Weapon statistics

Basic

weapon familysnipersetup time0data version2.8.1 (rbf)
damage typesniperteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–100health damage40courage damage10
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.6burst durationreload frequency0–0rate of fire
wind down0.6cooldown3.5reload duration0–0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles or weapons used for abilities are not reliable.

Area effect

angle left0area | distant12damage | distant1damage to friendly0
angle right0area | long10damage | long1
area radius7area | medium8damage | medium1
area typeCirclearea | short1damage | short1

On hit actions

[
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 0,
        "radius_inner": 0
      },
      "die_with_creator": true,
      "do_recalc_targets": false,
      "duration": 10,
      "stationary": false,
      "subactions": [
        {
          "convert_target": {
            "$REF": "actions/ability/convert_target",
            "sub_actions": [
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "abilities/common/stun_on_victim",
                  "delay": 0,
                  "fire_and_forget": false
                }
              },
              {
                "apply_modifiers_action": {
                  "$REF": "actions/ability/apply_modifiers_action",
                  "duration": 10,
                  "modifiers": [
                    {
                      "enable_weapon_modifier": {
                        "$REF": "modifiers/weapon_modifiers/enable_weapon_modifier",
                        "application_type": "apply_to_weapon",
                        "exclusive": true,
                        "exclusive_type": "tp_modifier",
                        "show_modifier_decorator": true,
                        "target_type_name": "",
                        "usage_type": "enable",
                        "value": -1
                      }
                    }
                  ],
                  "permanent": false
                }
              }
            ],
            "target_promotion": "squad"
          }
        },
        {
          "apply_modifiers_action": {
            "$REF": "actions/ability/apply_modifiers_action",
            "duration": 10,
            "modifiers": [
              {
                "speed_maximum_modifier": {
                  "$REF": "modifiers/entity_modifiers/speed_maximum_modifier",
                  "application_type": "apply_to_squad",
                  "exclusive": true,
                  "exclusive_type": "tp_modifier",
                  "show_modifier_decorator": true,
                  "target_type_name": "",
                  "usage_type": "multiplication",
                  "value": 0.1
                }
              },
              {
                "capture_enable_squad_modifier": {
                  "$REF": "modifiers/squad_modifiers/capture_enable_squad_modifier",
                  "application_type": "apply_to_squad",
                  "exclusive": true,
                  "exclusive_type": "tp_modifier",
                  "show_modifier_decorator": true,
                  "target_type_name": "",
                  "usage_type": "enable",
                  "value": -1
                }
              }
            ],
            "permanent": false
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": true
        },
        {
          "prefer_squads": true
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "or",
            "targets": [
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "infantry"
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  }
]