Search found 156 matches

by Dalakh
Mon 01 Sep, 2014 10:25 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195371

Re: Patch 2.3.1 (Tentative balance changelog preview)

I was going around the codex and I noticed that sentinels give ONLY 150 xp on kill. For comparison a single tac model gives 230 xp and a GK rhino gives 350 xp, a single warp spider gives 150 xp... This doesn't seem right, maybe the info is bad but if it's right it should be changed.
by Dalakh
Sun 31 Aug, 2014 10:49 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 459146

Re: The Codex WIP

Well I thank you :D this Codex thingy is really handy.
by Dalakh
Sun 31 Aug, 2014 5:48 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 459146

Re: The Codex WIP

http://www.dawnofwar.info/index.php?pag ... rp_spiders

Their is a problem with the warp spiders' production and reinforcement costs I think.
by Dalakh
Sun 31 Aug, 2014 2:18 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195371

Re: Patch 2.3.1 (Tentative balance changelog preview)

Could we possibly rename Heretics to ' Cultists '. The reason I suggest this is because the term 'Heretic' is a too broad. Furthermore, it would be great if we could rename Kasrkin to Grenadiers . The reason for this is that Kasrkin generally stick close to Cadian regiments. The generalised name wi...
by Dalakh
Thu 28 Aug, 2014 6:44 pm
Forum: Balance Discussion
Topic: Sacred Standard in T2.
Replies: 23
Views: 8566

Re: Sacred Standard in T2.

Discreet wrote:
Nurland wrote:Fracku Jacketto

?

aka Flack Jacket
by Dalakh
Thu 28 Aug, 2014 3:10 pm
Forum: Balance Discussion
Topic: Sacred Standard in T2.
Replies: 23
Views: 8566

Re: Sacred Standard in T2.

Sorry, but ALOT of games do adaptive changes just like this. I'm not sure I can convience you to think otherwise. Hell, Lord General gets an AoE 30% damage reduction + immune to knockback/knockdown in T1. That's a global Fortune, why isnt' anyone shitting their pants about that? :twisted: Well here...
by Dalakh
Wed 27 Aug, 2014 12:08 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195371

Re: Patch 2.3.1 (Tentative balance changelog preview)

1. I can read a thing just once and remember it during a reasonable length of time thank you very much.

2. Even more reasons to put my opinion out as it's more likely to result in a correction of these changes.
by Dalakh
Tue 26 Aug, 2014 11:33 am
Forum: Strategy Discussion
Topic: how to play sm?
Replies: 17
Views: 8244

Re: how to play sm?

In t3, if you're against an eldar DO NOT get neither terminators or Land Raiders, is just sad how stupidly easy eldar can deal with termies or LRs, you'll probably will have to go dev spam or predators against eldar. Can you give exemples for termies because I really don't think they are that easy ...
by Dalakh
Tue 26 Aug, 2014 11:21 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195371

Re: Patch 2.3.1 (Tentative balance changelog preview)

This weapon was just fine. It's a heavy melee weapon on a support commander. You can also use guide on herself to buff the damage even further. Guided, It will do more damage than most of the aggressive commanders with their heavy melee weapons (FC PF, WB claw, ~8 DPS under the HT claws, etc). And ...
by Dalakh
Mon 25 Aug, 2014 10:33 am
Forum: Releases
Topic: Elite labbing build
Replies: 23
Views: 47088

Re: Elite labbing build

Actually with the current build the AI is not inactive anymore and produces units.
by Dalakh
Sun 24 Aug, 2014 5:15 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195371

Re: Patch 2.3.1 (Tentative balance changelog preview)

These changes sound really good in general I especially approve of these : * Mark Target damage amplifier reduced from 50% to 40% Sounds more reasonable, I like it. * Great Unclean One damage increased from 160 to 200 * Great Unclean One no deals splash damage with his regular melee hit * Avatar dam...
by Dalakh
Thu 31 Jul, 2014 5:11 pm
Forum: Community General Discussion
Topic: New to Elite
Replies: 20
Views: 10156

Re: New to Elite

The best games to study are generally those where you feel like you did well and still got stomped. Then it's a good idea to study your opponent's play to see where he outplayed you and took the advantage.
by Dalakh
Thu 31 Jul, 2014 5:09 pm
Forum: Modding
Topic: Dark Eldar as a new race? Suggestion thread
Replies: 161
Views: 79072

Re: Dark Eldar as a new race? Suggestion thread

Dark Eldar are not going to leech out the souls of deamons since they are doing it precisely to avoid having to deal with daemons (and slaanesh in particular).
by Dalakh
Wed 30 Jul, 2014 11:14 pm
Forum: Balance Discussion
Topic: IST, too much of one thing?
Replies: 60
Views: 22551

Re: IST, too much of one thing?

