Search found 846 matches
- Fri 22 Feb, 2019 5:12 am
- Forum: Random Stuff
- Topic: I feel like everyone should see this.
- Replies: 2
- Views: 25786
- Thu 21 Feb, 2019 3:14 pm
- Forum: Balance Discussion
- Topic: Why are Ogryns SHI?
- Replies: 29
- Views: 15182
Re: Why are Ogryns SHI?
Yabbaman... Changing the armor type of a units to something else effects balance, thus a balance change. Increasing the HP pool of a unit affects balance thus a balancing change. Both need to be done for an ACTUAL reason other than "it makes sense." for a mod that revolves around balance. ...
- Mon 18 Feb, 2019 6:03 pm
- Forum: Balance Discussion
- Topic: Split Battlecry into 2 abilities?
- Replies: 23
- Views: 12211
Re: Split Battlecry into 2 abilities?
Peoples only issue is the tracking special attack. Before that was added the weapon was meh even with the teleport. As i mentioned before people only complain about the tracking special attack due to the damage. Remove damage from track special attack damage and only have the special attack damage u...
- Sat 16 Feb, 2019 6:34 am
- Forum: Balance Discussion
- Topic: Terminator FC health regen a bit too high?
- Replies: 19
- Views: 11415
Re: Terminator FC health regen a bit too high?
Or make is teleport no be instantly unlocked?? Like he has accessory options? One is an iron halo to make him tanker but he has no teleport and the other is a teleporter and possibly a cyclone missile launcher for another accessory but still no teleporter?? Or just remove his teleporting stuffs. But...
- Sat 16 Feb, 2019 6:30 am
- Forum: Balance Discussion
- Topic: Split Battlecry into 2 abilities?
- Replies: 23
- Views: 12211
Re: Split Battlecry into 2 abilities?
That would actually buff the FC. The Hammer tracking special is bs in the tracking does damage. Which it shouldn't. Units within and the 6.5 or 7 radius AOE should take damage and be knockedback imo. But that is were it ends with the battle cry. If popped the enemy can kite him effectively since the...
- Sat 16 Feb, 2019 6:25 am
- Forum: Balance Discussion
- Topic: Flesh Over Steel upon Tyranid Carnifexes
- Replies: 7
- Views: 4538
Re: Flesh Over Steel upon Tyranid Carnifexes
Why did no one say "because all of those have flesh." But in all seriousness. Nids have enough problems with FC we should not add more. The avatar has enough problems with SM. Lets not add more to the list. Chaos has an issue with FC sometimes. Lets not add more to the list. FC doesn't nee...
- Sat 16 Feb, 2019 6:21 am
- Forum: Balance Discussion
- Topic: Why are Ogryns SHI?
- Replies: 29
- Views: 15182
Re: Why are Ogryns SHI?
They are your dreadnought with SHI armor. You should not have them start the engagement imo. I think having them follow up after the GMs are committed is the best use of Ogryns. That way enemy has to focus fire them as they are taking large amount of piercing or plasma damage to the face.
- Sat 16 Feb, 2019 6:16 am
- Forum: Balance Discussion
- Topic: Do Catachans really need power melee?
- Replies: 35
- Views: 16012
Re: Do Catachans really need power melee?
tbh i never really liked it much either since melee damage is not lowered by heavy infantry armor. I always liked the idea of more crowd control or them using guerrilla tactics like attacking falling back and them breakin retreat to reengage. And while yes the are few catachans could take on a Space...
- Tue 05 Feb, 2019 12:25 am
- Forum: Releases
- Topic: 2.9.0 Update and Roadmap
- Replies: 41
- Views: 34958
Re: 2.9.0 Update and Roadmap
no it measn the GL was doing full damage at all ranges in the explosion and a bit more toward the center.
With the fix they damage of Gl will need a looking into.
With the fix they damage of Gl will need a looking into.
- Thu 10 Jan, 2019 1:29 am
- Forum: Technical Issues
- Topic: How to change the menu music?
- Replies: 1
- Views: 4079
Re: How to change the menu music?
Sadly no. You would be changing the Data.sga breaking compatibility with other players so you wopuild no be able to play online.
You used to be able the change the main menu music when Elite's files were not all allocated into a single file (the SGA). But not anymore it seems.
