Weapon statistics

Basic

weapon familymelee_heavysetup time0data version2.8.1 (rbf)
damage typemelee_heavyteardown time0
fire while movingyesmoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage95courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.5burst durationreload frequency0–0rate of fire
wind down0.5cooldown0reload duration0–0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles or weapons used for abilities are not reliable.

Special attacks

[
  {
    "special_attack": {
      "actions": [],
      "chance": 0.5,
      "duration": 3.9,
      "name": "01",
      "on_hit_action_delay": 0,
      "self_actions": {
        "delay": {
          "$REF": "actions/ability/delay",
          "delay": 1.3,
          "delayed_actions": [
            {
              "target_action": {
                "$REF": "actions/ability/target_action",
                "area_info": {
                  "angle_left": 30,
                  "angle_right": 30,
                  "area_type": "Line",
                  "line_length": 10,
                  "radius": 8,
                  "radius_inner": 0
                },
                "die_with_creator": true,
                "do_recalc_targets": true,
                "duration": 0.3,
                "stationary": false,
                "subactions": [
                  {
                    "knockback_action": {
                      "$REF": "actions/ability/knockback_action",
                      "crush_type": "passability/light_crusher",
                      "domino_strength": 35,
                      "flight_distance": 8,
                      "flight_loft": 0.8,
                      "knockback_type": "weapon_knockback",
                      "levitate": {
                        "duration": 0,
                        "scatter_angle": 0
                      },
                      "scatter_angle": 0,
                      "scatter_flight": 20,
                      "specials": {
                        "ignore_pathfinding": false,
                        "knock_towards_executer": false
                      }
                    }
                  },
                  {
                    "damage": {
                      "$REF": "actions/ability/damage",
                      "application_type": "simulate_weapon_hit",
                      "courage_damage": 0,
                      "damage": 55,
                      "damage_type": "weapons/weapon_damage/pvp/melee_heavy",
                      "death_type": {
                        "$REF": "weapons/weapon_death_type",
                        "gibbing": 0,
                        "ragdoll": 0
                      },
                      "extreme_kills": [],
                      "leveling_weapon_type_damage": "unapplicable",
                      "morale_damage": 0,
                      "percentage": false,
                      "show_health_kicker": false
                    }
                  }
                ],
                "sweep_type": "in_to_out",
                "targets": [
                  {
                    "entity_type_to_choose": ""
                  },
                  {
                    "exclude_self": true
                  },
                  {
                    "prefer_squads": false
                  },
                  {
                    "target_info": {
                      "$REF": "types/targets/enemy"
                    }
                  }
                ],
                "use_direction": false
              }
            }
          ],
          "display_progress_bar": false
        }
      },
      "trigger_on_hit_actions": false
    }
  }
]

