“I walk the witch path, and it leads to war...”
Warlocks are Seers who once trod the Path of the Warrior, and their previous experience as Aspect Warriors allows them to harness their more destructive impulses when using their psychic powers in combat. Few of the psykers found among the other intelligent species of the galaxy can equal the arcane might of an Eldar Warlock or match their combat prowess with the power of the Warp.
type | hero |
squad | 1 |
health | 690 |
energy | 100 |
courage | 100 |
type | hero |
armor | commander |
size | small |
xp | 500 |
global | 30 |
health | 690 |
melee skill | 70 |
speed | 5.5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 15 |
charge duration | - |
charge cooldown | 20 |
leap | yes |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 690 | 725 | 761 | 799 | 839 | 881 | 925 | 971 | 1019 | 1070 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 | 0.61 | 0.64 | 0.67 | 0.7 | 0.74 | 0.78 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.05 | 1.1 | 1.16 | 1.22 | 1.28 | 1.34 | 1.41 | 1.48 | 1.55 |
melee skill | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
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Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Warlock Energy AuraAllied infantry and heroes within a radius of 15 from the Warlock regenerate energy 30% faster. Passive ability. |
WraithsightAllied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for 2.5 seconds and take 100 spore damage. Passive ability. |
Fleet of Foot40Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds. |
Destructor40Fires two roiling blasts of psychic energy that deal 25 psychic damage each in radius 5. Range 50, cooldown 40 seconds. |
Immolate50Engulfs an area of radius 7 in wreathing flames, doing 10 ability flame damage every second for 10 seconds. Range 40, cooldown 50 seconds. |
Ethereal Slash80Slashes enemies with a myriad of ethereal blades. The Warlock attacks in each direction, doing 25 melee damage and weapon knockback in radius 5 along four lines of length 12.5. Cooldown 50 seconds. |
Psychic Shield1 for every 5 damage takenCreates a psychic shield that causes damage to reduce energy rather than health. Also makes the Warlock immune to weapon knockback. |
Cloaking Shroud50Infiltrates allies in radius 15 around the Warlock and lowers their received ranged damage by 15% and received suppression by 30%. The Warlock gains 50% lowered received ranged damage and 25% lowered received suppression. |
ProvidenceBecome invulnerable, immune to weapon knockback, and have energy regeneration increased by 25 e/s for 15 seconds. The Warlock's other ability cooldowns are reduced to 10% of normal if used while Providence is active. Ability charged by taking 450 damage. 150 second cooldown. |
Channeling50Forms a psychic bond with the targeted allied infantry unit, healing them for 20 health every second and increasing energy regeneration by 200% for 10 seconds. The Warlock must remain stationary or the bond is broken. Range 34, cooldown 60 seconds. |
Warp Throw50Throws enemy infantry in radius 12 of the target location into the targeted direction using weapon knockback. Range 38, cooldown 60 seconds. |
Enhance40Cause a squad to excel in combat, increasing their movement speed by 2 and increasing the squad's damage output by 25% for 10 seconds. Range 45, cooldown 60 seconds. |
EmpowerInfuse the Warlock with Psychic Might, gaining 50 energy over 10 seconds. Cooldown 70 seconds. |
Immolator | T1100 25 20Equips an improved witchblade that causes targets to burst into flames, doing 5 piercing damage every second for 5 seconds on melee hit and 3 piercing dps over 5 seconds per ranged hit for the same duration. Also grants the Immolate ability, which allows you to engulf an area in flames, doing 10 ability flame damage every second for 10 seconds. 49.29 melee DPS. |
Champion's Robe | T1120 30 20Grants the Psychic Shield ability that allows the Warlock to absorb damage at the cost of energy at the rate of 1 energy for 5 damage taken. Also increases health by 150. |
Channeling Runes | T1125 20 20Grants the Channeling ability, which allows the Warlock to restore an allied infantry unit's health by 20 every second and increasing energy regeneration by 200% for 10 seconds. |
Merciless Witchblade | T1125 35 20Equips a singing spear which drains 15 energy with every strike. Also increases ranged attack power and causes knockback on ranged attacks. 65 melee DPS, and 9.51 piercing DPS. |
Cloak of Shadows | T2100 30 20Grants the Cloaking Shroud ability which infiltrates nearby friendly units and reduces their received ranged damage by 15% and suppression by 30%. Also increases the Warlock's health by 150, energy regeneration by 1 e/s, and energy by 20. |
Warp Throw | T2100 30 20Grants the Warp Throw ability, which allows the Warlock to throw enemies from afar. |
Witchblade of Kurnous | T2100 30 20Equips a witchblade that increases the Warlock's melee damage and grants the Ethereal Slash ability, dealing 25 melee damage and knockback along four lines with an area of radius 6 around the Warlock. 71.43 power melee DPS. |
Providence | T3150 50 20Grants the Providence ability that when activated greatly reduces ability cooldowns by 10% and renders the Warlock invulnerable, immune to knockback, and have energy regeneration increased by 25 e/s for 15 seconds. Also increases health by 300. |
Heart of Darkness | T2100 20 20Grants the Warlock the Empower ability, which recharges energy over time. |
Faolchu's Wing | T2100 25 20Grants the Enhance ability, which increases the damage output of a squad by 25% and increases its speed by 2 for 10 seconds. |
Webway Gate | T175Build a Webway Gate at the target location, allowing units to move quickly across the battlefield. Takes 25 seconds to build. |
Swift Movement | T185Increase the speed of all allied infantry and commanders by 2 for 20 seconds. Cooldown 50 seconds. |
Distort Field | T275Decrease the amount of incoming ranged damage taken on a target squad by 50% for 20 seconds. Cooldown 50 seconds. |
Summon Autarch | T2350 50 150Summon an Autarch commander equipped with Swooping Hawk wings. Can leap across the battlefield. Passive aura strengthens nearby Eldar infantry. Inspires nearby allies with each kill. If Autarch is racalled, she can be called in again for only 150 red. Cooldown 100 seconds. |
Eldritch Storm | T3500After a 4.7 second delay, unleashes a terrifying psychic storm that strikes 27 times, the first six bolts doing 125 explosive damage and ability knockback in radius 6, and every subsequent bolt deals 50 explosive damage and ability knockback in radius 6. Vehicles within radius 3 of a bolt are unable to move or attack for 14 seconds, and have their rotation rate reduced by 80%. Starting from the eye of the storm, 9 points are struck with 3 bolts each, with a 0.5 second delay between points, aside from the first, and a 0.3 second delay between bolts. There is a 1 second delay between the first strike and the second. Cooldown 120 seconds. |