Search found 1185 matches
- Sun 27 Mar, 2016 1:57 pm
- Forum: Community General Discussion
- Topic: Installing Mod first time problems
- Replies: 3
- Views: 1558
Re: Installing Mod first time problems
Do you mean the shortcut the installer creates for you doesn't start the mod? Did you direct the installer to the correct installation folder?
- Sun 27 Mar, 2016 1:55 pm
- Forum: Modding
- Topic: Modding Quick Questions
- Replies: 15
- Views: 8135
Re: Modding Quick Questions
@ wise. Not what i mean. As you know when you go into the UCS file to type a tooltip it default to the next number. Mine defaults to a number that that's in the 120000's and i want it to stop. Sadly it won't and it makes me angry. I'm not actually sure what you mean. The tooltip file doesn't force ...
- Sun 27 Mar, 2016 1:53 pm
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49292
Re: Elite Mod 2.5.1
It was just some stuff we didn't have time to test before 2.5 was released.
- Sun 27 Mar, 2016 2:01 am
- Forum: Random Stuff
- Topic: Last Stand: Forgotten Emerald
- Replies: 8
- Views: 7990
Re: Last Stand: Forgotten Emerald
Yo. I made a version of the fx for the Necron Green Warpfire Wall ability that doesn't look like he's summoning a bunch of sheets of paper from underground. Here if you'd like to use it: https://drive.google.com/file/d/0B6Ktn5y2iGYXQ25RNnVqcDFLakU/view?usp=sharing Just put it in the 'Data\art\fx\fx_...
- Sun 27 Mar, 2016 12:55 am
- Forum: Modding
- Topic: Modding Quick Questions
- Replies: 15
- Views: 8135
Re: Modding Quick Questions
Not sure about the VP thing. Might be possible through SCAR, but not sure. There are SCAR functions like "Player_GetNumVictoryPoints", "Setup_GetVictoryPointTickerOption", and "World_GetNumVictoryPoints" but not sure what they actually do or what you could make them do....
- Fri 25 Mar, 2016 7:29 pm
- Forum: Balance Discussion
- Topic: IG imbalances
- Replies: 166
- Views: 67269
Re: IG imbalances
_4ut_ wrote:And finally, I'll tell something. He did not even 4 dmg as in the wiki written. Only 3,5 lol.
Applause.
The sergeant's sword is ig_guardsmen_leader_sword, not the ig_sergeant_sword you're looking at there.
Applause.
- Fri 25 Mar, 2016 2:53 pm
- Forum: Random Stuff
- Topic: DoW2 Elite meme thread
- Replies: 232
- Views: 203328
- Fri 25 Mar, 2016 2:52 pm
- Forum: Balance Discussion
- Topic: IG imbalances
- Replies: 166
- Views: 67269
Re: IG imbalances
Guardsmen reinforce cost is 18 for tow now (And we do not forget that this option does not always work correctly, as already discussed above.) When does it not work correctly? Do you have any replays showing that? I've never heard of that bug. And if we're talking about balance units. Can someone t...
- Fri 25 Mar, 2016 2:13 pm
- Forum: Balance Discussion
- Topic: IG imbalances
- Replies: 166
- Views: 67269
Re: IG imbalances
Guardsmen reinforce cost is 18 for tow now (And we do not forget that this option does not always work correctly, as already discussed above.) When does it not work correctly? Do you have any replays showing that? I've never heard of that bug. And if we're talking about balance units. Can someone t...
- Thu 24 Mar, 2016 7:56 pm
- Forum: Community General Discussion
- Topic: Hello, I'm a new caster!
- Replies: 3
- Views: 2356
Re: Hello, I'm a new caster!
Cool, nice to see you guys casting DoW2
If you're ever in need of replays, you can find a bunch on the site's ladder page here: https://www.dawnofwar.info/esl/index.php
Just click on a name and check the match log, or just go by the general match log from the main ladder page.
If you're ever in need of replays, you can find a bunch on the site's ladder page here: https://www.dawnofwar.info/esl/index.php
Just click on a name and check the match log, or just go by the general match log from the main ladder page.
- Thu 24 Mar, 2016 2:10 am
- Forum: Releases
- Topic: Swift's bag of W.I.P map delights
- Replies: 82
- Views: 38249
- Wed 23 Mar, 2016 2:50 pm
- Forum: Strategy Discussion
- Topic: How do I keep the advantage?
- Replies: 9
- Views: 5214
Re: How do I keep the advantage?
You say your opponent always gets to T2 before you. Do you attempt to bash power, and do you generally use a heavy T1? If you do go heavy T1, it is very important to capitalize on it not only through VPs and map control, but also preventing your opponent from having a power advantage due to their li...
- Tue 22 Mar, 2016 2:28 pm
- Forum: Modding
- Topic: Army painter crashes
- Replies: 12
- Views: 6598
Re: Army painter crashes
You'd have to ask Myrdal (hakon) about that. Not exactly sure what changes he made to it.
- Tue 22 Mar, 2016 2:26 pm
- Forum: Balance Discussion
- Topic: Tics need to give less xp
- Replies: 91
- Views: 39502
Re: Tics need to give less xp
Well heretic damage had gone down but not their health. So a player can still be aggressive with them you just won't get as much as a reward if successful. You keep saying that but I'm almst sure I read on the 2.5.0 release notes that their health was lowered too. Although it's so fucking hard too ...
- Tue 22 Mar, 2016 1:54 pm
- Forum: Technical Issues
- Topic: Crash on startup. No foreseeable reason why?
