Search found 156 matches
- Mon 01 Sep, 2014 10:25 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195371
Re: Patch 2.3.1 (Tentative balance changelog preview)
I was going around the codex and I noticed that sentinels give ONLY 150 xp on kill. For comparison a single tac model gives 230 xp and a GK rhino gives 350 xp, a single warp spider gives 150 xp... This doesn't seem right, maybe the info is bad but if it's right it should be changed.
- Sun 31 Aug, 2014 10:49 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 459146
Re: The Codex WIP
Well I thank you this Codex thingy is really handy.
- Sun 31 Aug, 2014 5:48 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 459146
Re: The Codex WIP
http://www.dawnofwar.info/index.php?pag ... rp_spiders
Their is a problem with the warp spiders' production and reinforcement costs I think.
Their is a problem with the warp spiders' production and reinforcement costs I think.
- Sun 31 Aug, 2014 2:18 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195371
Re: Patch 2.3.1 (Tentative balance changelog preview)
Could we possibly rename Heretics to ' Cultists '. The reason I suggest this is because the term 'Heretic' is a too broad. Furthermore, it would be great if we could rename Kasrkin to Grenadiers . The reason for this is that Kasrkin generally stick close to Cadian regiments. The generalised name wi...
- Thu 28 Aug, 2014 6:44 pm
- Forum: Balance Discussion
- Topic: Sacred Standard in T2.
- Replies: 23
- Views: 8566
Re: Sacred Standard in T2.
Discreet wrote:Nurland wrote:Fracku Jacketto
?
aka Flack Jacket
- Thu 28 Aug, 2014 3:10 pm
- Forum: Balance Discussion
- Topic: Sacred Standard in T2.
- Replies: 23
- Views: 8566
Re: Sacred Standard in T2.
Sorry, but ALOT of games do adaptive changes just like this. I'm not sure I can convience you to think otherwise. Hell, Lord General gets an AoE 30% damage reduction + immune to knockback/knockdown in T1. That's a global Fortune, why isnt' anyone shitting their pants about that? :twisted: Well here...
- Wed 27 Aug, 2014 12:08 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195371
Re: Patch 2.3.1 (Tentative balance changelog preview)
1. I can read a thing just once and remember it during a reasonable length of time thank you very much.
2. Even more reasons to put my opinion out as it's more likely to result in a correction of these changes.
2. Even more reasons to put my opinion out as it's more likely to result in a correction of these changes.
- Tue 26 Aug, 2014 11:33 am
- Forum: Strategy Discussion
- Topic: how to play sm?
- Replies: 17
- Views: 8244
Re: how to play sm?
In t3, if you're against an eldar DO NOT get neither terminators or Land Raiders, is just sad how stupidly easy eldar can deal with termies or LRs, you'll probably will have to go dev spam or predators against eldar. Can you give exemples for termies because I really don't think they are that easy ...
- Tue 26 Aug, 2014 11:21 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195371
Re: Patch 2.3.1 (Tentative balance changelog preview)
This weapon was just fine. It's a heavy melee weapon on a support commander. You can also use guide on herself to buff the damage even further. Guided, It will do more damage than most of the aggressive commanders with their heavy melee weapons (FC PF, WB claw, ~8 DPS under the HT claws, etc). And ...
- Mon 25 Aug, 2014 10:33 am
- Forum: Releases
- Topic: Elite labbing build
- Replies: 23
- Views: 47088
Re: Elite labbing build
Actually with the current build the AI is not inactive anymore and produces units.
- Sun 24 Aug, 2014 5:15 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195371
Re: Patch 2.3.1 (Tentative balance changelog preview)
These changes sound really good in general I especially approve of these : * Mark Target damage amplifier reduced from 50% to 40% Sounds more reasonable, I like it. * Great Unclean One damage increased from 160 to 200 * Great Unclean One no deals splash damage with his regular melee hit * Avatar dam...
- Thu 31 Jul, 2014 5:11 pm
- Forum: Community General Discussion
- Topic: New to Elite
- Replies: 20
- Views: 10156
Re: New to Elite
The best games to study are generally those where you feel like you did well and still got stomped. Then it's a good idea to study your opponent's play to see where he outplayed you and took the advantage.
- Thu 31 Jul, 2014 5:09 pm
- Forum: Modding
- Topic: Dark Eldar as a new race? Suggestion thread
- Replies: 161
- Views: 79072
Re: Dark Eldar as a new race? Suggestion thread
Dark Eldar are not going to leech out the souls of deamons since they are doing it precisely to avoid having to deal with daemons (and slaanesh in particular).
- Wed 30 Jul, 2014 11:14 pm
- Forum: Balance Discussion
- Topic: IST, too much of one thing?
- Replies: 60
- Views: 22551
Re: IST, too much of one thing?
To be fair TCSM make any upgradedT1/T2 ranged squad look pathetic in comparison, they are more the exception than the rule as far as power armor units go.
- Tue 29 Jul, 2014 5:14 pm
- Forum: Balance Discussion
- Topic: Altering Sync Kills
- Replies: 52
- Views: 21713
Re: Altering Sync Kills
I'm all for reducing sync kills too, I can't remember how many time my wraithlord took a half an hour to gib one poor heretic when he could have splashed down the whole squad.
