Search found 3511 matches

by Torpid
Fri 30 Aug, 2013 1:14 pm
Forum: Balance Discussion
Topic: Acid Splatter
Replies: 75
Views: 29120

Re: Acid Splatter

It's a very effective wargear when used defensively. Get your BSWB, venoms + 2x terms + 2x zoans and then have your AG horms+RA around with the acid splatter and not even ASM will want to jump into your blob. It shreds everything, then get his speed buff from towers+melee charge and unless you're al...
by Torpid
Thu 29 Aug, 2013 6:23 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115296

Re: Ork Topic

Indrid wrote:It's not power melee yes but still does big chunks afaik. Isn't it 100 DPS or so?


75dps Indrid, you have a tendency for forgetting this one :P

100dps in t1 would be daft.
by Torpid
Thu 29 Aug, 2013 6:22 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115296

Re: Ork Topic

Not so sure how happy I am to make it do passive damage. The way I see it is that the role of the spiky armour is to create a unit that an enemies melee cannot fight, and so this unit can easily engage his key ranged squads. Of course if he is not investing in any melee and rushes suppression then o...
by Torpid
Thu 29 Aug, 2013 6:18 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48785

Re: Eldar detection and Destructor

Eldar t1 is too power expensive for a 25 power exarch who undoubtedly would die every engagement to the lictor alpha. Even if he was die last, he would still be rather expensive for his role which wouldn't be any better than the current aspect they get, if it was it would risk being OP for t1 since ...
by Torpid
Thu 29 Aug, 2013 6:14 pm
Forum: Balance Discussion
Topic: Plague of Undeath
Replies: 33
Views: 14701

Re: Plague of Undeath

It can't affect your own units because then heretics would become horrendous to deal with (as if touch of nurgle isn't bad enough). Honestly, I think this is a teams global and we know relic did design this game with team games very much in mind. A good touch of nurgle forces the enemy to at least s...
by Torpid
Mon 26 Aug, 2013 6:28 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302406

Re: Bugs/Issues Thread

*facepalm*

Can somebody please finish the codex/wiki, or at least post a scrawl of poorly organised text on the forums somewhere indicating the exact dps of things like reapers, spotters, since then somebody else could get around to finishing the codex/wiki.
by Torpid
Mon 26 Aug, 2013 1:27 pm
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

100% agree on Reapers. They're ridiculous, eldar didn't need them. Eldar t2 is far stronger than space marine t3 atm assuming both players invest in their t2s. Space marine generally tried to stall until they could get their t3 steamroll thing going, but in doing that they risked losing their farm a...
by Torpid
Mon 26 Aug, 2013 12:19 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302406

Re: Bugs/Issues Thread

We really need to get the codex fully pimped out, so much misinformation...
by Torpid
Sun 25 Aug, 2013 7:45 pm
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

Not to mention tzeentch worship, like all worship, requires your units to be worshiping near your main army, as opposed to capping, which ultimately is the job of tics in t1.
by Torpid
Sun 25 Aug, 2013 11:58 am
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 52000

Re: Tyranid Topic

Considering his invulnerability costs 50 power. Considering his CC cost 50 power. Considering all his wargears are pretty damn expensive, with the exception of the rending talons and considering that he is slow as pie, while alwyas having to be near his army to provide his main benefit - default syn...
by Torpid
Sun 25 Aug, 2013 11:52 am
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82432

Re: Chaos Space Marine Topic

IoK already got buffed in the beta iirc. - Icon of Khorne needs a little rework. It synergies well with the Lighting Claws, but it's overshadowed by the Claws/Harness of Rage/Iron Halo combo. Well of course it is worse for tanking. I mean the other is a combination of an armor and an accessory and ...
by Torpid
Sun 25 Aug, 2013 11:33 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71244

Re: Grey Knights Topic

Yes, double sentinels is undoubtedly good vs gk. Discovered that a while ago thanks to ace.
by Torpid
Sat 24 Aug, 2013 12:31 pm
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 52000

Re: Tyranid Topic

Stop calling lemans lemons! They're the toughest tank in the entire game and utterly annihilate everything. They don't even resemble lemons in the slightest, even when they're painted yellow. It's like calling the Great Unclean One the Little Spotless Fairy.
by Torpid
Fri 23 Aug, 2013 6:39 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 303422

Re: 2.2 beta

That's similar as to how it's possible to blow your own painboy up using his t2 doomblast ability. Apparently you can subjugate him and then just blow him up using that.
by Torpid
Fri 23 Aug, 2013 2:20 pm
Forum: Tournaments
Topic: Monthly Rumble Tournament - general rules!
Replies: 120
Views: 63696

Re: Monthly Rumble Tournament - general rules!

Indrid wrote:You should seriously consider running it in Beta 3.

