Search found 890 matches
- Tue 09 Jul, 2013 6:50 pm
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 25779
Re: Rate the new units !
You nubs can't use them properly.
- Tue 09 Jul, 2013 6:49 pm
- Forum: Balance Discussion
- Topic: Invisible abilities
- Replies: 49
- Views: 18418
Re: Invisible abilities
I would be ok for a better cloud indicator if it had 1 second less wind-up. But remember that dow2 is all about combining several things together to get great results. If the cloud does hurt you so much it is because you are blobbing carelessly. It is a mistake that your opponent should punish and d...
- Fri 05 Jul, 2013 11:47 pm
- Forum: Balance Discussion
- Topic: Invisible abilities
- Replies: 49
- Views: 18418
Re: Invisible abilities
Let make things clear. Above all, none ability is invisible. At most it is hiden by another ability (like whaaag! hiding More Dakka). Such cases come indeed from a design flaw hence should be corrected. But even in these cases, there are still stuff like unit behaviors, sound effects, vocal lines wh...
- Fri 05 Jul, 2013 5:42 pm
- Forum: Balance Discussion
- Topic: Invisible abilities
- Replies: 49
- Views: 18418
Re: Invisible abilities
Well, you should expect it.
And also look at what actually happens on your screen. Nub.
And also look at what actually happens on your screen. Nub.
- Tue 02 Jul, 2013 8:18 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 70602
Re: Grey Knights Topic
let's imagine a specific matchup, for example, WSE vs GK GK goes 3x storm (no upgrades) into fast intercepter, furious intervention + mantle. what can the WSE possibly do against this build? i can definitely see your point about special attacks being OP with GK, tho. tough... WSE with wargear > 3x ...
- Tue 02 Jul, 2013 8:16 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 50828
Re: Tyranid Topic
Lag wrote:I also wish that Steam had chat history.
It does.
- Sat 29 Jun, 2013 2:36 am
- Forum: Balance Discussion
- Topic: Raptor Upgrade (balance discussion only)
- Replies: 20
- Views: 8747
Re: Raptor Upgrade (balance discussion only)
I second this, Blastmaster is awesome. It will deal extremely high damage to tanks that come towards you with full rear armor hit (it can 2-shots predators) and it's like the best anti melee artillery squad. It is only overshadowed by the Heavy Plasma when you are targetting ground and the enemy doe...
- Thu 27 Jun, 2013 6:51 pm
- Forum: Modding
- Topic: PvP behaviours
- Replies: 10
- Views: 5022
Re: PvP behaviours
When it happens with vehicles it is mainly because you are reparing and the model that is repairing has pathing priority but does not move (since he keeps repairing), hence the stuck vehicle.
- Thu 27 Jun, 2013 6:34 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114044
Re: Ork Topic
LOL? How many times I said this in 104 post in this forum? 0, maybe 1? Yes, I have been soooooooo insistent. It's not a "bad play". The Havocs could been shooting other squad. Maybe it's not a Havoc squad which instant suppress. And even if you start shooting him at max range, he could gi...
- Wed 26 Jun, 2013 7:58 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54788
Re: Imperial Guard Topic
It affects allied units indeed.
- Wed 26 Jun, 2013 7:55 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114044
Re: Ork Topic
Painboy belongs to T1, and is countered by a mere suppression team. Nothing to add. Moving him to T2 is a nonsense.
- Wed 26 Jun, 2013 7:44 pm
- Forum: Modding
- Topic: PvP behaviours
- Replies: 10
- Views: 5022
Re: PvP behaviours
Snipers and hwt servants moving ahead far from the one member that actually fires, when issued with an attack command.
- Wed 26 Jun, 2013 2:25 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114044
Re: Ork Topic
With Angry Bitz + Stronga Git Sauce the Warboss can reach the HWT/Devastator/Havocs without losing health, ignoring the damage even at miminum range thanks to the crazy HP regeneration combo. Stop saying this again and again. This is just bad play from those who do not focus down the WB at max rang...
- Wed 26 Jun, 2013 2:34 am
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114044
Re: Ork Topic
Dark Riku wrote:Actually... Don't sluggas beat asm when they waagh?
No. They would barely kill a model depending on the number of specials.
- Wed 26 Jun, 2013 2:29 am
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 66640
Re: Space Marine Topic
You're not talking about Apo's passive regeneration aura, whereas it's a constant healing over time ability. Also healing abilities are mostly effective on units with great health pools, ie much better for Space Marines, GK and Chaos than for the other races. Spiritual rites for example will never b...
