Search found 1185 matches

by Wise Windu
Sun 27 Mar, 2016 1:57 pm
Forum: Community General Discussion
Topic: Installing Mod first time problems
Replies: 3
Views: 1558

Re: Installing Mod first time problems

Do you mean the shortcut the installer creates for you doesn't start the mod? Did you direct the installer to the correct installation folder?
by Wise Windu
Sun 27 Mar, 2016 1:55 pm
Forum: Modding
Topic: Modding Quick Questions
Replies: 15
Views: 8135

Re: Modding Quick Questions

@ wise. Not what i mean. As you know when you go into the UCS file to type a tooltip it default to the next number. Mine defaults to a number that that's in the 120000's and i want it to stop. Sadly it won't and it makes me angry. I'm not actually sure what you mean. The tooltip file doesn't force ...
by Wise Windu
Sun 27 Mar, 2016 1:53 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49292

Re: Elite Mod 2.5.1

It was just some stuff we didn't have time to test before 2.5 was released.
by Wise Windu
Sun 27 Mar, 2016 2:01 am
Forum: Random Stuff
Topic: Last Stand: Forgotten Emerald
Replies: 8
Views: 7990

Re: Last Stand: Forgotten Emerald

Yo. I made a version of the fx for the Necron Green Warpfire Wall ability that doesn't look like he's summoning a bunch of sheets of paper from underground. Here if you'd like to use it: https://drive.google.com/file/d/0B6Ktn5y2iGYXQ25RNnVqcDFLakU/view?usp=sharing Just put it in the 'Data\art\fx\fx_...
by Wise Windu
Sun 27 Mar, 2016 12:55 am
Forum: Modding
Topic: Modding Quick Questions
Replies: 15
Views: 8135

Re: Modding Quick Questions

Not sure about the VP thing. Might be possible through SCAR, but not sure. There are SCAR functions like "Player_GetNumVictoryPoints", "Setup_GetVictoryPointTickerOption", and "World_GetNumVictoryPoints" but not sure what they actually do or what you could make them do....
by Wise Windu
Fri 25 Mar, 2016 7:29 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 67269

Re: IG imbalances

_4ut_ wrote:And finally, I'll tell something. He did not even 4 dmg as in the wiki written. Only 3,5 lol.
Image
Applause.

The sergeant's sword is ig_guardsmen_leader_sword, not the ig_sergeant_sword you're looking at there.

Applause.
by Wise Windu
Fri 25 Mar, 2016 2:53 pm
Forum: Random Stuff
Topic: DoW2 Elite meme thread
Replies: 232
Views: 203328

Re: DoW2 Elite meme thread

RIP
by Wise Windu
Fri 25 Mar, 2016 2:52 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 67269

Re: IG imbalances

Guardsmen reinforce cost is 18 for tow now (And we do not forget that this option does not always work correctly, as already discussed above.) When does it not work correctly? Do you have any replays showing that? I've never heard of that bug. And if we're talking about balance units. Can someone t...
by Wise Windu
Fri 25 Mar, 2016 2:13 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 67269

Re: IG imbalances

Guardsmen reinforce cost is 18 for tow now (And we do not forget that this option does not always work correctly, as already discussed above.) When does it not work correctly? Do you have any replays showing that? I've never heard of that bug. And if we're talking about balance units. Can someone t...
by Wise Windu
Thu 24 Mar, 2016 7:56 pm
Forum: Community General Discussion
Topic: Hello, I'm a new caster!
Replies: 3
Views: 2356

Re: Hello, I'm a new caster!

Cool, nice to see you guys casting DoW2 :)

If you're ever in need of replays, you can find a bunch on the site's ladder page here: https://www.dawnofwar.info/esl/index.php

Just click on a name and check the match log, or just go by the general match log from the main ladder page.
by Wise Windu
Thu 24 Mar, 2016 2:10 am
Forum: Releases
Topic: Swift's bag of W.I.P map delights
Replies: 82
Views: 38249

Re: Swift's bag of W.I.P map delights

yep
by Wise Windu
Wed 23 Mar, 2016 2:50 pm
Forum: Strategy Discussion
Topic: How do I keep the advantage?
Replies: 9
Views: 5214

Re: How do I keep the advantage?

You say your opponent always gets to T2 before you. Do you attempt to bash power, and do you generally use a heavy T1? If you do go heavy T1, it is very important to capitalize on it not only through VPs and map control, but also preventing your opponent from having a power advantage due to their li...
by Wise Windu
Tue 22 Mar, 2016 2:28 pm
Forum: Modding
Topic: Army painter crashes
Replies: 12
Views: 6598

Re: Army painter crashes

You'd have to ask Myrdal (hakon) about that. Not exactly sure what changes he made to it.
by Wise Windu
Tue 22 Mar, 2016 2:26 pm
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 39502

Re: Tics need to give less xp

Well heretic damage had gone down but not their health. So a player can still be aggressive with them you just won't get as much as a reward if successful. You keep saying that but I'm almst sure I read on the 2.5.0 release notes that their health was lowered too. Although it's so fucking hard too ...
by Wise Windu
Tue 22 Mar, 2016 1:54 pm
Forum: Technical Issues
Topic: Crash on startup. No foreseeable reason why?
Replies: 11
Views: 7583

Re: Crash on startup. No foreseeable reason why?

