Weapon statistics

Basic

weapon familyrocketsetup time0data version2.9.9.1 (rbf)
damage typeexplosive_pvpteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–40health damage50courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst durationreload frequency0–0rate of fire
wind down4cooldown0reload duration0–0projectiles3

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant5damage | distant1damage to friendly0
angle right0area | long4damage | long1
area radius1area | medium3damage | medium1
area typeCirclearea | short2damage | short1

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]