Search found 712 matches
- Mon 13 Feb, 2017 11:40 pm
- Forum: Balance Discussion
- Topic: Tyranid AV and other issues
- Replies: 79
- Views: 32488
Re: Tyranid AV and other issues
giving Genestealers temporary knockback resistance with Adrenal Rush ability is fucking stupid their not an av unit their are melee superiority unit no other unit unless Lightning Claws Terminator or full upgrade on nobz or melee dread can go toe to toe with them so giving them knockback resistance...
- Mon 13 Feb, 2017 11:16 pm
- Forum: Balance Discussion
- Topic: Tyranid AV and other issues
- Replies: 79
- Views: 32488
Re: Tyranid AV and other issues
1. Tyranids need some way to diversify their game play by opening up new build options. 2. Tyranids need a ranged anti-vehicle snare in T2. 3. Genestealers need to hold their own in close combat better. 3. Genestealers are supposed to be a melee superiority unit but they fail at this role because t...
- Mon 13 Feb, 2017 10:59 pm
- Forum: Balance Discussion
- Topic: Tyranid AV and other issues
- Replies: 79
- Views: 32488
Re: Tyranid AV and other issues
your oppent would have to be stupid to send a lone dread to fight your whole Amy unless he Sorcerer 8-) and like I say genestealers don't do much to melee dread and you should never send AG warriors near dread cos Synapse Backlash so only your venom brood can do much to them now you have 42 pop cap...
- Mon 13 Feb, 2017 9:19 pm
- Forum: Balance Discussion
- Topic: Tyranid AV and other issues
- Replies: 79
- Views: 32488
Re: Tyranid AV and other issues
great so many thing I got to answer I start with atlas boss wrote: 1.buff toxic miasma why 100 20 just why is does good damage and debuff already their no need to lessen the cost 2. Toxic Cysts hp regen increased why this only cost 100 20 power is already good as it is 3 stalk global why only 50 re...
- Mon 13 Feb, 2017 8:39 pm
- Forum: Balance Discussion
- Topic: Tyranid AV and other issues
- Replies: 79
- Views: 32488
Re: Tyranid AV and other issues
venom brood are the only unit that can damage melee dread genestealers barely damage them with Melee Resistance Aura and sending in Adrenal Glands Warrior to fight dread hope you like Synapse Backlash and like I say all then he has to do is tie up the venom brood then what read the context :P you c...
- Mon 13 Feb, 2017 6:43 pm
- Forum: Balance Discussion
- Topic: Tyranid AV and other issues
- Replies: 79
- Views: 32488
Re: Tyranid AV and other issues
everybody seems to be complaining that all the heavy melee that nids have is useless... I'd just like to say that i've been doing some dirty things with Genestealer flanks :) when you have venom brood with the main army screening them out, sure you cant catch a vehicle with your infantry. but if you...
- Fri 03 Feb, 2017 11:46 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 7 @ February 5th Sunday
- Replies: 37
- Views: 23447
Re: Monthly Team Tournament 7 @ February 5th Sunday
Team Tryhard
Crewfinity - Warboss, Knob, Mek
Adila - Fc, Wl, Mek
Crewfinity - Warboss, Knob, Mek
Adila - Fc, Wl, Mek
- Fri 27 Jan, 2017 10:01 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 6 @ January 28th Saturday - Prize
- Replies: 36
- Views: 21364
Re: Monthly Team Tournament 6 @ January 28th Saturday
I can play
Crewfinity
warboss, knob, mek
Crewfinity
warboss, knob, mek
- Tue 24 Jan, 2017 8:01 pm
- Forum: Balance Discussion
- Topic: A small improvement suggestion for next patch
- Replies: 16
- Views: 6864
Re: A small improvement suggestion for next patch
Third and lastly, I'm not really seeing a massive need for some RNG rework. I don't know what you proposed exactly, but as far as heroes and special attacks go, I can only think off the top of my head three heroes that struggle from the issue of an unpredictable special attack. Perhaps you can enli...
- Tue 24 Jan, 2017 2:53 am
- Forum: Balance Discussion
- Topic: A small improvement suggestion for next patch
- Replies: 16
- Views: 6864
Re: A small improvement suggestion for next patch
dont really think it needs changing
look upon the majesty that is the warboss special, and cower!!!
