Weapon statistics

Basic

weapon familyplasma_cannonsetup time4data version2.9.3 (rbf)
damage typeplasma_cannon_pvpteardown time3
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range6–65health damage175courage damage0
–distant65–distant1–distant1
–long65–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up2burst durationreload frequency1–1rate of fire
wind down1.5cooldown1.5reload duration3–3projectiles1

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant7damage | distant0.2damage to friendly1
angle right0area | long7damage | long0.3
area radius7area | medium4damage | medium0.6
area typeCirclearea | short1damage | short1

On hit actions

[
  {
    "knockback_action": {
      "$REF": "actions/ability/knockback_action",
      "crush_type": "passability/light_crusher",
      "domino_strength": 35,
      "flight_distance": 5,
      "flight_loft": 0.9,
      "knockback_type": "weapon_knockback",
      "levitate": {
        "duration": 0,
        "scatter_angle": 0
      },
      "scatter_angle": 0,
      "scatter_flight": 25,
      "specials": {
        "ignore_pathfinding": false,
        "knock_towards_executer": false
      }
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]