You used to be able the change the main menu music when Elite's files were not all allocated into a single file (the SGA). But not anymore it seems.
- Thu 10 Jan, 2019 1:28 am
- Forum: Technical Issues
- Topic: Copes Toolbox Error
- Replies: 6
- Views: 7866
Re: Copes Toolbox Error
Pretty sure this is just the tool box doesn't know where your plug-ins are. So i cannot open the rbf file.
Did you move your copes stuff around recently? If so there is the problem. Reinstalling Cope's fixes the issues.
Did you move your copes stuff around recently? If so there is the problem. Reinstalling Cope's fixes the issues.
- Mon 07 Jan, 2019 5:54 am
- Forum: Balance Discussion
- Topic: Give CL immolate a minimum range?
- Replies: 9
- Views: 5726
Re: Give CL immolate a minimum range?
While yes the damage radius of immolate would still reach the CL at a min cast range of 10. Only models in front of the CL would take the damage which is hardly any value for the ability usage, damage, and would not be efficient usage of the CL. The change means a squad that is able to surround the ...
- Sat 29 Dec, 2018 12:01 am
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15309
Re: Chosen CSM help?
Interesting suggestion. But how much damage should the bolters do say same as CSM (which the dps value of is the same from Elite)? Since you would need to out weigh the negative of doing decent damage to your own targeted unit for a buff. I could see suppression immunity a possibility but that would...
- Wed 26 Dec, 2018 3:12 am
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15309
Re: Chosen CSM help?
Then they could easily counter set up teams with little effort involved (think of tzeeentch worship or khorne worship and how easy it would be to shut down set ups or suppression, these guy would also shut down range termies and flash gits etc with relative ease), other than a bit of flanking or tak...
- Wed 28 Nov, 2018 4:09 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 350562
Re: Illustrator would like to contribute :)
Its not really for Elite mod lol. Those units are in my True40K mod. And if he ever found the time to do extra then i gave him what i would like to help the squad bar so players can glance to see what squad is binded to what. or instantly see their HP pool.
- Tue 27 Nov, 2018 3:24 pm
- Forum: Balance Discussion
- Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
- Replies: 53
- Views: 36330
Re: Post- 11/17 2.9 Patch Making Stream Notes and Points
Umm ok so no. Because if that was the case, guants would be taxed first rather than a Swarmlord or a fex if it is based on that logic which is untrue. I might jump in and look at it all briefly myself. But i was under the impression the most expensive models get taxed first. Considering what Atlas s...
- Wed 21 Nov, 2018 2:51 am
- Forum: Balance Discussion
- Topic: Catachan booby trap sight range too high
- Replies: 10
- Views: 5433
Re: Catachan booby trap sight range too high
Well We could make tunnels only reveal if an enemy unit comes near by it. That unit does not need to be a detector either. Did something similar to my stealth cover mechanic in my mod. Infantry Units are infiltrated (excluding larger infantry models like terminators and the raveners infiltration mak...
- Wed 21 Nov, 2018 2:39 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 350562
Re: Illustrator would like to contribute :)
OOOOOO Can you do a Company Champion or a Chaplain too!!?!!?!?!?
Or Swooping Hawks for Eldar!?!?!
Chaos Chosen?!?!!? Possessed Marines!?!?! Blightlord Terminator!?!?!?!!?!?!?!!?
Maybe a Slaanesh Champion too?!?!?! Would inspire me to actually make the hero finally lol
Or Swooping Hawks for Eldar!?!?!
Chaos Chosen?!?!!? Possessed Marines!?!?! Blightlord Terminator!?!?!?!!?!?!?!!?
Maybe a Slaanesh Champion too?!?!?! Would inspire me to actually make the hero finally lol
- Fri 09 Nov, 2018 12:07 pm
- Forum: General Discussion
- Topic: 4v4
- Replies: 3
- Views: 15714
Re: 4v4
I have done it. They are shit maps and plus dow2 is not optimized for 4v4 at all making it into an absolute lag fest. If you thin 8 player free for all or 2v2v2v2 is bad oof. The Obs Slots for i think players 7 and 8 do not get the choose their hero or something. They can only choose it by having a ...
