Weapon statistics

Basic

weapon familysword_pvpsetup time0data version2.8.1 (rbf)
damage typemelee_pvpteardown time0
fire while movingyesmoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage130courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.7burst durationreload frequency0–0rate of fire
wind down1.3cooldown0reload duration0–0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles or weapons used for abilities are not reliable.

Special attacks

[
  {
    "special_attack": {
      "actions": [
        {
          "delay": {
            "$REF": "actions/ability/delay",
            "delay": 1,
            "delayed_actions": [
              {
                "target_action": {
                  "$REF": "actions/ability/target_action",
                  "area_info": {
                    "angle_left": 0,
                    "angle_right": 0,
                    "area_type": "Circle",
                    "line_length": 0,
                    "radius": 5,
                    "radius_inner": 0
                  },
                  "die_with_creator": true,
                  "do_recalc_targets": false,
                  "duration": 0,
                  "stationary": false,
                  "subactions": [
                    {
                      "knockback_action": {
                        "$REF": "actions/ability/knockback_action",
                        "crush_type": "passability/light_crusher",
                        "domino_strength": 50,
                        "flight_distance": 10,
                        "flight_loft": 1,
                        "knockback_type": "weapon_knockback",
                        "levitate": {
                          "duration": 0,
                          "scatter_angle": 0
                        },
                        "scatter_angle": 0,
                        "scatter_flight": 0,
                        "specials": {
                          "ignore_pathfinding": false,
                          "knock_towards_executer": false
                        }
                      }
                    },
                    {
                      "damage": {
                        "$REF": "actions/ability/damage",
                        "application_type": "apply_damage",
                        "courage_damage": 0,
                        "damage": 50,
                        "damage_type": "weapons/weapon_damage/pvp/melee_pvp",
                        "death_type": {
                          "$REF": "weapons/weapon_death_type",
                          "gibbing": 0.2,
                          "ragdoll": 0
                        },
                        "extreme_kills": [],
                        "leveling_weapon_type_damage": "unapplicable",
                        "morale_damage": 0,
                        "percentage": false,
                        "show_health_kicker": false
                      }
                    }
                  ],
                  "sweep_type": "none",
                  "targets": [
                    {
                      "entity_type_to_choose": ""
                    },
                    {
                      "exclude_self": true
                    },
                    {
                      "prefer_squads": false
                    },
                    {
                      "target_info": {
                        "$REF": "types/targets/enemy"
                      }
                    }
                  ],
                  "use_direction": false
                }
              }
            ],
            "display_progress_bar": false
          }
        }
      ],
      "chance": 1,
      "duration": 2.6,
      "name": "01",
      "on_hit_action_delay": 0,
      "self_actions": {
        "delay": {
          "$REF": "actions/ability/delay",
          "delay": 1.8,
          "delayed_actions": [
            {
              "target_action": {
                "$REF": "actions/ability/target_action",
                "area_info": {
                  "angle_left": 0,
                  "angle_right": 0,
                  "area_type": "Circle",
                  "line_length": 0,
                  "radius": 5,
                  "radius_inner": 0
                },
                "die_with_creator": true,
                "do_recalc_targets": false,
                "duration": 0.3,
                "stationary": false,
                "subactions": [
                  {
                    "knockback_action": {
                      "$REF": "actions/ability/knockback_action",
                      "crush_type": "passability/light_crusher",
                      "domino_strength": 50,
                      "flight_distance": 8,
                      "flight_loft": 0.6,
                      "knockback_type": "weapon_knockback",
                      "levitate": {
                        "duration": 0,
                        "scatter_angle": 0
                      },
                      "scatter_angle": 0,
                      "scatter_flight": 35,
                      "specials": {
                        "ignore_pathfinding": false,
                        "knock_towards_executer": false
                      }
                    }
                  },
                  {
                    "damage": {
                      "$REF": "actions/ability/damage",
                      "application_type": "simulate_weapon_hit",
                      "courage_damage": 0,
                      "damage": 50,
                      "damage_type": "weapons/weapon_damage/pvp/melee_power_weapons_pvp",
                      "death_type": {
                        "$REF": "weapons/weapon_death_type",
                        "gibbing": 0.25,
                        "ragdoll": 0.25
                      },
                      "extreme_kills": [],
                      "leveling_weapon_type_damage": "melee",
                      "morale_damage": 0,
                      "percentage": false,
                      "show_health_kicker": false
                    }
                  }
                ],
                "sweep_type": "in_to_out",
                "targets": [
                  {
                    "entity_type_to_choose": ""
                  },
                  {
                    "exclude_self": true
                  },
                  {
                    "prefer_squads": false
                  },
                  {
                    "target_info": {
                      "$REF": "types/targets/enemy"
                    }
                  }
                ],
                "use_direction": false
              }
            }
          ],
          "display_progress_bar": false
        }
      },
      "trigger_on_hit_actions": false
    }
  }
]

On hit actions

[
  {
    "modify_energy_action": {
      "$REF": "actions/ability/modify_energy_action",
      "energy_adjust": -15,
      "give_difference_to_caster": false
    }
  },
  {
    "requirement_action": {
      "$REF": "actions/ability/requirement_action",
      "apply_to_target": true,
      "kill_action_on_failed_requirements": false,
      "requirements": [
        {
          "required_energy": {
            "$REF": "requirements/required_energy",
            "cap": "min",
            "level": 1,
            "measure": "value",
            "reason": ""
          }
        }
      ],
      "subactions": [
        {
          "timed_action": {
            "$REF": "actions/ability/timed_action",
            "duration": 2,
            "subactions": [
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "ui/abilities/energy_down",
                  "delay": 0,
                  "fire_and_forget": false
                }
              }
            ]
          }
        }
      ],
      "validate": false,
      "validate_subactions": true
    }
  }
]