“!!!”
Shoota Boyz are the grunts of the Ork WAAAGH!, armed with shootas, which are constructed and used for their loudness and damage potential. These boyz are easy to field and pour on dakka from afar, making the Ork army a fearsome and deafening force to behold.
type | infantry |
squad | 5 |
health | 600 |
energy | 200 |
courage | 100 |
type | infantry |
armor | infantry |
size | small |
xp | 75 |
global | 5 |
health | 120 |
melee skill | 50 |
speed | 5 |
rotation | 1000 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 175 |
global | 7 |
health | 285 |
melee skill | 70 |
speed | 5 |
rotation | 1000 |
sight | 40 (30) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 270 |
produce | 0 |
produce | 10 |
produce | 18 |
produce | 0 |
reinforce | 27 |
reinforce | 0 |
reinforce | 2 |
reinforce | 3 |
upkeep | 5.1 |
produce | 75 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 12.75 |
1 | 2 | 3 | 4 | |
health | 120 | 138 | 159 | 183 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 200 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 50 | 51 | 52 | 53 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 285 | 328 | 377 | 433 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
ork_shootapiercing_pvp damage |
ork_fistmelee_pvp damage |
ork_big_shootapiercing_pvp damage |
ork_fistmelee_pvp damage |
ork_twinlinkedshoota_nobpiercing_pvp damage |
ork_fist_kommando_squad_nobmelee_pvp damage |
Weirdboy Recharge AuraAny allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability. |
Waaagh!!!15Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds. |
Aiming? Wotz Dat?3 per modelSuppresses a target infantry unit, and decreases Shoota damage output by 90% for the duration of the ability. Range 44, cooldown 60 seconds. |
Big Shootas | T175 20 15Equip two models with big shootas, offering increased range (41) and damage (14.73 piercing DPS). Also increases Shoota Nob range dps by 4 and grants the Aiming? Wotz Dat? ability which can suppress a targeted unit. |
Nob Leader | T175 25 15The Nob leader is an overgrown brute that increases the Shoota squad's durability and damage. Can detect infiltrated units. 12 piercing DPS and 15.38 melee DPS. |