On hit actions

[
  {
    "set_sim_var_action": {
      "$REF": "actions/ability/set_sim_var_action",
      "should_undo": true,
      "sim_var_op": "set",
      "sim_variable": "walker hitting something",
      "value": 1
    }
  },
  {
    "fire_and_forget_action": {
      "$REF": "actions/ability/fire_and_forget_action",
      "sub_actions": [
        {
          "convert_to_position_action": {
            "$REF": "actions/ability/convert_to_position_action",
            "sub_actions": [
              {
                "delay": {
                  "$REF": "actions/ability/delay",
                  "delay": 0.1,
                  "delayed_actions": [
                    {
                      "target_action": {
                        "$REF": "actions/ability/target_action",
                        "area_info": {
                          "angle_left": -90,
                          "angle_right": 90,
                          "area_type": "Circle",
                          "line_length": 0,
                          "radius": 4,
                          "radius_inner": 0
                        },
                        "die_with_creator": false,
                        "do_recalc_targets": false,
                        "duration": 0,
                        "stationary": false,
                        "subactions": [
                          {
                            "requirement_action": {
                              "$REF": "actions/ability/requirement_action",
                              "apply_to_target": true,
                              "kill_action_on_failed_requirements": false,
                              "requirements": [
                                {
                                  "required_sim_var": {
                                    "$REF": "requirements/required_sim_var",
                                    "comparison": "equal",
                                    "reason": "usage",
                                    "sim_variable": "walker hitting something",
                                    "ui_name": 0,
                                    "value": 0
                                  }
                                }
                              ],
                              "subactions": [
                                {
                                  "damage": {
                                    "$REF": "actions/ability/damage",
                                    "application_type": "simulate_weapon_hit",
                                    "courage_damage": 0,
                                    "damage": 16,
                                    "damage_type": "weapons/weapon_damage/pvp/melee_heavy",
                                    "death_type": {
                                      "$REF": "weapons/weapon_death_type",
                                      "gibbing": 0,
                                      "ragdoll": 1
                                    },
                                    "extreme_kills": [],
                                    "leveling_weapon_type_damage": "unapplicable",
                                    "morale_damage": 0,
                                    "percentage": false,
                                    "show_health_kicker": false
                                  }
                                }
                              ],
                              "validate": true,
                              "validate_subactions": true
                            }
                          }
                        ],
                        "sweep_type": "none",
                        "targets": [
                          {
                            "entity_type_to_choose": ""
                          },
                          {
                            "exclude_self": true
                          },
                          {
                            "prefer_squads": false
                          },
                          {
                            "target_info": {
                              "$REF": "types/targets/binary_expr",
                              "operation": "and",
                              "targets": [
                                {
                                  "enemy": {
                                    "$REF": "types/targets/enemy"
                                  }
                                },
                                {
                                  "has_unit_type": {
                                    "$REF": "types/targets/has_unit_type",
                                    "unit_type": "infantry"
                                  }
                                }
                              ]
                            }
                          }
                        ],
                        "use_direction": false
                      }
                    }
                  ],
                  "display_progress_bar": false
                }
              }
            ]
          }
        }
      ],
      "validate": true
    }
  },
  {
    "fire_and_forget_action": {
      "$REF": "actions/ability/fire_and_forget_action",
      "sub_actions": [
        {
          "convert_to_position_action": {
            "$REF": "actions/ability/convert_to_position_action",
            "sub_actions": [
              {
                "target_action": {
                  "$REF": "actions/ability/target_action",
                  "area_info": {
                    "angle_left": -90,
                    "angle_right": 90,
                    "area_type": "Circle",
                    "line_length": 0,
                    "radius": 4,
                    "radius_inner": 0
                  },
                  "die_with_creator": false,
                  "do_recalc_targets": false,
                  "duration": 0,
                  "stationary": false,
                  "subactions": [
                    {
                      "requirement_action": {
                        "$REF": "actions/ability/requirement_action",
                        "apply_to_target": true,
                        "kill_action_on_failed_requirements": false,
                        "requirements": [
                          {
                            "required_sim_var": {
                              "$REF": "requirements/required_sim_var",
                              "comparison": "equal",
                              "reason": "usage",
                              "sim_variable": "walker hitting something",
                              "ui_name": 0,
                              "value": 0
                            }
                          }
                        ],
                        "subactions": [
                          {
                            "animator_set_action": {
                              "$REF": "actions/ability/animator_set_action",
                              "action_name": "munition_type/sm_dread_fist/hitfx/default",
                              "delay": 0,
                              "fire_and_forget": true
                            }
                          }
                        ],
                        "validate": true,
                        "validate_subactions": true
                      }
                    }
                  ],
                  "sweep_type": "none",
                  "targets": [
                    {
                      "entity_type_to_choose": ""
                    },
                    {
                      "exclude_self": true
                    },
                    {
                      "prefer_squads": false
                    },
                    {
                      "target_info": {
                        "$REF": "types/targets/binary_expr",
                        "operation": "and",
                        "targets": [
                          {
                            "enemy": {
                              "$REF": "types/targets/enemy"
                            }
                          },
                          {
                            "has_unit_type": {
                              "$REF": "types/targets/has_unit_type",
                              "unit_type": "infantry"
                            }
                          }
                        ]
                      }
                    }
                  ],
                  "use_direction": false
                }
              }
            ]
          }
        }
      ],
      "validate": true
    }
  },
  {
    "fire_and_forget_action": {
      "$REF": "actions/ability/fire_and_forget_action",
      "sub_actions": [
        {
          "delay": {
            "$REF": "actions/ability/delay",
            "delay": 1,
            "delayed_actions": [
              {
                "set_sim_var_action": {
                  "$REF": "actions/ability/set_sim_var_action",
                  "should_undo": true,
                  "sim_var_op": "set",
                  "sim_variable": "walker hitting something",
                  "value": 0
                }
              }
            ],
            "display_progress_bar": false
          }
        }
      ],
      "validate": true
    }
  }
]