Hello,
I am in the process of exporting a character for my mod however I do now know how to use Santos' 3ds Max scripts. Anyone know how?
I ran the export script on a test object, but nothing seemed to happen. Do these scripts export the files in a specific location?
Search found 37 matches
- Wed 22 Mar, 2017 2:18 am
- Forum: Modding
- Topic: How to use Santos' 3ds Max scripts?
- Replies: 1
- Views: 2166
- Sat 11 Mar, 2017 11:41 pm
- Forum: Modding
- Topic: Looking for a specific file
- Replies: 11
- Views: 6471
Re: Looking for a specific file
The wargear used by the scouts is in their ebps file under wargear_ext, which will lead to the wargear, which will in turn lead to a weapon. The fx file is under "fx" in the weapon file. You should be able to find the .bfx tracers under DATA\art\actions\tracers Thanks! So I traced the fil...
- Fri 10 Mar, 2017 8:54 pm
- Forum: Modding
- Topic: Looking for a specific file
- Replies: 11
- Views: 6471
Re: Looking for a specific file
I use cope's toolbox. And then scroll to Data and open all the folders. Ah alright, but how can I tell what FX apply to which unit? I tried to find what FX the Space Marine scouts use for their bolters as a test by looking in their corresponding pvp folder, however I did not see anything in their f...
- Fri 10 Mar, 2017 6:32 am
- Forum: Modding
- Topic: Looking for a specific file
- Replies: 11
- Views: 6471
Re: Looking for a specific file
The tracer that they use is in Data/actions/tracers/ch/fx_bolter_ff_tracer. And regular tactical marines tracer switches to the one i listed above when kraken rounds is used. Maybe look in Data/fx/fx_tracers/chaos? It might be ch_ff_tracer.bfx in that sub folder. But it should be somewhere in there...
- Thu 09 Mar, 2017 11:06 pm
- Forum: Modding
- Topic: Looking for a specific file
- Replies: 11
- Views: 6471
Re: Looking for a specific file
Sorry for double-posting, but I still can't seem to find the .bfx file I'm looking for. for clarification, check out the video below. Look at the 'Sternguard' squad's weapon tracer FX towards the top of the screen, the red bolter fire, I'm looking for that .bfx tracer file. https://youtu.be/RRlHLkqK...
- Thu 09 Mar, 2017 6:17 pm
- Forum: Community General Discussion
- Topic: Anyone using a 144hz monitor?
- Replies: 8
- Views: 5595
Re: Anyone using a 144hz monitor?
Depends a bit on what hardware you have in your rig. For DoW you most likely won't gain much (unless you are rocking 980ti/1070/1080/titan and 7700K or something.) but as mentioned, other games should benefit you a bit more. It really surprises me that DoW is poorly optimized, then again I guess I'...
- Wed 08 Mar, 2017 11:02 pm
- Forum: Community General Discussion
- Topic: Anyone using a 144hz monitor?
- Replies: 8
- Views: 5595
Re: Anyone using a 144hz monitor?
Ahhh damn, really? That's a shame...
- Wed 08 Mar, 2017 4:01 am
- Forum: Community General Discussion
- Topic: Anyone using a 144hz monitor?
- Replies: 8
- Views: 5595
Anyone using a 144hz monitor?
Anyone here playing DoW on a 144hz monitor? I might be getting one soon and was wondering how it looks/feels.
( If this thread is out of place, feel free to move it )
( If this thread is out of place, feel free to move it )
- Tue 07 Mar, 2017 12:49 am
- Forum: Modding
- Topic: Looking for a specific file
- Replies: 11
- Views: 6471
Re: Looking for a specific file
Thanks Relic! I'll come back if/when I need help finding some more
- Mon 06 Mar, 2017 9:01 pm
- Forum: Modding
- Topic: Looking for a specific file
- Replies: 11
- Views: 6471
Re: Looking for a specific file
I am pretty sure its in <root>/<my mod name>/Data/art/actions/munition_type/or_shoota_special. Because Kraken Rounds change the munition of the weapon when you look at the ability. Ah thanks! I'll take a look at that one tonight. I might have gotten my FX mixed up, does the "Eternal War" ...
