Terminator Squad

“We are the Angels of Death.”

Terminators are Space Marine veterans wearing the powerful Tactical Dreadnought Armor, more commonly referred to as Terminator armor. In most Space Marine Chapters they are members of the elite 1st Company. Only these super-elites have access to one of the rare and extremely resilient suits, each of which is treated as an important relic and a representation of the Chapter spirit.

Unit stats
typeinfantry
squad3
health4500
energy100
courage
Model stats
typeinfantry
armorsuper_heavy_infantry
sizemedium
xp300
global25
health1500
melee skill60
speed4
rotation200
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Terminator
produce900
produce150
produce21
produce60
produce0
reinforce150
reinforce25
reinforce7
reinforce15
upkeep 30.6
1
health1500
health regen2.5
energy100
energy regen1
melee skill60
melee damage1
range damage1

Default


sm_storm_bolter

piercing_pvp damage
75 damage per hit
33.87 damage per second

sm_power_fist_terminator

melee_heavy damage
76 damage per hit
38 damage per second

Specialized Weapons


sm_assault_cannon

piercing_pvp damage
128 damage per hit
59.73 damage per second

sm_heavy_flamer

flame_pvp damage
50 damage per hit
44 damage per second

sm_cyclone_missile_launcher_barrage

barrage_pvp damage
70 damage per hit
70 damage per second

Field Regeneration

The Terminators regenerate an additional 1 health per second while out of combat and at least radius 50 from enemies. Passive ability.

Inspire

Killing enemies in melee inspires (non-Terminator) allied infantry in radius 35, increasing their damage by 5% and lowering received suppression by 10% for 15 seconds. Also restores 20 courage. Passive ability.

Teleport

Teleport to the targeted location within radius 45. Cooldown 60 seconds.

Cyclone Missile Barrage

Fire a cluster of 14 missiles, each doing up to 70 barrage damage, 20 courage damage, and weapon knockback in radius 5. Proximity to the target reduces scatter. Range 80, Cooldown 40 seconds.

Cleansing Flame

Burn the targeted area with righteous flame, dealing 30 flame damage every second in radius 15. Ability lasts 30 seconds or until the Terminators move. Range 20, Cooldown 45 seconds.

Assault Cannon  | T3
80 40 15

Equips one member of the squad with an assault cannon, which is effective against all infantry targets from long range and causes 40 suppression damage per burst. 59.73 piercing DPS.

Heavy Flamer  | T3
80 30 15

The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability. 44 flame DPS in a radius of 4.

Cyclone Missile Launcher  | T3
100 50 15

Equips one squad member with a portable missile launcher, granting the Cyclone Missile Barrage ability, which is effective against vehicles, buildings, and massed infantry. All squad members keep their storm bolters. Each missile deals 70 barrage damage in a radius 5.