Weapon statistics


weapon familyautocannon_tank_pvpsetup time0data version2.9.3 (rbf)
damage typeexplosive_pvpteardown time0
fire while movingyesmoving accuracy0.5
is meleenodamage to retreating1

Base damage & range

range16–55health damage335courage damage10

Firing pattern

wind up0burst durationreload frequency1–1rate of fire
wind down0.7cooldown0reload duration6–6projectiles1

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant4damage | distant0.5damage to friendly0
angle right0area | long2damage | long0.5
area radius4area | medium1damage | medium0.7
area typeCirclearea | short0.25damage | short1

On hit actions

    "spawn_entity": {
      "$REF": "actions/ability/spawn_entity",
      "add_to_target_squad": false,
      "clear_area": "",
      "duration": 0.1,
      "entity_blueprint": "ebps/pvp/race_imperial_guard/projectiles/ig_inquisitor_bolter_shot_knockback_entity",
      "entity_is_serializable": true,
      "facing": 0,
      "facing_variation": 0,
      "load_executor": false,
      "offset_pos": {
        "x": 0,
        "y": 0
      "passability_validation": "",
      "player_owned": false,
      "spawn_actions": [],
      "spawn_with_level_of_executor": false,
      "use_facing": "use_none"

On kill actions

    "on_self": {}
    "on_target": {}

On detonate actions

  "trigger_dca_action": {
    "$REF": "actions/ability/trigger_dca_action",
    "align_with": "identity",
    "dca_action_name": "munition_type/ig_baneblade/hitfx/default",
    "duration": 1,
    "is_terrain_only": false