Weapon statistics

Basic

weapon familymeltasetup time0data version2.9.11 (rbf)
damage typemeltateardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range10–38health damage97.6courage damage30
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.75burst durationreload frequency1–1rate of fire
wind down1.5cooldown0reload duration1.75–1.75projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant3damage | distant0.3damage to friendly1
angle right0area | long2damage | long0.5
area radius3area | medium1damage | medium0.7
area typeCirclearea | short0.5damage | short0.9

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]