To be fair TCSM make any upgradedT1/T2 ranged squad look pathetic in comparison, they are more the exception than the rule as far as power armor units go.
by Dalakh
Tue 29 Jul, 2014 5:14 pm
Forum: Balance Discussion
Topic: Altering Sync Kills
Replies: 52
Views: 21713

Re: Altering Sync Kills

I'm all for reducing sync kills too, I can't remember how many time my wraithlord took a half an hour to gib one poor heretic when he could have splashed down the whole squad.
by Dalakh
Sat 26 Jul, 2014 7:10 pm
Forum: Strategy Discussion
Topic: orcz
Replies: 13
Views: 6386

Re: orcz

dabane wrote:And what kind of build is it? Slugga Zerg rush or something else?


Man if you take SC2 as a comparison point for DoW 2 you're gonna have trouble figuring it out.
by Dalakh
Sat 26 Jul, 2014 3:06 pm
Forum: Balance Discussion
Topic: Sniper Rework - WIP
Replies: 50
Views: 20514

Re: Sniper Rework - WIP

I don't know, these changes look like they will make Sniper and to a larger extent Ranger plays not particularly worthwhile. Scouts will have what, 180 damage spread over 13 seconds instead of the 170 over 12 they have now, which is alright. Their upfront damage is less which seems to be counter-in...
by Dalakh
Sat 26 Jul, 2014 3:01 pm
Forum: Community General Discussion
Topic: Favourite "Elite Schemes" and what next
Replies: 43
Views: 19767

Re: Favourite "Elite Schemes" and what next

I main eldar and I really like them but their background makes them look very homogeneous so I'm ok with the lack of "DLCs" for them. I'd really like to see the Emperor's Children tho, make it four for chaos :) .
by Dalakh
Fri 25 Jul, 2014 5:06 pm
Forum: Balance Discussion
Topic: Sniper Rework - WIP
Replies: 50
Views: 20514

Re: Sniper Rework - WIP

I really don't like these changes. First thing snipers squad are not able to oneshot level 1 guardmen (much better against ig right...) really ? It would not be a problem before because you didn't want to shoot at GM anyway but now that they are supposedly better against gm and nids... sure. Who car...
by Dalakh
Sat 19 Jul, 2014 5:56 pm
Forum: Strategy Discussion
Topic: How does one play the Space Elves (Eldar)?
Replies: 10
Views: 4959

Re: How does one play the Space Elves (Eldar)?

Are you seriously prosposing double shees as a valid build ?
by Dalakh
Fri 11 Jul, 2014 11:11 pm
Forum: Balance Discussion
Topic: Making artillery units reliable and safe
Replies: 31
Views: 17231

Re: Making artillery units reliable and safe

Actually I would support it too. Being able to halt fire on pdevs without having to mismantle would be great and would save the life of many ASM in the world, among other melee squads/commanders. :lol:
by Dalakh
Wed 09 Jul, 2014 12:37 am
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 435256

Re: DLC Replacers & Sterling's New Stuff

Waiting for Hive Fleet Ctuhlu ! :lol:
by Dalakh
Sun 06 Jul, 2014 1:47 pm
Forum: Community General Discussion
Topic: Beginners Tournament #4 Registration
Replies: 60
Views: 24619

Re: Beginners Tournament #4 Registration

In my mind CL always stood for chaos lord and LC for commissar lord (or lord commissar) but i agree this could be changed to settle both matters once and for all.
by Dalakh
Sun 06 Jul, 2014 11:41 am
Forum: Community General Discussion
Topic: Beginners Tournament #4 Registration
Replies: 60
Views: 24619

Re: Beginners Tournament #4 Registration

Dalakh

Steam Account

CL,WSE,Inq
by Dalakh
Sun 29 Jun, 2014 10:37 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 355806

Re: Illustrator would like to contribute :)

Your banner would work very well for a Deathwatch kill team I feel. ;)
by Dalakh
Fri 27 Jun, 2014 9:22 pm
Forum: Random Stuff
Topic: Daemons for everyone!
Replies: 21
Views: 9286

Re: Daemons for everyone!

Summoning deamon through psykers ok. But do you seriously see an eldar summoning any kind of deamon willingly to serve them ? don't think so, even dark eldars wouldn't do that.
by Dalakh
Fri 27 Jun, 2014 11:58 am
Forum: Strategy Discussion
Topic: Eldar in 3v3 help
Replies: 17
Views: 7643

Re: Eldar in 3v3 help

Rangers are best used to retake ground. Poke at your ennemy until he backs off enough or he attacks you and then you counter iniate on your strong position (shields shuri shees and all) and force him off.
by Dalakh
Wed 18 Jun, 2014 10:10 pm
Forum: Random Stuff
Topic: Needing a 1v1 buddy/partner/wife-thing
Replies: 19
Views: 7314

Re: Needing a 1v1 buddy/partner/wife-thing

Hey Swift, you know my level if you want some 1v1 just invite me on steam when I'm around.
by Dalakh
Sun 01 Jun, 2014 12:07 am
Forum: Community General Discussion
Topic: Purgation melee resistance
Replies: 9
Views: 4074

Re: Purgation melee resistance

Purgs have it because they can only really deal with 1 or 2 melee squads at the same at best. Often only 1. They have low hp so if they didn't have it any flanking melee would easily kill them. That was my first guess and it makes sense but I think they should lose the melee resist when they upgrad...

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