Search found 95 matches

by TomastheTankEngine
Wed 07 May, 2014 11:09 am
Forum: Modding
Topic: Adding in voice-lines for existing units
Replies: 13
Views: 7183

Re: Adding in voice-lines for existing units

The sounds and speech data loaded regards if they are used or not. My work was looking at the BCS and FSB files to inject new speech into the containers. I know how to add new speech, that is custom speech not already loaded into the game, but I do not really have the time at the moment. Work has to...
by TomastheTankEngine
Wed 05 Feb, 2014 10:03 am
Forum: Modding
Topic: Vindicare Assassin - Help from the community!
Replies: 41
Views: 17846

Re: Vindicare Assassin - Help from the community!

I disabled the Vindicare infiltration script for the last version so this is mildly surprising...


Did you delete lines 124 to 126 in the skirmish.scar? Deleting these lines should stop the scripting taking effect.
by TomastheTankEngine
Wed 05 Feb, 2014 9:57 am
Forum: Modding
Topic: Vindicare Assassin - Help from the community!
Replies: 41
Views: 17846

Re: Vindicare Assassin - Help from the community!

I think I will have to setup a game 3v3 with custom scripts that create debuging information. I need some people to help me play a normal game with the custom scripts. Can I ask for some voluteers on Sunday 9th at about 4pm GMT to help me test? The problem seems to be related to team games, this som...
by TomastheTankEngine
Tue 04 Feb, 2014 11:38 am
Forum: Modding
Topic: Vindicare Assassin - Help from the community!
Replies: 41
Views: 17846

Re: Vindicare Assassin - Help from the community!

Apparently there is still a sync error problem. I need more data about the conditions in which the sync error is happening. Data such as; How many players. How many vindicare assassins where on the field. Did the vindicare die and get repurchased. What was the vindicare doing at the time of the sync...
by TomastheTankEngine
Tue 28 Jan, 2014 2:34 pm
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 34495

Re: New U.I. Contribution

I can pretty much do anything required now, in terms of the Scaleform UI, so if need be, completely original elements can be created in flash and put in-game as required. The hardest bit is actually linking the UI to the game though. SCAR scripting may work in some cases. But .dll injection may be ...
by TomastheTankEngine
Wed 22 Jan, 2014 12:34 pm
Forum: Modding
Topic: Vindicare Assassin - Help from the community!
Replies: 41
Views: 17846

Re: Vindicare Assassin - Help from the community!

I have made some changes which MIGHT fix the issue. It is really hard to try nail the reason the sync error is happening. At the moment it is all theroy. I am guessing the hotfix will be out soon. Please let me know of any problems in this thread.
by TomastheTankEngine
Fri 17 Jan, 2014 4:38 pm
Forum: Modding
Topic: Vindicare Assassin - Help from the community!
Replies: 41
Views: 17846

Re: Vindicare Assassin - Help from the community!

I am struggling to get to the root of the problem. Anyone one have any information under any conditions would be helpful.
by TomastheTankEngine
Thu 16 Jan, 2014 8:43 pm
Forum: Modding
Topic: Vindicare Assassin - Help from the community!
Replies: 41
Views: 17846

Re: Vindicare Assassin - Help from the community!

Can I have that replay? Was there more then one Vindicare on the field?
by TomastheTankEngine
Mon 16 Dec, 2013 9:02 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299783

Re: Bugs/Issues Thread

fankater wrote:Works perfect to me. Played 3 games with VA. Everything was fine.


Was this in team games?
by TomastheTankEngine
Sun 15 Dec, 2013 4:30 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300427

Re: 2.2 beta

Is it just me, or broke ß9 the hotkey-auto-ordering-unit-portrait thingy? Yes sorry my fault. A quick fix is to locate and edit the skirmish.scar file which if I remember correctly in Data\simulation. Near the top of the is a line called CONTROL_GROUP_PROTRAT_BINDINGS = false . It should read CONTR...
by TomastheTankEngine
Sun 15 Dec, 2013 4:10 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299783

Re: Bugs/Issues Thread

Vindicare Assassin "Cameleoline Stealth Suit" observed giving a sync error so you may want to avoid using the upgrade for the time being


Hi Indrid

Do you know under what conditions does this happen?
Also what is the error that is produced?

