Search found 118 matches
- Wed 27 Apr, 2022 8:26 am
- Forum: Releases
- Topic: Patch 2.9.8.1 Released !
- Replies: 6
- Views: 35785
Re: Patch 2.9.8.1 Released !
Was the HT Bio-plasma buffs in 2.9.7 reverted? Seems to be pretty crappy at anti-garrison again
- Tue 07 Dec, 2021 1:38 pm
- Forum: Community General Discussion
- Topic: Full Soundbug Fix
- Replies: 22
- Views: 17725
Re: Full Soundbug Fix
Up to date, still getting soundbugs. New windows updates are not the fix for me at least.
- Mon 06 Dec, 2021 1:44 pm
- Forum: Community General Discussion
- Topic: Full Soundbug Fix
- Replies: 22
- Views: 17725
Re: Full Soundbug Fix
I updated to win10 21h2 and still get the soundbug soz...
- Wed 14 Jul, 2021 7:23 am
- Forum: Balance Discussion
- Topic: Would be nice if little utilized units got some love
- Replies: 15
- Views: 23101
Re: Would be nice if little utilized units got some love
Yes, you're all right. The ideas I've laid out probably aren't the best. The goal really was to generate discussion to help units that don't seem to see much play. None of these units are bad by any stretch. But a lot of them see very niche application although they're not necessarily a niche unit l...
- Tue 06 Jul, 2021 2:52 pm
- Forum: Balance Discussion
- Topic: Would be nice if little utilized units got some love
- Replies: 15
- Views: 23101
Re: Would be nice if little utilized units got some love
Gordian Vorenthul wrote:I only like the MoN Dread idea, others are just kekw
I only ever claimed they were ideas. Maybe "good" with some tweaks, but you're probably right.
- Tue 06 Jul, 2021 8:43 am
- Forum: Balance Discussion
- Topic: Would be nice if little utilized units got some love
- Replies: 15
- Views: 23101
Would be nice if little utilized units got some love
It seems that a lot of builds are pretty much "locked in" in terms of being the most competitive. Many units, as a result, rarely if ever see competitive play. It'd be nice if some unit costs/stats/abilities/upgrades were slightly reworked to make them more appealing for some cases. Primar...
- Tue 06 Apr, 2021 5:02 am
- Forum: Community General Discussion
- Topic: $500 to hire an engineer to fix soundbug
- Replies: 22
- Views: 63282
Re: $500 to hire an engineer to fix soundbug
Just a fluke then, darn
- Thu 01 Apr, 2021 8:18 pm
- Forum: Community General Discussion
- Topic: $500 to hire an engineer to fix soundbug
- Replies: 22
- Views: 63282
Re: $500 to hire an engineer to fix soundbug
An interesting thing happened recently. I got the soundbug (Not surprising) but instead of quitting right away I opened game "settings -> audio -> set master volume to zero" (this was during-game) and I didn't crash. The music kept going, though, which was weird. Dunno if it was a fluke, b...
- Fri 12 Mar, 2021 10:53 am
- Forum: Community General Discussion
- Topic: $500 to hire an engineer to fix soundbug
- Replies: 22
- Views: 63282
Re: $500 to hire an engineer to fix soundbug
Set in-game Master Volume to 0 and play your favorite music in the background. Best fix.
- Thu 23 Jul, 2020 6:34 am
- Forum: Community General Discussion
- Topic: Any Asian Players?
- Replies: 3
- Views: 2574
Re: Any Asian Players?
In Asia timezone here. Usually games are impossible to find in the afternoon but can sometimes find a few games in the morning and evening. But participating in tournaments is nigh-impossible with time they're usually set up.
- Mon 02 Mar, 2020 5:08 am
- Forum: Releases
- Topic: Patch 2.9.3 Released !
- Replies: 49
- Views: 80359
Re: Patch 2.9.3 Released !
