Weapon statistics

Basic

weapon familybrightlance_pvpsetup time0data version2.9.9.1 (rbf)
damage typearmor_piercing_pvpteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range5–55health damage300courage damage0
–distant55–distant1–distant0.1
–long55–long1–long0.1
–medium0–medium1–medium0.4
–short0–short1–short2

Firing pattern

wind up1burst durationreload frequency1–1rate of fire
wind down4cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]