The only thing broken now is ST nade Barrage, but compared to all the other positive fixes and balance tweaks (especially to Grey Knights themselves), not to mention webway gates and Nid towers, I think it is well worth going with beta 3.


+1
by Torpid
Thu 22 Aug, 2013 11:48 pm
Forum: Community General Discussion
Topic: What lies in the future?
Replies: 41
Views: 16965

Re: What lies in the future?

krakza wrote:Dark Eldar


+1
by Torpid
Wed 21 Aug, 2013 4:18 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71244

Re: Grey Knights Topic

so wait, before this goes any further, how about we do a little comparison. Your units get knockbacked by a strike squad. Now you're probably going to retreat that squad and have them escape without a squad wipe. Now let's compare them against banshees, not only is the special attack chance higher ...
by Torpid
Wed 21 Aug, 2013 4:08 am
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

they have a cooldown time, and it really doesn't matter if you put a limit on them or not. 1 gate can completely ruin the game for a player who's unsuspecting. You mean 2 and they don't have a cooldown, or if they do it is extremely negligible as I've seen someone put 3 up in the same vicinity simu...
by Torpid
Wed 21 Aug, 2013 3:55 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71244

Re: Grey Knights Topic

*facepalm* Jesus christ people we're having a bad night tonight huh?

How about we read each other's posts before making comments, and if we do feel compelled to make a sarcastic/malicious/hostile comment, at least think twice about doing so.
by Torpid
Wed 21 Aug, 2013 2:36 am
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

wa1243agh wrote:Would it be possible to restrict the number of gates on a player? say 3? and like i said before increase the red cost per webway gate? going up an interval of 25 and starting at 65 or something? And still have a cooldown time? say 20 seconds?


Can we first establish why my solution fails please.
by Torpid
Tue 20 Aug, 2013 11:42 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71244

Re: Grey Knights Topic

Unfortunately PS WATH interceptors annihilate catachans, as do double GL storms, as do incinerator strike squads and guardsmen die even faster. It's hard to cap since I require most of my army to fend off the BC. The sentinel doesn't scratch the GK HI units and interceptors may as well be immortal. ...
by Torpid
Tue 20 Aug, 2013 10:38 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71244

Re: Grey Knights Topic

please do explain how gk would be OP if they were to get both? even if they did still get a lascannon they wouldn't have any follow up AV until T2 (thinking purgs) and most players don't simply charge their walkers into lascannons (although i have seen this happen :lol: ) It's not walkers that conc...
by Torpid
Tue 20 Aug, 2013 10:16 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71244

Re: Grey Knights Topic

If GK were to get predators it would be 100% impossible for IG to ever defeat them. If GK were to get predators and a long ranged AV set-up team like thing, GK would probably be OP.
by Torpid
Tue 20 Aug, 2013 7:31 pm
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

I read this whole thread yesterday but couldn't then be bothered to respond.
by Torpid
Tue 20 Aug, 2013 6:28 pm
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

cooldown wouldn't fix anything, one good warp throw=dead unit, and that is totally NOT fair. Likewise increasing the cooldown of purgatus would NOT make it justifiable to have in t2, because the ability to change an engagement from an impossible engagement to a non-pyrrhicc victory is too strong fo...
by Torpid
Tue 20 Aug, 2013 2:30 am
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67720

Re: Space Marine Topic

I agree with arbit.
by Torpid
Mon 19 Aug, 2013 10:00 pm
Forum: Random Stuff
Topic: Humble bundle Battlefield 3
Replies: 15
Views: 7312

Re: Humble bundle Battlefield 3

I assume he didn't want to [/know how to] fiddle with having to copy and paste the BB code to quote multiple people in one post.
by Torpid
Mon 19 Aug, 2013 9:58 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 350740

Re: Illustrator would like to contribute :)

The purgation squad is the t1 squad with the flamers which can then get psycannons in t2. Purifiers are the t2 dedicated-melee squad with the longest charge in the game and they cannot get any ranged weapon upgrades. Great job on the portrait though, which I assume is for the purgation squad since t...
by Torpid
Sun 18 Aug, 2013 5:02 pm
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

Solution: Make the wargear t3 as it's effectively an aoe menacing visage. lol, I remember back in the day when warp throw was a T1 wargear. If we decide that it belongs in T3 (which I don't agree is the solution mind you), then it would just go to show how clueless Relic balance team were/are. What...
by Torpid
Sun 18 Aug, 2013 4:58 pm
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28861

Re: Eldar nerfs

Warlock accessories certainly aren't bad (channelling runes/heart of darkness), what they are however are comparatively bad to warp throw, spirit stones, shimmer orbs and grav grenades. All of the aforementioned wargears provide abilities which alone can change the course of an engagement. Channelli...

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