Batpimp wrote:are people playing 2.9.3? i have tried for 4 days yet to see a game much lsees join one
you need to add -dev to the launcher shortcut
I had the same problem
- Tue 25 Feb, 2020 6:15 am
- Forum: Releases
- Topic: Patch 2.9.3 Released !
- Replies: 49
- Views: 80359
Re: Patch 2.9.3 Released !
Fantastic work and well done to the entire modding team! The new GK heroes look really slick, and the new unit portraits are great quality. Some things I've noticed about performance: LA flesh hook still bugs out I've been getting an unusual number of game freezes, similar to a sync error but withou...
- Thu 13 Feb, 2020 11:18 am
- Forum: Dawn of War Codex
- Topic: SSL expired
- Replies: 11
- Views: 46397
Re: SSL expired
It's that time of year again!
- Tue 11 Feb, 2020 1:00 am
- Forum: Balance Discussion
- Topic: Bugz
- Replies: 7
- Views: 9965
Re: Bugz
Can the flesh hook knockback range be made to scale with its level? So it has a very small knockback at lvl 1, and around T3 Lictor knockback range at lvl 10. Would make it less punishing in the early game where it's easier to wipe scouts but would also reward good LA usage. The LA tends to fall off...
- Wed 29 Jan, 2020 6:39 am
- Forum: Balance Discussion
- Topic: Tyranid bugs (pun intended) and ideas.
- Replies: 18
- Views: 15870
Re: Tyranid bugs (pun intended) and ideas.
RedReVenge wrote:I appreciate you bumping my thread for me.
Just some unsolicited advice, you'll need to convince players like Shroom and Piano if you want your nid suggestions taken seriously.
- Fri 24 Jan, 2020 12:01 pm
- Forum: Balance Discussion
- Topic: Tyranid bugs (pun intended) and ideas.
- Replies: 18
- Views: 15870
Re: Tyranid bugs (pun intended) and ideas.
Broodwich wrote: Nids already have a t2 hero. It's called a zoanthrope You mean the shitty artillery unit?? I wouldn't call this a hero by any means. Are you crazy? The zoanthrope is amazing , it's long-range, good damage, has no friendly fire, has a shield, an AV ability, and gives basic and heali...
- Fri 17 Jan, 2020 10:15 am
- Forum: Balance Discussion
- Topic: Tyranid bugs (pun intended) and ideas.
- Replies: 18
- Views: 15870
Re: Tyranid bugs (pun intended) and ideas.
1. Tier 3 Lictor Flesh hooks don't activate (sometimes) when the target is at max range and the target moves out of range. The energy is spent and the ability gets put on cooldown, but nothing happens to the target. This also happens with the TMs master crafted bolter ability too. This has been a b...
- Fri 27 Dec, 2019 3:39 am
- Forum: Balance Discussion
- Topic: Hormagaunts
- Replies: 19
- Views: 26519
Re: Hormagaunts
I completely agree. I just don't think they scale as well as other melee units into late game, esp without melee synapse, but they certainly have their place in the roster. Probably I just need to improve my control of them mechanically. Thanks for the explanations as well. So is that to mean that b...
- Wed 25 Dec, 2019 1:29 pm
- Forum: Balance Discussion
- Topic: Hormagaunts
- Replies: 19
- Views: 26519
Re: Hormagaunts
a high speed high damage unit that forces off most ranged and bashes incredibly quickly doesn't scale? Perhaps I have a different idea of what scale means in my mind. I think of a unit that scales well as gaining utility and strength as the game progresses. Certainly gaunts still have utility beyon...
- Wed 25 Dec, 2019 7:18 am
- Forum: Balance Discussion
- Topic: Hormagaunts
- Replies: 19
- Views: 26519
Re: Hormagaunts
damn why scouts kite them? they got 6.5 too Hormagaunts are particularly bad at pursuit because their attack animation requires them to stop, but a fast enough unit will get out of range before they can begin the windup so they do this funny dance of stutter stepping at units without getting the at...