@14:00
https://www.dawnofwar.info/esl/match/26555580
look upon the majesty that is the warboss special, and cower!!!
@14:00
https://www.dawnofwar.info/esl/match/26555580
- Mon 26 Dec, 2016 12:45 pm
- Forum: Balance Discussion
- Topic: Gk inquis ST
- Replies: 44
- Views: 19798
Re: Gk inquis ST
But what I do not understand is why the sergeant and acolyte at GK OM ST received malee skill equivalent heroes 70! ? They ninja or something? For example DA Exarch have 50! Whats the reason of THIS? Without a melee special attack on the leader models of the IST, melee skill becomes a purely defens...
- Thu 22 Dec, 2016 11:35 pm
- Forum: Balance Discussion
- Topic: Farseer's weapon Suggestion
- Replies: 24
- Views: 11412
Re: Farseer's weapon Suggestion
U mean the Champions Robe which costs 120/30... No it hasnt. And ofc fs with its low hp isnt able to stay on toe to toe with walkers.. But the SS should give the fs more survibility so she can do at least some dmg Farseer can already be kitted out as a beatstick, she doesn't need any buffs here. Le...
- Mon 19 Dec, 2016 3:29 pm
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48144
Re: 2.6 Bugs & Issues Thread
dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time. That has been around for as long as I remember :/ me too but I realized i had never reported it... weird that its only for that setup team, never saw devs or havocs do that. nothing feels cheesier tha...
- Mon 19 Dec, 2016 12:55 am
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48144
Re: 2.6 Bugs & Issues Thread
dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
https://www.dawnofwar.info/esl/match/25791776
that match, about a third of the way through is an example.
https://www.dawnofwar.info/esl/match/25791776
that match, about a third of the way through is an example.
- Fri 16 Dec, 2016 7:37 am
- Forum: Balance Discussion
- Topic: Gk inquis ST
- Replies: 44
- Views: 19798
Re: Gk inquis ST
lot to unpack there, but i would first recommend reading the change log. They cost 230 req, yet do as much damage as shoota boyz and move as fast as guardians who both cost 270. With sergeant they also become kiting machines with 6 movement speed, which is faster even than Eldar for some retarded re...
- Wed 14 Dec, 2016 12:41 pm
- Forum: Strategy Discussion
- Topic: Looking for Ork advice
- Replies: 14
- Views: 8546
Re: Looking for Ork advice
I have troubles dealing with barbed strangler on tyranids. Any advice? Most people do, they're quite potent against orks. Avoid blobbing your shootas as hard as you can, amd keep all your units moving so they only get hit by the edge of the AOE. Use big shootas to suppress them and then try to move...
- Fri 18 Nov, 2016 9:24 pm
- Forum: Strategy Discussion
- Topic: Painboy questions.
- Replies: 7
- Views: 4571
Re: Painboy questions.
Does it ever make sense to wait until T2 to get him and upgrade him right away or have you missed some kind of ideal timing window by not getting him in T1. Also, in T1, would you he be the first T1.5 purchase or after lootas/stormz? I guess he could be the first if you are just going to use him on...
- Fri 18 Nov, 2016 6:22 pm
- Forum: Strategy Discussion
- Topic: Stuff people Just assume everyone knows
- Replies: 34
- Views: 17793
Re: Stuff people Just assume everyone knows
Thats a very important information. I have been playing DoWII since it's initial launch* and I didn't know that was thing. There should be some kind of in-game description for that. *Horrible memories of Windows Live haunt me until today, more like Windows Leave, am I right? this codex entry explai...
- Fri 18 Nov, 2016 6:20 pm
- Forum: Strategy Discussion
- Topic: Painboy questions.
- Replies: 7
- Views: 4571
Re: Painboy questions.
is painboy worth his cost, If you use him well he is :) 350 req is a sizeable investment in T1, but as a subcommander he doesn't bleed at all, and he can help control your bleed a lot with his heals and support. when do you get him, Like Torpid mentioned, he is great in the Ork and Nid matchups. In...
