Search found 712 matches

by Crewfinity
Mon 13 Feb, 2017 11:40 pm
Forum: Balance Discussion
Topic: Tyranid AV and other issues
Replies: 79
Views: 32488

Re: Tyranid AV and other issues

giving Genestealers temporary knockback resistance with Adrenal Rush ability is fucking stupid their not an av unit their are melee superiority unit no other unit unless Lightning Claws Terminator or full upgrade on nobz or melee dread can go toe to toe with them so giving them knockback resistance...
by Crewfinity
Mon 13 Feb, 2017 11:16 pm
Forum: Balance Discussion
Topic: Tyranid AV and other issues
Replies: 79
Views: 32488

Re: Tyranid AV and other issues

1. Tyranids need some way to diversify their game play by opening up new build options. 2. Tyranids need a ranged anti-vehicle snare in T2. 3. Genestealers need to hold their own in close combat better. 3. Genestealers are supposed to be a melee superiority unit but they fail at this role because t...
by Crewfinity
Mon 13 Feb, 2017 10:59 pm
Forum: Balance Discussion
Topic: Tyranid AV and other issues
Replies: 79
Views: 32488

Re: Tyranid AV and other issues

your oppent would have to be stupid to send a lone dread to fight your whole Amy unless he Sorcerer 8-) and like I say genestealers don't do much to melee dread and you should never send AG warriors near dread cos Synapse Backlash so only your venom brood can do much to them now you have 42 pop cap...
by Crewfinity
Mon 13 Feb, 2017 9:19 pm
Forum: Balance Discussion
Topic: Tyranid AV and other issues
Replies: 79
Views: 32488

Re: Tyranid AV and other issues

great so many thing I got to answer I start with atlas boss wrote: 1.buff toxic miasma why 100 20 just why is does good damage and debuff already their no need to lessen the cost 2. Toxic Cysts hp regen increased why this only cost 100 20 power is already good as it is 3 stalk global why only 50 re...
by Crewfinity
Mon 13 Feb, 2017 8:39 pm
Forum: Balance Discussion
Topic: Tyranid AV and other issues
Replies: 79
Views: 32488

Re: Tyranid AV and other issues

venom brood are the only unit that can damage melee dread genestealers barely damage them with Melee Resistance Aura and sending in Adrenal Glands Warrior to fight dread hope you like Synapse Backlash and like I say all then he has to do is tie up the venom brood then what read the context :P you c...
by Crewfinity
Mon 13 Feb, 2017 6:43 pm
Forum: Balance Discussion
Topic: Tyranid AV and other issues
Replies: 79
Views: 32488

Re: Tyranid AV and other issues

everybody seems to be complaining that all the heavy melee that nids have is useless... I'd just like to say that i've been doing some dirty things with Genestealer flanks :) when you have venom brood with the main army screening them out, sure you cant catch a vehicle with your infantry. but if you...
by Crewfinity
Fri 03 Feb, 2017 11:46 pm
Forum: Tournaments
Topic: Monthly Team Tournament 7 @ February 5th Sunday
Replies: 37
Views: 23447

Re: Monthly Team Tournament 7 @ February 5th Sunday

Team Tryhard

Crewfinity - Warboss, Knob, Mek

Adila - Fc, Wl, Mek
by Crewfinity
Fri 27 Jan, 2017 10:01 pm
Forum: Tournaments
Topic: Monthly Team Tournament 6 @ January 28th Saturday - Prize
Replies: 36
Views: 21364

Re: Monthly Team Tournament 6 @ January 28th Saturday

I can play :)
Crewfinity
warboss, knob, mek
by Crewfinity
Tue 24 Jan, 2017 8:01 pm
Forum: Balance Discussion
Topic: A small improvement suggestion for next patch
Replies: 16
Views: 6864

Re: A small improvement suggestion for next patch

Third and lastly, I'm not really seeing a massive need for some RNG rework. I don't know what you proposed exactly, but as far as heroes and special attacks go, I can only think off the top of my head three heroes that struggle from the issue of an unpredictable special attack. Perhaps you can enli...
by Crewfinity
Tue 24 Jan, 2017 2:53 am
Forum: Balance Discussion
Topic: A small improvement suggestion for next patch
Replies: 16
Views: 6864

Re: A small improvement suggestion for next patch

dont really think it needs changing :)
look upon the majesty that is the warboss special, and cower!!!

