Weapon statistics

Basic

weapon familyflamer_pvpsetup time0data version2.9.11 (rbf)
damage typeflame_pvpteardown time0
fire while movingyesmoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–13health damage11courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration3–5reload frequency3–3rate of fire1
wind down0cooldown3reload duration3–3projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left-20area | distant30damage | distant0.3damage to friendly0
angle right20area | long30damage | long0.3
area radius30area | medium30damage | medium0.75
area typePiearea | short30damage | short1

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]