Weapon statistics

Basic

weapon familyinferno_pvpsetup time0data version2.9.3 (rbf)
damage typeinferno_pvpteardown time0
fire while movingnomoving accuracy0.5
is meleenodamage to retreating1

Base damage & range

range0–48health damage25courage damage1
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration2–2reload frequency6–8rate of fire4
wind down0cooldown1reload duration2–2projectiles0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant5damage | distant1damage to friendly0
angle right0area | long4damage | long1
area radius5area | medium3damage | medium1
area typePointarea | short2damage | short1

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]