@14:00

https://www.dawnofwar.info/esl/match/26555580
by Crewfinity
Mon 26 Dec, 2016 12:45 pm
Forum: Balance Discussion
Topic: Gk inquis ST
Replies: 44
Views: 19798

Re: Gk inquis ST

But what I do not understand is why the sergeant and acolyte at GK OM ST received malee skill equivalent heroes 70! ? They ninja or something? For example DA Exarch have 50! Whats the reason of THIS? Without a melee special attack on the leader models of the IST, melee skill becomes a purely defens...
by Crewfinity
Thu 22 Dec, 2016 11:35 pm
Forum: Balance Discussion
Topic: Farseer's weapon Suggestion
Replies: 24
Views: 11412

Re: Farseer's weapon Suggestion

U mean the Champions Robe which costs 120/30... No it hasnt. And ofc fs with its low hp isnt able to stay on toe to toe with walkers.. But the SS should give the fs more survibility so she can do at least some dmg Farseer can already be kitted out as a beatstick, she doesn't need any buffs here. Le...
by Crewfinity
Mon 19 Dec, 2016 3:29 pm
Forum: Community General Discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 48144

Re: 2.6 Bugs & Issues Thread

dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time. That has been around for as long as I remember :/ me too but I realized i had never reported it... weird that its only for that setup team, never saw devs or havocs do that. nothing feels cheesier tha...
by Crewfinity
Mon 19 Dec, 2016 12:55 am
Forum: Community General Discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 48144

Re: 2.6 Bugs & Issues Thread

dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
https://www.dawnofwar.info/esl/match/25791776

that match, about a third of the way through is an example.
by Crewfinity
Fri 16 Dec, 2016 7:37 am
Forum: Balance Discussion
Topic: Gk inquis ST
Replies: 44
Views: 19798

Re: Gk inquis ST

lot to unpack there, but i would first recommend reading the change log. They cost 230 req, yet do as much damage as shoota boyz and move as fast as guardians who both cost 270. With sergeant they also become kiting machines with 6 movement speed, which is faster even than Eldar for some retarded re...
by Crewfinity
Wed 14 Dec, 2016 12:41 pm
Forum: Strategy Discussion
Topic: Looking for Ork advice
Replies: 14
Views: 8546

Re: Looking for Ork advice

I have troubles dealing with barbed strangler on tyranids. Any advice? Most people do, they're quite potent against orks. Avoid blobbing your shootas as hard as you can, amd keep all your units moving so they only get hit by the edge of the AOE. Use big shootas to suppress them and then try to move...
by Crewfinity
Fri 18 Nov, 2016 9:24 pm
Forum: Strategy Discussion
Topic: Painboy questions.
Replies: 7
Views: 4571

Re: Painboy questions.

Does it ever make sense to wait until T2 to get him and upgrade him right away or have you missed some kind of ideal timing window by not getting him in T1. Also, in T1, would you he be the first T1.5 purchase or after lootas/stormz? I guess he could be the first if you are just going to use him on...
by Crewfinity
Fri 18 Nov, 2016 6:22 pm
Forum: Strategy Discussion
Topic: Stuff people Just assume everyone knows
Replies: 34
Views: 17793

Re: Stuff people Just assume everyone knows

Thats a very important information. I have been playing DoWII since it's initial launch* and I didn't know that was thing. There should be some kind of in-game description for that. *Horrible memories of Windows Live haunt me until today, more like Windows Leave, am I right? this codex entry explai...
by Crewfinity
Fri 18 Nov, 2016 6:20 pm
Forum: Strategy Discussion
Topic: Painboy questions.
Replies: 7
Views: 4571

Re: Painboy questions.

is painboy worth his cost, If you use him well he is :) 350 req is a sizeable investment in T1, but as a subcommander he doesn't bleed at all, and he can help control your bleed a lot with his heals and support. when do you get him, Like Torpid mentioned, he is great in the Ork and Nid matchups. In...
by Crewfinity
Tue 08 Nov, 2016 2:35 pm
Forum: Balance Discussion
Topic: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
Replies: 9
Views: 4543

Re: Mekboy Big Shoota and Stikkbomma Melee Skill Balance

Imo the melee skill on stikks is a nice attribute that helps them stay internally competitive with the weird boy (since they fIll very similar roles (ranged artillery with some melee support). It's not like they do a ton of melee damage either, they just have a high knock back special. If people thi...
by Crewfinity
Mon 07 Nov, 2016 8:29 pm
Forum: Balance Discussion
Topic: Give PM and CPM HI Armour?
Replies: 23
Views: 10795

Re: Give PM and CPM HI Armour?