Thanks
TtTE
by TomastheTankEngine
Wed 06 Nov, 2013 10:19 am
Forum: Random Stuff
Topic: CoH 40% off coupon
Replies: 9
Views: 4290

CoH 40% off coupon

I have 40% off Company of Heros 2 voucher if anyone wants it. I expect CoH2 might be on sale during the winter sales and might be cheaper then with the voucher.
by TomastheTankEngine
Mon 04 Nov, 2013 11:00 am
Forum: Modding
Topic: Tau WIP Status
Replies: 57
Views: 26010

Re: Tau WIP Status

I am writing a speech manager for the modding for Elite. Current tools only allow us to change speech to other current DoW files. Adding new speech it is nit-picking problem and requires some knowledge of unit/event flags. The program I am writing will allow anyone to add new speech and sounds to th...
by TomastheTankEngine
Mon 04 Nov, 2013 10:52 am
Forum: Community General Discussion
Topic: Old unit portrait mechanic
Replies: 30
Views: 12576

Re: Old unit portrait mechanic

I was able to write some code which makes the control group reshuffle depended on a flag. With Lag's help I tested yesterday and seems that it does not cause a sync error. In the next update people may turn off the control group shuffle by altering the flag in the skirmish scar file. I will write a ...
by TomastheTankEngine
Thu 31 Oct, 2013 11:54 am
Forum: Community General Discussion
Topic: Old unit portrait mechanic
Replies: 30
Views: 12576

Re: Old unit portrait mechanic

I have know I haven't been around very much. I have a newborn girl and I am also swapped my writing my PhD thesis. Any spare time I do have I try to relax with. The lag is caused by a timed event which triggers ever 2 seconds to test the control group to the portrait binding. This is not ideal. Idea...
by TomastheTankEngine
Mon 23 Sep, 2013 11:04 am
Forum: Community General Discussion
Topic: Console commands?
Replies: 4
Views: 3828

Re: Console commands?

The console is used to invoke SCAR functions. You can invoke the commands in comp stomps and custom maps but not in PVP because it will cause a sync error. You can add modifies or run custom SCAR commands. I use command console to test my functions where possible to print out debug information.
by TomastheTankEngine
Sat 07 Sep, 2013 1:48 am
Forum: Modding
Topic: Voice-lines for new units
Replies: 65
Views: 28048

Re: Voice-lines for new units

Okay people, one step closer. I have been able to introduce custom playlists into the cache which means we can now make our custom calls and speech codes. I was able to get the Chaos Raptors to use the Assualt Marines lines without turning the Raptors into spacemarines. The next thing to do is to ge...
by TomastheTankEngine
Fri 06 Sep, 2013 2:12 pm
Forum: Community General Discussion
Topic: Tau unit ideas
Replies: 88
Views: 34605

Re: Tau unit ideas

Do we even have the models for half of that stuff?


There some models floating around. I think some will have to be made and most fixed up a bit. Once the roster is set I expect there will be a community request which be put out for animators to fix/create models.
by TomastheTankEngine
Tue 03 Sep, 2013 5:38 pm
Forum: Modding
Topic: Voice-lines for new units
Replies: 65
Views: 28048

Re: Voice-lines for new units

Any chance of layman terms for all that? The game engine will load different the sound events in different lists (categories) in order to speed up the call to a sound on an event. Basically to inject new BSC files (which are the playlist for the sound on a given event, i.e. an attack order, move or...
by TomastheTankEngine
Tue 03 Sep, 2013 11:29 am
Forum: Modding
Topic: Voice-lines for new units
Replies: 65
Views: 28048