- Tue 19 Nov, 2019 6:35 am
- Forum: Balance Discussion
- Topic: GK Plasma Cannon Dreadnought
- Replies: 8
- Views: 10861
Re: GK Plasma Cannon Dreadnought
it has poor synergy with the rest of the GK race that are mostly melee so it can't set up a great firing line and enemy AV teams will screen it well. Meanwhile it costs more than any other dreadnought (even more yet with maelstrom, literaly reaching super unit levels of cost)... I really don't thin...
- Sat 16 Nov, 2019 7:58 am
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 66582
Re: Make OM great again.
It's kinda funny to me that a discussion on OM devolved into an argument over the problems with IG. Instead of targeting the sent's cost/utility, couldn't it be balanced by reducing its weapon's range or sight radius? The problem seems to be that the sent can trade safely with enemy squads while GM ...
- Tue 12 Nov, 2019 3:22 am
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113201
Re: Patch 2.9.3 Change log Preview
Thanks for all the hard work on the patch. It's clear you're aiming to nerf Tyranid early game pressure (esp. the 3x horm into 2x Rav build) but nids are kind of balanced between strong T1 and weak T2/3. These nerfs feel like they'd rob them of early initiative and if that happens they'll be pretty ...
- Wed 14 Aug, 2019 4:27 am
- Forum: Strategy Discussion
- Topic: 2.9.2: How to beat GK as Nids?
- Replies: 5
- Views: 8532
Re: 2.9.2: How to beat GK as Nids?
Thanks for the replies! Just a reminder that this is a great community :) Ye, Git Gud m8 Heh, I'm trying bruv. It's hard enough to find someone better than me to play with that's patient enough to play repeatedly even though they crush me. to beat gk as nids you have to suicide all your high model u...
- Wed 07 Aug, 2019 1:32 pm
- Forum: Strategy Discussion
- Topic: 2.9.2: How to beat GK as Nids?
- Replies: 5
- Views: 8532
2.9.2: How to beat GK as Nids?
Having a lot of trouble with this MU. It seems like GK abilities were made for wiping Nid blobs en masse. I was told to try to overwhelm SS with Hormas but their special attacks just knock them all over the place and give free XP. Come T2, it seems like everything blows up nid mobs and the special a...
- Mon 29 Jul, 2019 2:59 am
- Forum: Releases
- Topic: Patch 2.9.2 Released!
- Replies: 9
- Views: 62046
Re: Patch 2.9.2 Released!
Fantastic! Thanks to everyone on the mod team for all their efforts!
- Sat 27 Jul, 2019 5:17 am
- Forum: Tournaments
- Topic: Oceans' Beginner Tournament @ July 27th
- Replies: 21
- Views: 19585
Re: Oceans' Beginner Tournament @ July 27th
I usually can't participate in weekend tournaments unfortunately due to my work.
Just want to tip my hat to Ocean's and the other great members of this community that contribute their time to keep this game going.
Just want to tip my hat to Ocean's and the other great members of this community that contribute their time to keep this game going.
- Tue 11 Jun, 2019 4:53 pm
- Forum: Balance Discussion
- Topic: Tyranid Global: Without Number
- Replies: 11
- Views: 18000
Re: Tyranid Global: Without Number
If that's no longer a feature... Then the price of this global is seeming harder and harder to justify
- Tue 11 Jun, 2019 6:23 am
- Forum: Balance Discussion
- Topic: Tyranid Global: Without Number
- Replies: 11
- Views: 18000
Re: Tyranid Global: Without Number
Does this global still reinforce nearby squads? I tried using it near a depleted warrior brood and they definitely were not reinforced... It's possible they weren't close enough, but they were pretty damn close.
- Fri 07 Jun, 2019 2:30 am
- Forum: Balance Discussion
- Topic: Tyranid Global: Without Number
- Replies: 11
- Views: 18000
Re: Tyranid Global: Without Number
The only times I ever use this global is as a last-ditch effort to knock stuff off a VP cap. This global was pretty good when it was T2 and more expensive, you could go for a horde style build with double Hormas and triple Termas after getting a quick Venom Brood out. T2 definitely seems like where...