- Tue 08 Nov, 2016 2:35 pm
- Forum: Balance Discussion
- Topic: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
- Replies: 9
- Views: 4543
Re: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
Imo the melee skill on stikks is a nice attribute that helps them stay internally competitive with the weird boy (since they fIll very similar roles (ranged artillery with some melee support). It's not like they do a ton of melee damage either, they just have a high knock back special. If people thi...
- Mon 07 Nov, 2016 8:29 pm
- Forum: Balance Discussion
- Topic: Give PM and CPM HI Armour?
- Replies: 23
- Views: 10795
Re: Give PM and CPM HI Armour?
CPMs, for whatever reason, were intended to be anti-melee tech, however their current health pool and regen makes them tanks that will get the focus of the entire army of your opponent and still get in melee range. It's pretty obvious they need a massive HP decrease so that they are only purchased ...
- Mon 07 Nov, 2016 4:33 pm
- Forum: Balance Discussion
- Topic: Give PM and CPM HI Armour?
- Replies: 23
- Views: 10795
Re: Give PM and CPM HI Armour?
Change Proposal: Plague Marines - Upkeep increased from 10.2 to 12.75. Plague bolter damage per hit reduced from 18 to 12. (retail was 9 for reference). Does this mean that the PM's DOT will be decreased as well? That's a much bigger problem than the actual damage on hit in my opinion, and I'd rath...
- Mon 07 Nov, 2016 4:31 pm
- Forum: Balance Discussion
- Topic: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
- Replies: 9
- Views: 4543
Re: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
i would rather see a big shoota req increase than a power increase. maybe making it 120/20 instead of 100/25...
It's very powerful for the cost, but increasing the power will really hurt his timings in my opinion.
It's very powerful for the cost, but increasing the power will really hurt his timings in my opinion.
- Mon 07 Nov, 2016 4:28 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 117971
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
The Truck if it had increased dps to that level would become OP imo. The vehicle is supposed to help keep the high damage dealing potential of the orks race high because it falls off really quickly when models die. It doing decent damage itself would make not only its cost skyrocket which would act...
- Sat 05 Nov, 2016 4:11 am
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 117971
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
What Noobus said. Nah, I'm not insinuating git gud or anything. I can really only talk numbers and feedback on this. The damage modifiers was not something I actually factored in on my initial discussion and you're right on that part. From range 24 and below, it gets a 1.1x and 1.25x modifier, brin...
- Wed 02 Nov, 2016 9:34 pm
- Forum: Balance Discussion
- Topic: Why does the falcon still have AV out of the gate?
- Replies: 63
- Views: 23406
Re: Why does the falcon still have AV out of the gate?
Oh I meant in 2.5, I haven't had a chance to play against eldar in 2.6 yet and see how those changes panned out
- Wed 02 Nov, 2016 9:15 pm
- Forum: Balance Discussion
- Topic: Why does the falcon still have AV out of the gate?
- Replies: 63
- Views: 23406
Re: Why does the falcon still have AV out of the gate?
Let's stop arguing semantics and all just agree that dire avengers are overpowered at the moment
- Wed 02 Nov, 2016 8:39 pm
- Forum: Balance Discussion
- Topic: Why does the falcon still have AV out of the gate?
- Replies: 63
- Views: 23406
Re: Why does the falcon still have AV out of the gate?
^^yeah that's was Oddnerd's original request, not his. That said I don't think the falcon will need any further changes now that it's base speed is being decreased. Now that it's going to be slower, it's worse at chasing and cheesing out vehicle kills, and not as annoyingly hard to catch. I hate the...
- Wed 02 Nov, 2016 3:31 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 117971
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Is this the build where the action now is? Should I install and play or wait for official release? It's compatible with 2.5 so you can have both installed and play whichever one you prefer. I highly recommend you download it, try it out, and leave some feedback. Once the official 2.6 comes out you ...
- Tue 01 Nov, 2016 4:53 am
- Forum: Community General Discussion
- Topic: Miscellaneous Game Stats Thread
- Replies: 19
- Views: 26301
Re: Miscellaneous Game Stats Thread
bump.
can somebody sticky this?
can somebody sticky this?