- Mon 06 Mar, 2017 6:44 am
- Forum: Modding
- Topic: Looking for a specific file
- Replies: 11
- Views: 6471
Looking for a specific file
Hello, I wasn't sure if this should warrant a whole topic on its own, but then I figured "Eh, what the heck? I'll probably be asking this question a few times" Anyway, I have been searching for a specific .bfx file but I can't seem to find it. Does anyone know where I can find the .bfx fil...
- Tue 28 Feb, 2017 8:33 pm
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5499
Re: How to modify Art FX?
Word of warning: making new factions as in "getting new entries in the menu" is impossible due to hardcoding. Either create new characters (use my custom 8-heroes menu, you can find it in Releases) or use Bloodravage upgrade-based selection. Yep! I'm thinking I'll go in the direction of y...
- Tue 28 Feb, 2017 5:48 am
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5499
Re: How to modify Art FX?
AH thanks WISE Windu hehe
Time to start making the FX for my factions!
Time to start making the FX for my factions!
- Mon 27 Feb, 2017 7:46 pm
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5499
Re: How to modify Art FX?
No problem, thanks for the help!
- Mon 27 Feb, 2017 4:59 pm
- Forum: Technical Issues
- Topic: Crashing Issue
- Replies: 14
- Views: 10713
Re: Crashing Issue
Yeah soundbug nearly killed this game for me. I've always had the soundbug, sometimes more frequently than others. Even when I bought a new computer. About a month ago it was really bad, I got the soundbug in almost 50% of my games. Then I realised I had been hosting games more often than before. I...
- Mon 27 Feb, 2017 8:12 am
- Forum: Technical Issues
- Topic: Crashing Issue
- Replies: 14
- Views: 10713
Re: Crashing Issue
It's kind of a default thing that happens and just appears as a sound bug. I've had it before twice and solved it, but other people have the same bug for a different reason. One of mine was solved by turning off Morphological Filtering in my AMD settings and the other was whenever I change to a new...
- Mon 27 Feb, 2017 8:11 am
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7917
Re: [SOLVED] Looking for old Modding files/programs
Garrick wrote:The game has enough soundfiles to fill three-four brand new factions...[/url]
WOW, is that including all of the files already used/in-game, or just the un-used ones?
Well very cool! That makes me even more excited! hehe
- Mon 27 Feb, 2017 8:05 am
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5499
Re: How to modify Art FX?
You need to extract the .bfx files in data/art/fx with Cope's toolbox, then edit said files with this tool: http://www.moddb.com/games/dawn-of-war-2/downloads/fxeditorbeta . It's not particularly intuitive, but it's the only thing around. Hope it helps! Thanks a lot! I think I've gotten a bit of a ...
- Mon 27 Feb, 2017 6:28 am
- Forum: Technical Issues
- Topic: Crashing Issue
- Replies: 14
- Views: 10713
Re: Crashing Issue
Indrid wrote:It's an ancient bug that exasperates us to this day. No known fix.
Damn really? Well that is kind of a bummer..
Has this bug only been around in Retribution? I have around 130 hours or so in DoW II and I never encountered it, only in Retribution.
- Mon 27 Feb, 2017 1:36 am
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7917
Re: [SOLVED] Looking for old Modding files/programs
Sorta, uploaded a couple of things, then noticed nobody was paying attention. Anyway, I have uploaded the FXEditor and the last version of SGAReader. I am planning on uploading the modified COHSpeecheditor, but it requires a tutorial to explain what does it do and when to use it. I need to make a n...
- Sun 26 Feb, 2017 11:47 pm
- Forum: Technical Issues
- Topic: Crashing Issue
- Replies: 14
- Views: 10713
Crashing Issue
Hello, I have been having an issue with Vanilla DoW II, all sound except for the music will go out and then it will crash a few minutes later. It happens in Last Stand and Multiplayer. It hasn't occurred in Elite thus far, but if it does I'll be sure to let you guys know! I haven't played Elite too ...
