“We are the Angels of Death.”
Terminators are Space Marine veterans wearing the powerful Tactical Dreadnought Armor, more commonly referred to as Terminator armor. In most Space Marine Chapters they are members of the elite 1st Company. Only these super-elites have access to one of the rare and extremely resilient suits, each of which is treated as an important relic and a representation of the Chapter spirit.
type | infantry |
squad | 3 |
health | 4500 |
energy | 100 |
courage | ∞ |
type | infantry |
armor | super_heavy_infantry |
size | medium |
xp | 300 |
global | 25 |
health | 1500 |
melee skill | 60 |
speed | 4 |
rotation | 200 |
sight | 40 (5) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 900 |
produce | 150 |
produce | 21 |
produce | 60 |
produce | 0 |
reinforce | 150 |
reinforce | 25 |
reinforce | 7 |
reinforce | 15 |
upkeep | 30.6 |
1 | |
health | 1500 |
health regen | 2.5 |
energy | 100 |
energy regen | 1 |
melee skill | 60 |
melee damage | 1 |
range damage | 1 |
sm_storm_bolterpiercing_pvp damage |
sm_power_fist_terminatormelee_heavy damage |
sm_assault_cannonpiercing_pvp damage |
sm_heavy_flamerflame_pvp damage |
sm_cyclone_missile_launcher_barragebarrage_pvp damage |
Field RegenerationThe Terminators regenerate an additional 1 health per second while out of combat and at least radius 50 from enemies. Passive ability. |
InspireKilling enemies in melee inspires (non-Terminator) allied infantry in radius 35, increasing their damage by 5% and lowering received suppression by 10% for 15 seconds. Also restores 20 courage. Passive ability. |
TeleportTeleport to the targeted location within radius 45. Cooldown 60 seconds. |
Cyclone Missile BarrageFire a cluster of 14 missiles, each doing up to 70 barrage damage, 20 courage damage, and weapon knockback in radius 5. Proximity to the target reduces scatter. Range 80, Cooldown 40 seconds. |
Cleansing FlameBurn the targeted area with righteous flame, dealing 30 flame damage every second in radius 15. Ability lasts 30 seconds or until the Terminators move. Range 20, Cooldown 45 seconds. |
Assault Cannon | T380 40 15Equips one member of the squad with an assault cannon, which is effective against all infantry targets from long range and causes 40 suppression damage per burst. 59.73 piercing DPS. |
Heavy Flamer | T380 30 15The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability. 44 flame DPS in a radius of 4. |
Cyclone Missile Launcher | T3100 50 15Equips one squad member with a portable missile launcher, granting the Cyclone Missile Barrage ability, which is effective against vehicles, buildings, and massed infantry. All squad members keep their storm bolters. Each missile deals 70 barrage damage in a radius 5. |