“!!!”
Stikkbommaz are specialized Ork boyz that throw stikkbomz and stunbomz at the enemy. Ork stikkbomz are anti-infantry fragmentation grenades that deal heavy damage to clumped up infantry. It has been noted among some Imperial Ork experts that "Stikkbommaz are special among Ork society for one reason -- they know that when you pull the pin out of a Stikbom, you throw the bomb and not the pin!"
type | infantry |
squad | 4 |
health | 800 |
energy | 100 |
courage | 100 |
type | infantry |
armor | infantry |
size | small |
xp | 65 |
global | 7 |
health | 200 |
melee skill | 75 |
speed | 5 |
rotation | 600 |
sight | 55 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
produce | 300 |
produce | 20 |
produce | 12 |
produce | 24 |
produce | 0 |
reinforce | 38 |
reinforce | 3 |
reinforce | 3 |
reinforce | 5 |
upkeep | 7.65 |
1 | 2 | 3 | 4 | |
health | 200 | 230 | 265 | 304 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 3 | 3.15 | 3.31 | 3.47 |
melee skill | 75 | 76 | 77 | 78 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
ork_stikkbomb_meleemelee_pvp damage |
ork_sluggapiercing_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Weirdboy Recharge AuraAny allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability. |
Waaagh!!!15Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds. |
Stikkbomb1.5 per modelEach Stikkbomma throws two stikkbombz, grenades that do up to 40 stikkbomb damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Maximum range 60, minimum range 20, cooldown 20 seconds. |
Stunbomb3 per modelEach Stikkbomma throws a grenade that stuns infantry for 7 seconds and vehicles or monstrous creatures for 3 seconds in radius 7. Maximum range 60, minimum range 20, cooldown 20 seconds. |