- Sun 26 Feb, 2017 11:08 pm
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5499
[SOLVED] How to modify Art FX?
Hello, In a past game I modded I was able to create "custom"-looking effects by bringing the FX files into GIMP/Photoshop and adjusting their levels, changing their colors and whatnot. I'd like to do the same thing in for DoW II, however I am not sure how to open the files. The files from ...
- Sun 26 Feb, 2017 11:02 pm
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7917
Re: [SOLVED] Looking for old Modding files/programs
Garrick wrote:I am resurrecting the thread to announce that I will upload everything I have to Moddb in the next 24 hours.
Ooo great! Did you end up doing this?
- Thu 02 Feb, 2017 7:07 am
- Forum: Community General Discussion
- Topic: Cheers to Indrid & Rupee comebacks,Elite Needs support
- Replies: 10
- Views: 5831
Re: Cheers to Indrid & Rupee comebacks,Elite Needs support
Rostam313 wrote:wow . nice . by making an animated movie u mean u may do a project like lord inquisitor?
Yep exactly like that one, except mine isn't Warhammer 40K based. Although, I do want to do a short animation involving 40K stuff, would just need to make the assets.
- Wed 01 Feb, 2017 8:08 pm
- Forum: Community General Discussion
- Topic: Cheers to Indrid & Rupee comebacks,Elite Needs support
- Replies: 10
- Views: 5831
Re: Cheers to Indrid & Rupee comebacks,Elite Needs support
PS: when ur mod is finished inform me ,may be i can get u some players . I myself would like to play ur mod when finished ,may be even cast some games for it . good luck and godspeed Wow thanks man! It will be a long while from now, but I'll be sure to let you know! I am also going to be using the ...
- Tue 31 Jan, 2017 8:23 am
- Forum: Community General Discussion
- Topic: Cheers to Indrid & Rupee comebacks,Elite Needs support
- Replies: 10
- Views: 5831
Re: Cheers to Indrid & Rupee comebacks,Elite Needs support
I think so . he mostly casts 3v3s ,after that 1v1s and he rarely does 2v2s . also if u have some more popcorn take a look at red rupee and maestro casts . they have some great casts as well in fact i have handpicked good replays of indrid,rupee and maestro in a few playlist in my channel (i have ha...
- Tue 31 Jan, 2017 6:50 am
- Forum: Community General Discussion
- Topic: Cheers to Indrid & Rupee comebacks,Elite Needs support
- Replies: 10
- Views: 5831
Re: Cheers to Indrid & Rupee comebacks,Elite Needs support
I was utterly amazed when I saw that Indrid uploaded 407 (FOUR-HUNDRED-AND-FREAKING-SEVEN) new videos! I usually watch a match while I'm eating lunch, so this'll keep me busy aha.
On a side note, any news if Indrid will be posting any new 3v3's?
Major props everyone!
On a side note, any news if Indrid will be posting any new 3v3's?
Major props everyone!
- Mon 30 Jan, 2017 8:24 pm
- Forum: Community General Discussion
- Topic: Miscellaneous Game Stats Thread
- Replies: 19
- Views: 25700
Re: Miscellaneous Game Stats Thread
You are a Godsend Wise Windu!
- Mon 30 Jan, 2017 8:08 pm
- Forum: Community General Discussion
- Topic: Tips/Advice for starting a new Mod?
- Replies: 15
- Views: 7657
Re: Tips/Advice for starting a new Mod?
If you want I could use some of your skill. Would you be troubled if I requested you to making buildings with construction animations and when they are building something they have an animation when doing that as well?? Like a Chapel Barrack-ish type of building that when spawned its a box that aut...
- Wed 11 Jan, 2017 8:00 am
- Forum: Community General Discussion
- Topic: Tips/Advice for starting a new Mod?
- Replies: 15
- Views: 7657
Re: Tips/Advice for starting a new Mod?
Wow . now that is wat i call passion . a month ago i had some request from moderators to put my you tube cast's links into this announcement . i contacted moderators personally in steam and forums and it actually took me a while to achieve my goal . i strongly suggest u contact those guys individua...