Re: Voice-lines for new units

Hello all, Just to let all know how the speech modding is going. Well I have been able to categorise the cache file events loads. This basically tells the engine what files to load and into what categories. I have listed the categories below. Some make sense, other do not. Can really see from the ca...
by TomastheTankEngine
Tue 27 Aug, 2013 10:49 am
Forum: Community General Discussion
Topic: SCAR Errors
Replies: 16
Views: 7991

Re: SCAR Errors

yes garrison problem is also fixed.
by TomastheTankEngine
Mon 26 Aug, 2013 4:23 pm
Forum: Community General Discussion
Topic: SCAR Errors
Replies: 16
Views: 7991

Re: SCAR Errors

I have now fixed the transport problem with the unit tabs. Please note that units that do not have a control group will not shift.
by TomastheTankEngine
Mon 26 Aug, 2013 4:22 pm
Forum: Community General Discussion
Topic: SCAR Errors
Replies: 16
Views: 7991

Re: SCAR Errors

Canticle cancelling worship automatically worked fine in our tests, not sure how I managed to replicate pre-fix behavior in a match before but will keep an eye on it. Glad to hear it. It *might* be there range mismatch between the ability and the code so on the very edges of the ability the code is...
by TomastheTankEngine
Fri 23 Aug, 2013 3:06 pm
Forum: Technical Issues
Topic: DOW2 Elite Crash
Replies: 3
Views: 7358

Re: DOW2 Elite Crash

last crash bsod i got like 3 months ago i got some issue with hdd playing dow? got small lag and i check ~ console and was lots errors customization failed, was flooding the console some times happens when the game is trying to re-establish a connection to network peers. and after blue screen try c...
by TomastheTankEngine
Fri 23 Aug, 2013 12:54 pm
Forum: Technical Issues
Topic: DOW2 Elite Crash
Replies: 3
Views: 7358

Re: DOW2 Elite Crash

hi last night I crash twice with bsod, no new installs or changes to hardware I belive fault was in game I never crashed with Dow2 retribution elite till last night. first crash after match was finish and second in the lobby game got fresh install 2 days ago and cache is clean everyday I will test ...
by TomastheTankEngine
Fri 23 Aug, 2013 12:50 pm
Forum: Modding
Topic: Tau WIP Status
Replies: 57
Views: 26010

Re: Tau WIP Status

My partner is on leave and is looking for something to do, she is animator. If you need animation/modelling done let me know.
by TomastheTankEngine
Fri 23 Aug, 2013 12:38 pm
Forum: Community General Discussion
Topic: [2.2 beta] Portrait binds
Replies: 46
Views: 16182

Re: [2.2 beta] Portrait binds

What about altering just that piece of code and uploading that to overwrite the existing code? Could it create disputes between game versions?


I will have a look at it over the weekend. It is likely that it will cause a sync error but I will check.
by TomastheTankEngine
Fri 23 Aug, 2013 11:43 am
Forum: Community General Discussion
Topic: [2.2 beta] Portrait binds
Replies: 46
Views: 16182

Re: [2.2 beta] Portrait binds

At the moment it is doubtful it can be switch on off manually, I will investigate when I have time, problem is how do I allow people to do that. I might be able to have a configure file which people can define the settings... I understand that it massive problem at the moment if you are big on trans...
by TomastheTankEngine
Fri 23 Aug, 2013 11:23 am
Forum: Community General Discussion
Topic: [2.2 beta] Portrait binds
Replies: 46
Views: 16182

Re: [2.2 beta] Portrait binds

At the moment it has be on or off otherwise there is a sync error. I can fix the transport problem but the garrisons are a problem as it is not counted as player unit so I have to query the world. I am fairly sure I can come with with a fix correct the loading behaviours but I need a little time. I ...
by TomastheTankEngine
Wed 21 Aug, 2013 12:47 pm
Forum: Community General Discussion
Topic: SCAR Errors
Replies: 16
Views: 7991

Re: SCAR Errors

Could do with checking the worships and the canticle but not sure about tonight. On weekend I could defiantly do some checking. Still working on the fix with UI tabs, I am having problems with building garrisons as they are not units but effect squad stacking.

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