Tyrant Guard

“!!!”

Blind and ultimately controlled by the Tyranid synapse-creatures they protect, these half-sentient but ferocious creatures appear to have been bio-engineered specifically to counter anti-Tyranid doctrine. It is also believed that Space Marine DNA was incorporated into the creation of the first Tyrant Guards, explaining this biomorph's extreme resilience in combat.

Unit stats
typemelee_only
squad1
health2500
energy100
courage
Model stats
typemelee_only
armorsuper_heavy_infantry
sizelarge
xp500
global50
health2500
melee skill70
speed4
rotation200
sight38 (5)
charge speed+3
charge range20
charge duration4
charge cooldown8
leapno
Tyrant Guard
produce400
produce65
produce12
produce45
produce0
reinforce0
reinforce0
reinforce12
reinforce0
upkeep 30.6
1234
health2500275030253328
health regen22.052.12.16
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


tyr_scything_talons_tyrant_guard

melee_heavy damage
95 damage per hit
95 damage per second

Shieldwall
60

The Tyrant Guard withdraws into its protective carapace, disabling it while changing armor type from super heavy infantry to vehicle and increasing health regeneration by 15 hp/s.

Rampage
60

The Tyrant Guard stampedes to the targeted location, increasing its speed by 100%. Each second, all units in radius 4.5 take 20 power melee damage and ability knockback. Targets in radius 3 take an additional 20 power melee damage. Damage can only be dealt to each individual model 2 times every 2.5 seconds. 80 second cooldown.