greatest.

Unit stats
typeinfantry
squad3
health5400
energy100
courage
Model stats
typeinfantry
armorsuper_heavy_infantry
sizemedium
xp300
global25
health1800
melee skill70
speed4
rotation200
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Terminator
produce300
produce50
produce7
produce25
produce0
reinforce150
reinforce25
reinforce7
reinforce19
upkeep 20.4
Terminator
produce300
produce50
produce7
produce25
produce0
reinforce150
reinforce25
reinforce7
reinforce19
upkeep 20.4
Terminator
produce300
produce50
produce7
produce25
produce0
reinforce150
reinforce25
reinforce7
reinforce19
upkeep 20.4
1
health1800
health regen2
energy100
energy regen1
melee skill70
melee damage1
range damage1

Default


gk_hammer_terminator

melee_heavy damage
100 damage per hit
66.67 damage per second

gk_storm_bolter_terminator

piercing_pvp damage
50.5 damage per hit
22.81 damage per second

Specialized Weapons


gk_incinerator_terminator

flame_pvp damage
15 damage per hit
12.55 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons.

Teleport
90

Teleport to the chosen location. Range 45, cooldown 6 seconds.

Holy Ground
75

Targets an area in short proximity of the Paladins to be holy grounds on which only the pure can stand. In this area, enemy infantry have their movement speed reduced by 1.5 and allied infantry have their speed increased by 1.5. Requires the Liber Daemonica upgrade. Range 20, cooldown 70 seconds.

Shockwave
60

Lash out in the specified direction with an explosive strike dealing weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds.

Incinerator  | T3
100 30 15

Equip the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. 12.56 flame DPS with splash damage in radius 5.

Liber Daemonica  | T3
100 25 15

Grants the Holy Ground ability, which buffs the speed of allied infantry units and debuffs the speed of enemies in a targeted area.