- Replies: 11
- Views: 7583
Re: Crash on startup. No foreseeable reason why?
Can you post your warnings.txt file? Should be under Documents\my games\Dawn of War II - Retribution\logfiles\
- Sun 20 Mar, 2016 1:22 am
- Forum: Modding
- Topic: Army painter crashes
- Replies: 12
- Views: 6598
Re: Army painter crashes
Did you replace the files I mentioned with new Relic versions? You should just add the new lines from Relic's files to your old ones, not completely replace them. We aren't using better mod tools, it's just that the way the mod is packaged makes it impossible to open in Cope's. You have to open the ...
- Sat 19 Mar, 2016 2:03 pm
- Forum: Modding
- Topic: Problem with cope's tools?
- Replies: 3
- Views: 4334
Re: Problem with cope's tools?
How are you opening the files? Are you doing it by just directly opening an RBF? It should work if you open SGAs. Also, if the file is edited in Cope's, it will automatically be extracted to a folder, which will make it unreadable by the game unless you've edited your .module file to read that folde...
- Sat 19 Mar, 2016 1:58 pm
- Forum: Modding
- Topic: Army painter crashes
- Replies: 12
- Views: 6598
Re: Army painter crashes
You have to update a few files Relic changed to fix the crashes. tuning_info.rbf, autoblueprints.scar, attributes.rbf, and the armypaintercolours.lua and defaultchaptercolours.lua. You also have to change your .module file to have all of the new archives added through the patch (003_sound.sga, 005_l...
- Fri 18 Mar, 2016 9:44 pm
- Forum: Balance Discussion
- Topic: Warp Spiders call-in
- Replies: 41
- Views: 16227
Re: Warp Spiders call-in
Well, for me at least, the WS call in is generally not the first T2 unit purchase, and by the time it gets to mid/late T2, the amount of Red I have will have gone up a bit, and usually I won't have bled too much because I like Falcons :P And if I don't have the Red, I just buy them if I need them. 4...
- Fri 18 Mar, 2016 1:46 pm
- Forum: Community General Discussion
- Topic: Grey Knights cuestion
- Replies: 2
- Views: 1515
Re: Grey Knights cuestion
They are in the army painter, under Tau. The reason we can't give them their own menu is due to the game's current UI constraints. It isn't possible yet, unfortunately.
- Thu 17 Mar, 2016 12:17 pm
- Forum: Modding
- Topic: Making Power Nodes Auto-Attackable Again
- Replies: 18
- Views: 9898
Re: Making Power Nodes Auto-Attackable Again
Have you enabled -dev mode in the Launch Options?
- Tue 15 Mar, 2016 12:37 am
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 69952
- Sun 13 Mar, 2016 8:06 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 450838
Re: The Codex WIP
Right, the closer the targeted unit is to the explosion, the more damage they take.Sorcerer wrote:If I get it right, the way they're arranged would imply the 'short' range is far bigger than even the 'distant range' and would cause full damage to everything in the area.
- Sun 13 Mar, 2016 7:40 pm
- Forum: Technical Issues
- Topic: Army painter issues after last patch
- Replies: 12
- Views: 7215
Re: Army painter issues after last patch
We are. It's mostly fixed now; just have to finish adding all of the balance changes and will release a new patch some time soon.
- Sun 13 Mar, 2016 4:53 pm
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 69952
Re: Patch 2.5.1
weird, not sure why it posted like that previously. Anyway, what does the DPS increase translate into for a fully upgraded GM squad? Anyone know how to figure that out? The cooldown on the squad (Guardsmen only) would change from 1 to 0.5, so the DPS per model would change to 5.19 from 4.12. For a ...
- Sun 13 Mar, 2016 2:56 am
- Forum: Community General Discussion
- Topic: Bugs
- Replies: 2
- Views: 1611
Re: Bugs
We're working on it.
- Sat 12 Mar, 2016 4:08 pm
- Forum: Technical Issues
- Topic: Army painter issues after last patch
- Replies: 12
- Views: 7215
Re: Army painter issues after last patch
Happens for me, too.Swiftsabre wrote:According to someone in the Steam group selecting Orks in the army painter crashes the game, I cannot confirm this and it may be an isolated case.
- Thu 10 Mar, 2016 7:48 pm
- Forum: Community General Discussion
- Topic: NECRON OVERLORD
- Replies: 41
- Views: 21124
Re: NECRON OVERLORD
I guess I'll go ahead and mention again that the Overlord files are easy to pirate, just as the Blood Pack was. I haven't downloaded it, but can access the files. It's free now, so it's not a huge deal for this specific DLC, but it won't be in 5 days. I do hope they fix that soon.
- Wed 09 Mar, 2016 7:43 am
- Forum: Technical Issues
- Topic: Dawn of war 2 retribution wont start
- Replies: 6
- Views: 6044
Re: Dawn of war 2 retribution wont start
You don't have to add them to the launch options. They come with the Elite desktop shortcut.
- Wed 09 Mar, 2016 6:23 am
- Forum: Technical Issues
- Topic: Elite mod is haunted... I uninstalled it, and I still can't play retail
- Replies: 2
- Views: 2151
Re: Elite mod is haunted... I uninstalled it, and I still can't play retail
If you're using the same shortcut you used to open Elite, then that's the problem. Elite uses an entirely different shortcut. If you check the properties of the shortcut and it has "-modname Elite" on the end of the "Target", you're using the wrong shortcut.