“!!!”
Blind and ultimately controlled by the Tyranid synapse-creatures they protect, these half-sentient but ferocious creatures appear to have been bio-engineered specifically to counter anti-Tyranid doctrine. It is also believed that Space Marine DNA was incorporated into the creation of the first Tyrant Guards, explaining this biomorph's extreme resilience in combat.
type | melee_only |
squad | 1 |
health | 2500 |
energy | 100 |
courage | ∞ |
type | melee_only |
armor | super_heavy_infantry |
size | large |
xp | 500 |
global | 50 |
health | 2500 |
melee skill | 70 |
speed | 4 |
rotation | 200 |
sight | 38 (5) |
charge speed | +3 |
charge range | 20 |
charge duration | 4 |
charge cooldown | 8 |
leap | no |
produce | 400 |
produce | 65 |
produce | 12 |
produce | 45 |
produce | 0 |
reinforce | 0 |
reinforce | 0 |
reinforce | 12 |
reinforce | 0 |
upkeep | 30.6 |
1 | 2 | 3 | 4 | |
health | 2500 | 2750 | 3025 | 3328 |
health regen | 2 | 2.05 | 2.1 | 2.16 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
Shieldwall60The Tyrant Guard withdraws into its protective carapace, disabling it while changing armor type from super heavy infantry to vehicle and increasing health regeneration by 15 hp/s. |
Rampage60The Tyrant Guard stampedes to the targeted location, increasing its speed by 100%. Each second, all units in radius 4.5 take 20 power melee damage and ability knockback. Targets in radius 3 take an additional 20 power melee damage. Damage can only be dealt to each individual model 2 times every 2.5 seconds. 80 second cooldown. |