Weapon statistics

Basic

weapon familybile_spewer_pvpsetup time0data version2.9.9.1 (rbf)
damage typebile_spewer_pvpteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–26health damage7courage damage0
–distant26–distant1–distant1
–long23–long1–long1
–medium20–medium1.1–medium1.5
–short13–short1.75–short1.75

Firing pattern

wind up0burst duration1–1reload frequency12–10rate of fire1
wind down0cooldown0.3reload duration2–2projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant5damage | distant1damage to friendly0
angle right0area | long5damage | long1
area radius3area | medium5damage | medium1
area typeCirclearea | short5damage | short1

On hit actions

[
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 3,
        "radius_inner": 0
      },
      "die_with_creator": false,
      "do_recalc_targets": false,
      "duration": 1.5,
      "stationary": false,
      "subactions": [
        {
          "requirement_action": {
            "$REF": "actions/ability/requirement_action",
            "apply_to_target": true,
            "kill_action_on_failed_requirements": false,
            "requirements": [
              {
                "required_sim_var": {
                  "$REF": "requirements/required_sim_var",
                  "comparison": "less_or_equal",
                  "reason": "usage",
                  "sim_variable": "purg_suppress",
                  "ui_name": 0,
                  "value": 0
                }
              }
            ],
            "subactions": [
              {
                "fire_and_forget_action": {
                  "$REF": "actions/ability/fire_and_forget_action",
                  "sub_actions": [
                    {
                      "delay": {
                        "$REF": "actions/ability/delay",
                        "delay": 1.5,
                        "delayed_actions": [
                          {
                            "timed_action": {
                              "$REF": "actions/ability/timed_action",
                              "duration": 2,
                              "subactions": [
                                {
                                  "set_sim_var_action": {
                                    "$REF": "actions/ability/set_sim_var_action",
                                    "should_undo": true,
                                    "sim_var_op": "increment",
                                    "sim_variable": "purg_suppress",
                                    "value": 1
                                  }
                                }
                              ]
                            }
                          }
                        ],
                        "display_progress_bar": false
                      }
                    }
                  ],
                  "validate": false
                }
              }
            ],
            "validate": false,
            "validate_subactions": false
          }
        },
        {
          "requirement_action": {
            "$REF": "actions/ability/requirement_action",
            "apply_to_target": true,
            "kill_action_on_failed_requirements": false,
            "requirements": [
              {
                "required_sim_var": {
                  "$REF": "requirements/required_sim_var",
                  "comparison": "greater",
                  "reason": "usage",
                  "sim_variable": "purg_suppress",
                  "ui_name": 0,
                  "value": 0
                }
              }
            ],
            "subactions": [
              {
                "fire_and_forget_action": {
                  "$REF": "actions/ability/fire_and_forget_action",
                  "sub_actions": [
                    {
                      "timed_action": {
                        "$REF": "actions/ability/timed_action",
                        "duration": 2,
                        "subactions": [
                          {
                            "set_sim_var_action": {
                              "$REF": "actions/ability/set_sim_var_action",
                              "should_undo": true,
                              "sim_var_op": "increment",
                              "sim_variable": "purg_suppress",
                              "value": 1
                            }
                          }
                        ]
                      }
                    }
                  ],
                  "validate": false
                }
              },
              {
                "damage": {
                  "$REF": "actions/ability/damage",
                  "application_type": "simulate_weapon_hit",
                  "courage_damage": 100,
                  "damage": 0,
                  "damage_type": "weapons/weapon_damage/core/penetrating",
                  "death_type": {
                    "$REF": "weapons/weapon_death_type",
                    "gibbing": 0,
                    "ragdoll": 0
                  },
                  "extreme_kills": [],
                  "leveling_weapon_type_damage": "unapplicable",
                  "morale_damage": 0,
                  "percentage": false,
                  "show_health_kicker": false
                }
              }
            ],
            "validate": false,
            "validate_subactions": false
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": false
        },
        {
          "prefer_squads": false
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "and",
            "targets": [
              {
                "enemy": {
                  "$REF": "types/targets/enemy"
                }
              },
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "infantry"
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]