Search found 3079 matches
- Fri 03 May, 2013 2:13 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
It has come up in some conversations that Fist of Brokus might better give a damage resistance and kb immunity just like AoD was changed from invulnerability to this.
- Fri 03 May, 2013 12:04 am
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59653
Re: Eldar Topic
Gayt top on outer reaches not worth it?
Whut? °_O
Whut? °_O
- Thu 02 May, 2013 9:01 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 50946
Re: Tyranid Topic
DoM is still over performing if you ask me.
Same reasons as before. Just a little less now.
Same reasons as before. Just a little less now.
- Thu 02 May, 2013 8:58 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59653
Re: Eldar Topic
Asmon wrote:Most players here have never played Eldar in vanilla with 75 red gates and no infiltration. They were uttely useless.
No they weren't...
They just weren't cheesy and easy to use enough for most Eldar players.
- Thu 02 May, 2013 8:46 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
Lag wrote:Do Catas have free auto-heal available on the field?
What? Why do you ask this?
They can be healed/reinforced by any hero's medbunker.
Or can be healed by one of the LG upgrades. You talking about the medkit?
- Thu 02 May, 2013 4:35 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 50946
Re: Tyranid Topic
DJ Raffa wrote:
Do not get why people are so annoyed with retreat spikes. If you have the skill/map control to pull it off that's wp in my books.
It's not spiking. it's like: "ow look I have a tower near to his base, lemme produce a spore mine squad there real quick. Ow look gm.... Where'd they go?"
- Thu 02 May, 2013 2:29 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 66662
Re: Space Marine Topic
Oh. He has more damage per hit but less per sec...my fault No he does less dmg per hit and in dps values... He does the same damage per hit as the vanilla sword of the libby only when upgraded to the power axe. Could we please get back on track of the topic? This damage stuff has nothing to do with...
- Thu 02 May, 2013 1:45 pm
- Forum: Community General Discussion
- Topic: Slaanesh Commander
- Replies: 22
- Views: 10074
Re: Slaanesh Commander
What you proposed here is a slightly better/cheaper vanilla Librarian... His upgrades should definitely not give him % increases but flat out numbers instead. It would have way to big of an impact when he levels. With some tweaking it could be done I guess. Not sure if it's really needed and what is...
- Thu 02 May, 2013 12:10 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 66662
Re: Space Marine Topic
Indrid wrote:Pretty sure the Librarian starts with 800 HP.
Fact: Librarian starts with 700HP.
- Thu 02 May, 2013 11:17 am
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 131324
Re: Wish Lists (for beyond 2.1)
Hell yes that justifies the cost.
can't believe complaining about such a good unit -.-
can't believe complaining about such a good unit -.-
- Thu 02 May, 2013 3:38 am
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 81392
Re: Chaos Space Marine Topic
What is "skauy" ??
- Thu 02 May, 2013 3:33 am
- Forum: Balance Discussion
- Topic: Force Commander's Power Fist
- Replies: 13
- Views: 7381
Re: Force Commander's Power Fist
You call that an obvious fix?
I call that an obvious overnerf with no good reason.
I call that an obvious overnerf with no good reason.
- Thu 02 May, 2013 3:26 am
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114055
Re: Ork Topic
MyMe wrote:But nerfing one of the weakest super units in the game sounds pretty bad to me.
Best super unit in the game - Toilailee.
And he plays Orks a lot these days...
And I kinda have to agree with him.
Deathrolla just deletes everything. It's not even funny.
- Thu 02 May, 2013 3:23 am
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
t1 sent is perfectly fine the problem is in t2 where it tends to die and painfull and fast death and it hurts especialy when you buy the not so cheap missle upgrade :/ My sent killed falcon and fire prism in one of our recent 2v2 games. It stayed alive the entire match even in T3. Ask Codex/Yarick ...
- Thu 02 May, 2013 3:12 am
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 131324
Re: Wish Lists (for beyond 2.1)
Everything loses to banshees while costing more.
Please stop comparing them like that.
Especially vs Elderp.
Ranged terminators lose to upgraded sluggas with a painboy support ...
Please stop comparing them like that.
Especially vs Elderp.
Ranged terminators lose to upgraded sluggas with a painboy support ...
