Weapon statistics

Basic

weapon familyshotgun_high_explosivesetup time0data version2.9.11 (rbf)
damage typerendingteardown time0
fire while movingyesmoving accuracy1
is meleenodamage to retreating3

Base damage & range

range0–20health damage115courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.1burst durationreload frequency0–0rate of fire
wind down0.5cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant8damage | distant0.1damage to friendly0
angle right0area | long6damage | long0.25
area radius8area | medium4damage | medium0.5
area typeCirclearea | short2damage | short1

On hit actions

[
  {
    "knockback_action": {
      "$REF": "actions/ability/knockback_action",
      "crush_type": "passability/heavy_crusher",
      "domino_strength": 55,
      "flight_distance": 7,
      "flight_loft": 0.71,
      "knockback_type": "weapon_knockback",
      "levitate": {
        "duration": 0,
        "scatter_angle": 0
      },
      "scatter_angle": 0,
      "scatter_flight": 40,
      "specials": {
        "ignore_pathfinding": false,
        "knock_towards_executer": false
      }
    }
  },
  {
    "animator_set_action": {
      "$REF": "actions/ability/animator_set_action",
      "action_name": "munition_type/sm_grenade_frag/default",
      "delay": 0,
      "fire_and_forget": true
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]