Plague Champion

“All life . . . is a lie.”

The Herald of Nurgle is a walking tribute to death and a versatile commander that makes up for its lack of mobility with potentially powerful offense and utility. The Plague Champion can both excel at close combat or hang back; supporting allies and debilitating enemies from the backline.

Unit stats
typeinfantry
squad1
health680
energy100
courage100
Model stats
typeinfantry
armorcommander
sizesmall
xp500
global30
health680
melee skill60
speed4.5
rotation800
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
12345678910
health68071475078782786891195710051055
health regen0.50.510.530.540.550.570.580.590.610.62
energy100110120130140155165175185200
energy regen11.11.211.331.461.611.771.952.142.36
melee skill60616263646566676869
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


csm_bolter_plaguemarine_hero

piercing_pvp damage
32 damage per hit
18.67 damage per second

csm_fist_plaguemarine

melee_pvp damage
8 damage per hit
8 damage per second

Bile Spewer


csm_plaguemarine_bile_flamer

bile_spewer_pvp damage
14 damage per hit
12.65 damage per second

csm_fist_tactical

melee_pvp damage
22 damage per hit
22 damage per second

Sword of Undeath


csm_powersword_plaguemarine

melee_power_weapons_pvp damage
0.01 damage per hit
0.01 damage per second

csm_plasma_pistol

plasma_pvp damage
25 damage per hit
13.03 damage per second

Plague Fist


csm_power_fist_plaguemarine

melee_heavy damage
145 damage per hit
72.5 damage per second

csm_plasma_pistol

plasma_pvp damage
25 damage per hit
13.03 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Heavy Bolter Turret
200 30 15

A turret emplacement armed with heavy bolters that can suppress enemy infantry. Limited firing arc.

Repair

Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.

Bilious Discharge
40

Coats the targeted area with adhesive bile for 10 seconds, reducing the speed of infantry units caught within radius 8 by 80%. Range 30, 30 second cooldown.

Pestilent Strike
50

Strikes the ground with great force, stunning nearby enemy infantry in radius 10 around the Plague Champion for 4 seconds and releasing a cloud of flies that reduces received ranged damage in radius 10 by 90% for 15 seconds. 45 second cooldown.

Unholy Stench
45

Discharges a foul gas in radius 15 around the Plague Champion, dealing 4 piercing damage and 300 courage damage every 2 seconds for 10 seconds to all enemies within. 30 second cooldown.

Blight Grenade
35

Throws a gas grenade that does 65 grenade damage and 10 flame damage per second for 10 seconds in radius 7.5. Infantry struck by the gas are infected and receive 5 flame damage per second for 10 seconds and pass the infection on to allied infantry within radius 8. Range 20, 40 second cooldown.

Breath of Nurgle
60

Releases a cloud of vile fumes that heals the Plague Champion for 215 health and all friendly infantry for 70 health in radius 10 around the Plague Champion. 45 second cooldown.

Aura of Decay

The Plague Champion uses the seeping blood and pus of his own wounds to create a foul aura of death and decay, dealing 30 piercing damage to enemy infantry and dealing weapon knockback in a radius 8. Ability charged by taking 500 damage.

Bile Spewer  | T1
100 25 20

A ranged weapon that spews sticky, caustic bile, decreasing the speed and damage of enemy infantry it touches by 20%. Grants the Bilious Discharge ability. 12.65 flame DPS with 100% splash damage in a 5 radius, 22 melee DPS.

Fetid Armor  | T1
100 25 20

Grants the Unholy Stench ability, which deals 4 piercing damage and 300 courage damage every 2 seconds for 8 seconds to all enemies in radius 15. Also increases health by 150.

Blight Grenades  | T1
125 20 20

Grants the Blight Grenade ability that damages and infects infantry in an area. The grenade deals 65 grenade damage and 10 flame damage per second for 10 seconds in radius 7.5. Infantry struck by the gas are infected and receive 5 flame damage per second for 10 seconds and pass the infection on to allied infantry within radius 8.

Plague Sword  | T1
135 30 20

Enemies slain with this foul blade will linger as undead allies to the Plague Champion. 50 power melee DPS and 13 plasma DPS. Also increases the Champion's health by 70 and melee skill by 10. Damage done by this weapon ignores Melee Resistance.

Armor of Pestilence  | T2
150 35 20

Grants the Aura of Decay ability that damages and knocks back enemy infantry after the Plague Champion has received enough damage. Also increases the Plague Champion's health by 500 and grants him immunity to most knockback at the cost of movement speed (decrease of 0.5).

Mucus Discharge  | T1
100 25 20

Grants the Breath of Nurgle ability which heals the Plague Champion for 215 health and all friendly infantry for 70 health in radius 10 around the Plague Champion.

Plague Fist  | T2
150 50 20

A mighty power fist alive with numberless loathsome contagions, effective against all targets (72.5 heavy melee DPS, 13.03 plasma DPS). Grants the Pestilent Strike ability which stuns surrounding enemy infantry for 4 seconds and reduces incoming ranged damage by 90% in radius 10 for 12 seconds.

Icon of Nurgle  | T2
125 20 20

Grants the Plague Champion a permanent aura of decay, dealing 10 piercing damage every 2.5 seconds to enemy infantry in radius 22.

Touch of Nurgle  | T1
175

Bestow the blessing of Nurgle on a unit for 25 seconds. Models will explode on death, dealing piercing damage (25 for Heretics, 75 for other models) and knockback to enemies, and healing nearby allies for 33% of the detonated model's hp in radius 10. Models will not detonate faster than once every 3 seconds. Cooldown 80 seconds.

Noxious Cloud  | T2
200

Spawn a controllable cloud of death and decay, dealing 15 melee heavy damage per second to any enemy infantry and vehicles within its radius of 12 for 22 seconds. Cooldown 120 seconds.

Summon Chosen Plague Marines  | T2
400 35 150

Summon a squad of Chosen Plague Marines to serve in battle. Each of the Chosen is equipped with a Plague Knife that deals 20 power melee damage, as well as 5 melee heavy damage over time on hit. The squad can also release Nurgle's Rot, causing the afflicted to become zombies upon death. Cooldown 180 seconds.

Summon Chaos Terminators  | T3
550 100 350

Teleport a squad of Chaos Terminators to the targeted location. Terminators are immune to suppression, but cannot fall back. They instill fear in enemies upon each kill, causing -3% damage dealt and +2% damage taken in radius 25 of the death. This effect can stack up to 5 times. Cooldown 420 seconds.

Empyreal Abyss  | T3
500

Creates a devastating warp rift that deals 200 melee heavy damage per second to units within a radius 5. Units between radius 12 and 5 receive 25 melee heavy damage per second, and any units within a radius 5 of the unholy shards that erupt from the ground will receive 20 melee heavy damage per second for 15 seconds. Unholy chains will pull nearby infantry into its area of effect. Cooldown 120 seconds.