Weapon statistics

Basic

weapon familysetup timedata version2.9.11 (rbf)
damage typeteardown time
fire while movingyesmoving accuracy
is meleenodamage to retreating

Base damage & range

rangehealth damagecourage damage
–distant–distant–distant
–long–long–long
–medium–medium–medium
–short–short–short

Firing pattern

wind upburst durationreload frequencyrate of fire
wind downcooldownreload durationprojectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.