Weapon statistics

Basic

weapon familyassault_cannon_barrage_explosive_pvpsetup time0data version2.9.9.1 (rbf)
damage typegrenade_pvpteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating5

Base damage & range

range10–55health damage375courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up1burst duration4–4reload frequency0–0rate of fire20
wind down1cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant3damage | distant0.25damage to friendly1
angle right0area | long2damage | long0.5
area radius4area | medium1damage | medium0.75
area typeCirclearea | short0.5damage | short1

On hit actions

[
  {
    "knockback_action": {
      "$REF": "actions/ability/knockback_action",
      "crush_type": "passability/heavy_crusher",
      "domino_strength": 35,
      "flight_distance": 4,
      "flight_loft": 0.5,
      "knockback_type": "weapon_knockback",
      "levitate": {
        "duration": 0,
        "scatter_angle": 0
      },
      "scatter_angle": 5,
      "scatter_flight": 25,
      "specials": {
        "ignore_pathfinding": false,
        "knock_towards_executer": false
      }
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]