- Tue 30 Apr, 2013 7:04 pm
- Forum: Modding
- Topic: Matchmaking
- Replies: 15
- Views: 8694
Re: Matchmaking
I would be very happy with a matchmaking system for the mod. And I think a lot of people would be too. Would probably also attract more of the retail players. Basing it on a good elo system and not have that bullcrap of a rest bonus. And having team ello's. like CoH1 has. Instead of separate bullshi...
- Tue 30 Apr, 2013 6:29 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
That isn't automatically true Lag. Player preference is a thing too.
Look at retail a long long time ago. Almost no nids on the leaderboards back in the day although being pretty damn OP. People just didn't like playing as them.
And who says Toil is the only one?
Look at retail a long long time ago. Almost no nids on the leaderboards back in the day although being pretty damn OP. People just didn't like playing as them.
And who says Toil is the only one?
- Tue 30 Apr, 2013 1:46 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
Please note you were constantly on the move. There was a tower nearby etc etc. DoM can't hurt vehicle armour. That's the weakness atm. I still feel he's a little too strong at what he does though too. Get's countered so easily? Yes every race has a manticore immediately available to them -.- Assume ...
- Tue 30 Apr, 2013 1:39 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59653
Re: Eldar Topic
Don't really know what else to say, as Riku has said, it really is an issue for every matchup, 1 vs 1's not as much, but team games they yield more potential. It's an even bigger issue in 1v1 since it is more based on map controle. And taking advantage of every retreat possible. Gayts pretty much n...
- Tue 30 Apr, 2013 12:39 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 131324
Re: Wish Lists (for beyond 2.1)
KCSM are good enough as they are already.
- Tue 30 Apr, 2013 12:37 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 66662
Re: Space Marine Topic
Recent Apo health nerf seemed out of the blue to me. Now he only has 50 more hp than retail and the same shitty heal :/ At least make his standard heal a little better again. Like 130-150 health per model instead of 110. Librarian is still lackluster too. Only reason to get him (well for me at least...
- Tue 30 Apr, 2013 12:29 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 131324
Re: Wish Lists (for beyond 2.1)
700hp squishy melee librarian you mean?
- Tue 30 Apr, 2013 12:19 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
C'mon. Cut the bullcrap already. Ig units deal damage. Orks: In retail maybe. Yes let's take that 1 2v2 game as an example. -.- Where Codex lost his hero first engagement and we both lost our scouts immediately as well. Can't take you seriously on this. How about you manage your bleed and micro? DoM...
- Tue 30 Apr, 2013 11:55 am
- Forum: Modding
- Topic: Matchmaking
- Replies: 15
- Views: 8694
Re: Matchmaking
You should try to get a hold of Caeltos/Lulgrim for this.
- Tue 30 Apr, 2013 11:52 am
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 131324
Re: Wish Lists (for beyond 2.1)
Prevent from having any real worth?
What I am reading would be the complete opposite of that.
What I am reading would be the complete opposite of that.
- Tue 30 Apr, 2013 3:53 am
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
To respond to your first paragraph: 2gm accompanied by 1 sent do respectable ranged dmg. Come T2 you can also upgrade your gm to plasmas to deal with HI. They are also dirt cheap to reinforce. Spotters are meant to disrupt/dislodge. You can stop anything ranged from being effective for a period of t...
- Tue 30 Apr, 2013 3:35 am
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59653
Re: Eldar Topic
Ravener tunnels don't even come close to what gayts are. You do not mention that tunnels can only be build by the hero and make him vulnerable while doing so. They are also only build where the hero is and in a close range to it. Not instantly everywhere on the map where you have LoS. They are also ...
- Tue 30 Apr, 2013 3:19 am
- Forum: Balance Discussion
- Topic: Please please can we fix Cata bleed?
- Replies: 86
- Views: 33251
Re: Please please can we fix Cata bleed?
Lag you are exaggerating way too much here.
- Sat 27 Apr, 2013 4:48 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54798
Re: Imperial Guard Topic
I don't think you realize what you are asking here Shas'el Doran'ro ...
50% reduction is already pretty fucking high. Wth NO drawbacks to the smoke.
50% reduction is already pretty fucking high. Wth NO drawbacks to the smoke.
- Fri 26 Apr, 2013 10:30 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 343239
Re: Illustrator would like to contribute :)
Looks pretty fine to me.