Can you post your warnings.txt file? Should be under Documents\my games\Dawn of War II - Retribution\logfiles\
by Wise Windu
Sun 20 Mar, 2016 1:22 am
Forum: Modding
Topic: Army painter crashes
Replies: 12
Views: 6598

Re: Army painter crashes

Did you replace the files I mentioned with new Relic versions? You should just add the new lines from Relic's files to your old ones, not completely replace them. We aren't using better mod tools, it's just that the way the mod is packaged makes it impossible to open in Cope's. You have to open the ...
by Wise Windu
Sat 19 Mar, 2016 2:03 pm
Forum: Modding
Topic: Problem with cope's tools?
Replies: 3
Views: 4334

Re: Problem with cope's tools?

How are you opening the files? Are you doing it by just directly opening an RBF? It should work if you open SGAs. Also, if the file is edited in Cope's, it will automatically be extracted to a folder, which will make it unreadable by the game unless you've edited your .module file to read that folde...
by Wise Windu
Sat 19 Mar, 2016 1:58 pm
Forum: Modding
Topic: Army painter crashes
Replies: 12
Views: 6598

Re: Army painter crashes

You have to update a few files Relic changed to fix the crashes. tuning_info.rbf, autoblueprints.scar, attributes.rbf, and the armypaintercolours.lua and defaultchaptercolours.lua. You also have to change your .module file to have all of the new archives added through the patch (003_sound.sga, 005_l...
by Wise Windu
Fri 18 Mar, 2016 9:44 pm
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 16227

Re: Warp Spiders call-in

Well, for me at least, the WS call in is generally not the first T2 unit purchase, and by the time it gets to mid/late T2, the amount of Red I have will have gone up a bit, and usually I won't have bled too much because I like Falcons :P And if I don't have the Red, I just buy them if I need them. 4...
by Wise Windu
Fri 18 Mar, 2016 1:46 pm
Forum: Community General Discussion
Topic: Grey Knights cuestion
Replies: 2
Views: 1515

Re: Grey Knights cuestion

They are in the army painter, under Tau. The reason we can't give them their own menu is due to the game's current UI constraints. It isn't possible yet, unfortunately.
by Wise Windu
Thu 17 Mar, 2016 12:17 pm
Forum: Modding
Topic: Making Power Nodes Auto-Attackable Again
Replies: 18
Views: 9898

Re: Making Power Nodes Auto-Attackable Again

Have you enabled -dev mode in the Launch Options?
by Wise Windu
Tue 15 Mar, 2016 12:37 am
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 69952

Re: Patch 2.5.1

^
by Wise Windu
Sun 13 Mar, 2016 8:06 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 450838

Re: The Codex WIP

Sorcerer wrote:If I get it right, the way they're arranged would imply the 'short' range is far bigger than even the 'distant range' and would cause full damage to everything in the area.
Right, the closer the targeted unit is to the explosion, the more damage they take.
by Wise Windu
Sun 13 Mar, 2016 7:40 pm
Forum: Technical Issues
Topic: Army painter issues after last patch
Replies: 12
Views: 7215

Re: Army painter issues after last patch

We are. It's mostly fixed now; just have to finish adding all of the balance changes and will release a new patch some time soon.
by Wise Windu
Sun 13 Mar, 2016 4:53 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 69952

Re: Patch 2.5.1

weird, not sure why it posted like that previously. Anyway, what does the DPS increase translate into for a fully upgraded GM squad? Anyone know how to figure that out? The cooldown on the squad (Guardsmen only) would change from 1 to 0.5, so the DPS per model would change to 5.19 from 4.12. For a ...
by Wise Windu
Sun 13 Mar, 2016 2:56 am
Forum: Community General Discussion
Topic: Bugs
Replies: 2
Views: 1611

Re: Bugs

We're working on it.
by Wise Windu
Sat 12 Mar, 2016 4:08 pm
Forum: Technical Issues
Topic: Army painter issues after last patch
Replies: 12
Views: 7215

Re: Army painter issues after last patch

Swiftsabre wrote:According to someone in the Steam group selecting Orks in the army painter crashes the game, I cannot confirm this and it may be an isolated case.
Happens for me, too.
by Wise Windu
Thu 10 Mar, 2016 7:48 pm
Forum: Community General Discussion
Topic: NECRON OVERLORD
Replies: 41
Views: 21124

Re: NECRON OVERLORD

I guess I'll go ahead and mention again that the Overlord files are easy to pirate, just as the Blood Pack was. I haven't downloaded it, but can access the files. It's free now, so it's not a huge deal for this specific DLC, but it won't be in 5 days. I do hope they fix that soon.
by Wise Windu
Wed 09 Mar, 2016 7:43 am
Forum: Technical Issues
Topic: Dawn of war 2 retribution wont start
Replies: 6
Views: 6044

Re: Dawn of war 2 retribution wont start

You don't have to add them to the launch options. They come with the Elite desktop shortcut.
by Wise Windu
Wed 09 Mar, 2016 6:23 am
Forum: Technical Issues
Topic: Elite mod is haunted... I uninstalled it, and I still can't play retail
Replies: 2
Views: 2151

Re: Elite mod is haunted... I uninstalled it, and I still can't play retail

If you're using the same shortcut you used to open Elite, then that's the problem. Elite uses an entirely different shortcut. If you check the properties of the shortcut and it has "-modname Elite" on the end of the "Target", you're using the wrong shortcut.

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