Stikkbommaz

“!!!”

Stikkbommaz are specialized Ork boyz that throw stikkbomz and stunbomz at the enemy. Ork stikkbomz are anti-infantry fragmentation grenades that deal heavy damage to clumped up infantry. It has been noted among some Imperial Ork experts that "Stikkbommaz are special among Ork society for one reason -- they know that when you pull the pin out of a Stikbom, you throw the bomb and not the pin!"

Unit stats
typeinfantry
squad4
health800
energy100
courage100
Model stats
typeinfantry
armorinfantry
sizesmall
xp65
global7
health200
melee skill75
speed5
rotation600
sight55 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Stikkbomma
produce300
produce20
produce12
produce24
produce0
reinforce38
reinforce3
reinforce3
reinforce5
upkeep 7.65
1234
health200230265304
health regen0.50.530.550.58
energy100115130150
energy regen33.153.313.47
melee skill75767778
melee damage11.11.211.33
range damage11.051.11.16

Default


ork_stikkbomb_melee

melee_pvp damage
21 damage per hit
21 damage per second

ork_slugga

piercing_pvp damage
1 damage per hit
0.64 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Weirdboy Recharge Aura

Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability.

Waaagh!!!
15

Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.

Stikkbomb
1.5 per model

Each Stikkbomma throws two stikkbombz, grenades that do up to 40 stikkbomb damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Maximum range 60, minimum range 20, cooldown 20 seconds.

Stunbomb
3 per model

Each Stikkbomma throws a grenade that stuns infantry for 7 seconds and vehicles or monstrous creatures for 3 seconds in radius 7. Maximum range 60, minimum range 20, cooldown 20 seconds.