- Sat 26 Jul, 2014 7:10 pm
- Forum: Strategy Discussion
- Topic: orcz
- Replies: 13
- Views: 6386
Re: orcz
dabane wrote:And what kind of build is it? Slugga Zerg rush or something else?
Man if you take SC2 as a comparison point for DoW 2 you're gonna have trouble figuring it out.
- Sat 26 Jul, 2014 3:06 pm
- Forum: Balance Discussion
- Topic: Sniper Rework - WIP
- Replies: 50
- Views: 20514
Re: Sniper Rework - WIP
I don't know, these changes look like they will make Sniper and to a larger extent Ranger plays not particularly worthwhile. Scouts will have what, 180 damage spread over 13 seconds instead of the 170 over 12 they have now, which is alright. Their upfront damage is less which seems to be counter-in...
- Sat 26 Jul, 2014 3:01 pm
- Forum: Community General Discussion
- Topic: Favourite "Elite Schemes" and what next
- Replies: 43
- Views: 19767
Re: Favourite "Elite Schemes" and what next
I main eldar and I really like them but their background makes them look very homogeneous so I'm ok with the lack of "DLCs" for them. I'd really like to see the Emperor's Children tho, make it four for chaos .
- Fri 25 Jul, 2014 5:06 pm
- Forum: Balance Discussion
- Topic: Sniper Rework - WIP
- Replies: 50
- Views: 20514
Re: Sniper Rework - WIP
I really don't like these changes. First thing snipers squad are not able to oneshot level 1 guardmen (much better against ig right...) really ? It would not be a problem before because you didn't want to shoot at GM anyway but now that they are supposedly better against gm and nids... sure. Who car...
- Sat 19 Jul, 2014 5:56 pm
- Forum: Strategy Discussion
- Topic: How does one play the Space Elves (Eldar)?
- Replies: 10
- Views: 4959
Re: How does one play the Space Elves (Eldar)?
Are you seriously prosposing double shees as a valid build ?
- Wed 16 Jul, 2014 12:06 am
- Forum: Random Stuff
- Topic: Warhammer 40,000: Carnage Official Trailer - Available on iO
- Replies: 2
- Views: 1931
Re: Warhammer 40,000: Carnage Official Trailer - Available o
Ultrasmurfs yay... no.
- Fri 11 Jul, 2014 11:11 pm
- Forum: Balance Discussion
- Topic: Making artillery units reliable and safe
- Replies: 31
- Views: 17231
Re: Making artillery units reliable and safe
Actually I would support it too. Being able to halt fire on pdevs without having to mismantle would be great and would save the life of many ASM in the world, among other melee squads/commanders.
- Wed 09 Jul, 2014 12:37 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435256
Re: DLC Replacers & Sterling's New Stuff
Waiting for Hive Fleet Ctuhlu !
- Sun 06 Jul, 2014 1:47 pm
- Forum: Community General Discussion
- Topic: Beginners Tournament #4 Registration
- Replies: 60
- Views: 24619
Re: Beginners Tournament #4 Registration
In my mind CL always stood for chaos lord and LC for commissar lord (or lord commissar) but i agree this could be changed to settle both matters once and for all.
- Sun 06 Jul, 2014 11:41 am
- Forum: Community General Discussion
- Topic: Beginners Tournament #4 Registration
- Replies: 60
- Views: 24619
- Sun 29 Jun, 2014 10:37 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 355806
Re: Illustrator would like to contribute :)
Your banner would work very well for a Deathwatch kill team I feel.
- Fri 27 Jun, 2014 9:22 pm
- Forum: Random Stuff
- Topic: Daemons for everyone!
- Replies: 21
- Views: 9286
Re: Daemons for everyone!
Summoning deamon through psykers ok. But do you seriously see an eldar summoning any kind of deamon willingly to serve them ? don't think so, even dark eldars wouldn't do that.
- Fri 27 Jun, 2014 11:58 am
- Forum: Strategy Discussion
- Topic: Eldar in 3v3 help
- Replies: 17
- Views: 7643
Re: Eldar in 3v3 help
Rangers are best used to retake ground. Poke at your ennemy until he backs off enough or he attacks you and then you counter iniate on your strong position (shields shuri shees and all) and force him off.
- Wed 18 Jun, 2014 10:10 pm
- Forum: Random Stuff
- Topic: Needing a 1v1 buddy/partner/wife-thing
- Replies: 19
- Views: 7314
Re: Needing a 1v1 buddy/partner/wife-thing
Hey Swift, you know my level if you want some 1v1 just invite me on steam when I'm around.
- Sun 01 Jun, 2014 12:07 am
- Forum: Community General Discussion
- Topic: Purgation melee resistance
- Replies: 9
- Views: 4074
Re: Purgation melee resistance
Purgs have it because they can only really deal with 1 or 2 melee squads at the same at best. Often only 1. They have low hp so if they didn't have it any flanking melee would easily kill them. That was my first guess and it makes sense but I think they should lose the melee resist when they upgrad...