CPMs, for whatever reason, were intended to be anti-melee tech, however their current health pool and regen makes them tanks that will get the focus of the entire army of your opponent and still get in melee range. It's pretty obvious they need a massive HP decrease so that they are only purchased ...
by Crewfinity
Mon 07 Nov, 2016 4:33 pm
Forum: Balance Discussion
Topic: Give PM and CPM HI Armour?
Replies: 23
Views: 10795

Re: Give PM and CPM HI Armour?

Change Proposal: Plague Marines - Upkeep increased from 10.2 to 12.75. Plague bolter damage per hit reduced from 18 to 12. (retail was 9 for reference). Does this mean that the PM's DOT will be decreased as well? That's a much bigger problem than the actual damage on hit in my opinion, and I'd rath...
by Crewfinity
Mon 07 Nov, 2016 4:31 pm
Forum: Balance Discussion
Topic: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
Replies: 9
Views: 4543

Re: Mekboy Big Shoota and Stikkbomma Melee Skill Balance

i would rather see a big shoota req increase than a power increase. maybe making it 120/20 instead of 100/25...
It's very powerful for the cost, but increasing the power will really hurt his timings in my opinion.
by Crewfinity
Mon 07 Nov, 2016 4:28 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 117971

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

The Truck if it had increased dps to that level would become OP imo. The vehicle is supposed to help keep the high damage dealing potential of the orks race high because it falls off really quickly when models die. It doing decent damage itself would make not only its cost skyrocket which would act...
by Crewfinity
Sat 05 Nov, 2016 4:11 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 117971

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

What Noobus said. Nah, I'm not insinuating git gud or anything. I can really only talk numbers and feedback on this. The damage modifiers was not something I actually factored in on my initial discussion and you're right on that part. From range 24 and below, it gets a 1.1x and 1.25x modifier, brin...
by Crewfinity
Wed 02 Nov, 2016 9:34 pm
Forum: Balance Discussion
Topic: Why does the falcon still have AV out of the gate?
Replies: 63
Views: 23406

Re: Why does the falcon still have AV out of the gate?

Oh I meant in 2.5, I haven't had a chance to play against eldar in 2.6 yet and see how those changes panned out
by Crewfinity
Wed 02 Nov, 2016 9:15 pm
Forum: Balance Discussion
Topic: Why does the falcon still have AV out of the gate?
Replies: 63
Views: 23406

Re: Why does the falcon still have AV out of the gate?

Let's stop arguing semantics and all just agree that dire avengers are overpowered at the moment ;)
by Crewfinity
Wed 02 Nov, 2016 8:39 pm
Forum: Balance Discussion
Topic: Why does the falcon still have AV out of the gate?
Replies: 63
Views: 23406

Re: Why does the falcon still have AV out of the gate?

^^yeah that's was Oddnerd's original request, not his. That said I don't think the falcon will need any further changes now that it's base speed is being decreased. Now that it's going to be slower, it's worse at chasing and cheesing out vehicle kills, and not as annoyingly hard to catch. I hate the...
by Crewfinity
Wed 02 Nov, 2016 3:31 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 117971

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Is this the build where the action now is? Should I install and play or wait for official release? It's compatible with 2.5 so you can have both installed and play whichever one you prefer. I highly recommend you download it, try it out, and leave some feedback. Once the official 2.6 comes out you ...
by Crewfinity
Tue 01 Nov, 2016 4:53 am
Forum: Community General Discussion
Topic: Miscellaneous Game Stats Thread
Replies: 19
Views: 26301

Re: Miscellaneous Game Stats Thread

bump.

can somebody sticky this?

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