- Mon 22 Oct, 2018 6:28 pm
- Forum: Modding
- Topic: True40K Mod
- Replies: 11
- Views: 11921
Re: True40K Mod
Yea. I am working on making the base systems a bit better and OM balance atm. I am happy to say that the warp portal for Chaos is actually warping shit around the building to a targeted location now. Finally a good reason to get the building lol ATM though i am looking into eldar and there warping w...
- Fri 12 Oct, 2018 3:29 pm
- Forum: Technical Issues
- Topic: [SOLVE] How do I make excutable icon of the mod?
- Replies: 4
- Views: 3009
Re: How do I make excutable icon of the mod?
Go directly to your dow2 directory to the executable, right click it, select create short cut, and then put that short cut on your desk top.
- Fri 05 Oct, 2018 7:16 pm
- Forum: Community General Discussion
- Topic: Will there ever be more chaos Upgrades?
- Replies: 7
- Views: 5062
Re: Will there ever be more chaos Upgrades?
In my mod i am going to implement a "doctrine" type thing that is taking complete inspiration from CoH2's commander options that slightly change or "enhance" a certain type of play style. Initially when i implemented this a player could change their "doctrines" and they...
- Wed 26 Sep, 2018 5:59 am
- Forum: Strategy Discussion
- Topic: Tyranid Anti-garrison strategies
- Replies: 5
- Views: 6661
Re: Tyranid Anti-garrison strategies
Spore mines do no function like grenades vs garrisons since they do not have that weapon type which determines how a weapon damage reacts to buildings. Spore mines only hit the models that are in the windows as the other models are technically "not there" making spore mines actually piss p...
- Fri 21 Sep, 2018 9:30 pm
- Forum: Balance Discussion
- Topic: Whirlwind Idea
- Replies: 13
- Views: 7979
Re: Whirlwind Idea
Actually Impreg's comparison made complete sense and maybe why you didn't understand is because you didn't read it. If you want to talk and have a discussion it is polite to read another persons argument or input regardless of length, especially if you are the person who brought up the topic in the ...
- Thu 20 Sep, 2018 2:01 pm
- Forum: Balance Discussion
- Topic: Whirlwind Idea
- Replies: 13
- Views: 7979
Re: Whirlwind Idea
Well yea but in 1v1 is pretty pathetic imo. Just make to 3 volleys with two missiles with decent accuracy and maybe even slightly faster projectile speed. With 3-4 seconds between each volley. And a 8 second reload time. That way is only does mass KB if the enemy is blobed up and it can effectively ...
- Fri 14 Sep, 2018 7:02 pm
- Forum: Modding
- Topic: True40K Mod
- Replies: 11
- Views: 11921
Re: True40K Mod
The Maps seem large at first in 1v1. But once you start playing vs another player the large feel of the map will shrink. I have thought in a similar fashion until i started playing friend when I wanted to test things. 3v3 Maps imo are too big as well. But i have not gotten enough people together to ...
- Thu 13 Sep, 2018 7:10 am
- Forum: Modding
- Topic: True40K Mod
- Replies: 11
- Views: 11921
Re: True40K Mod
SOOO sorry guys. I have my dow2 ret game on a separate hard drive making it hard to test the Download and not notcies bugs. not to mention i lost my previous configuration for the installer so i had to start it from the ground up. Again really sorry to those who installed and are wondering wtf. Its ...
- Wed 12 Sep, 2018 3:40 pm
- Forum: Modding
- Topic: True40K Mod
- Replies: 11
- Views: 11921
Re: True40K Mod
Ok that is the UCS file that allows you to see all the tool tips. So the mod will run. But you wont see the tool tips. Gonna try to fix that now. there will be a link to install the UCS files only if you downloaded 2.66.001. There will be another to download the entire thing if anyone has not downlo...
- Mon 10 Sep, 2018 7:25 am
- Forum: Modding
- Topic: True40K Mod
- Replies: 11
- Views: 11921
Re: True40K Mod
Updated the mod. Used the wrong module file. Fixed. And works.
- Sun 09 Sep, 2018 5:50 pm
- Forum: Modding
- Topic: True40K Mod
- Replies: 11
- Views: 11921
True40K Mod
Decided to not to use the other topic because imo it is saturated words so ill post this as an update and a description. True40K mod initially started out to be a dow2 mod in which each unit was represents accurately toward that units description in the lore, add new stuff and be "balanced"...