Weapon statistics

Basic

weapon familymelee_pvpsetup time0data version2.9.3 (rbf)
damage typemelee_pvpteardown time0
fire while movingyesmoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage2courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.5burst durationreload frequency0–0rate of fire
wind down0.5cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]