Weapon statistics

Basic

weapon familymissile_pvpsetup time0data version2.9.3 (rbf)
damage typemissile_pvpteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range5–55health damage160courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration0.6–0.6reload frequency1–1rate of fire1
wind down0.6cooldown0reload duration3–3projectiles1

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]