- Tue 25 Jun, 2013 7:46 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299748
Re: Bugs/Issues Thread
The charge did knockback my autarch first so that might be the reason. However, I believe the ability is meant to test every unit the BC encounters before doing knockback (ie it does not kb if the unit is retreating) so perhaps heavy weapon team servants are not considered retreating whereas they ac...
- Mon 24 Jun, 2013 10:55 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299748
Re: Bugs/Issues Thread
Repair bunkers, ToN and other repairing stuff can revive a Venerable dreadnought.
Eldritch can OS any vehicle that is garrisoned when it gets hit.
Eldritch can OS any vehicle that is garrisoned when it gets hit.
- Mon 24 Jun, 2013 2:02 pm
- Forum: Technical Issues
- Topic: a big sugestion/Answer
- Replies: 22
- Views: 11652
Re: a big sugestion/Answer
That's odd, for me it is adapted to my settings. You are talking about the background with the Warboss right?
- Sat 22 Jun, 2013 8:41 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114044
Re: Ork Topic
Wut? Unless you're WB and using your globals in every skirmish you must be floating red as Orkz. That's why they can throw a rokz almost every time they hit T3.
- Fri 21 Jun, 2013 10:11 pm
- Forum: Community General Discussion
- Topic: New Music
- Replies: 5
- Views: 3256
Re: New Music
I don't see the need to add new music. If you want to listen to another music during the game you can do. If casters want to play another music during their videos they can do. It is quite hard to find music that pleases everyone. Let's not impose something that is unnecessary and might hurt ears an...
- Fri 21 Jun, 2013 9:26 pm
- Forum: Releases
- Topic: Old versions
- Replies: 7
- Views: 4828
Re: Old versions
To watch old replays ofc.
- Sun 16 Jun, 2013 5:20 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 131274
Re: Wish Lists (for beyond 2.1)
Their special animation is non-existant and the special itself does friendly fire. No hp, no damage, cap' to 1 per player, infantry armor.
Nice try.
Nice try.
- Fri 07 Jun, 2013 4:36 pm
- Forum: Balance Discussion
- Topic: Please please can we fix Cata bleed?
- Replies: 86
- Views: 33243
Re: Please please can we fix Cata bleed?
With that many immortal squad members they indeed don't take any damage from snipers and retreat 6/8 with 10% health. This is definitively an issue. They were implemented as this because the devs were too lazy to make the weapons carry from one member to another. Also they were in the middle of let'...
- Fri 07 Jun, 2013 12:04 pm
- Forum: Strategy Discussion
- Topic: Dealing with 3 sent, LG and repair bunker in T1
- Replies: 17
- Views: 8707
Re: Dealing with 3 sent, LG and repair bunker in T1
Also, perhaps you can crush the bunker while in construction with WB and Angry Bitz. Needs a checkin'.
- Fri 07 Jun, 2013 11:52 am
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54788
Re: Imperial Guard Topic
Bro you cannot line unstoppable and providence in the same sentence. Not even in the same message.
Purgatus is extremely easy to use, impossible to miss, and does insane damage when correctly aimed. Only its cost slightly decreases its OPness.
Purgatus is extremely easy to use, impossible to miss, and does insane damage when correctly aimed. Only its cost slightly decreases its OPness.
- Thu 06 Jun, 2013 11:19 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54788
Re: Imperial Guard Topic
This ability is without a doubt the most powerful ever, period.
- Thu 06 Jun, 2013 11:15 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299748
Re: Bugs/Issues Thread
This is a very well known bug and there is nothing you can do about it. The only way to fix it would be to make knockback cancel ability commands. I'm losing my hero because of this in almost every 3v3. You're not in retreat while the icon has not appeared. It will appear even on a kb'd unit as long...
- Thu 06 Jun, 2013 11:12 pm
- Forum: Community General Discussion
- Topic: A few Tyranid Ideas I've been kicking around...
- Replies: 10
- Views: 5748
Re: A few Tyranid Ideas I've been kicking around...
Plus it will cause a lot of bleeding issues when your own units are around. Spore mines are in no need for a change atm. About gargoyles: in a word, lulz. Tyranids are the fastest race and therefore do not suffer at all from what you describe as I have to care about obstacles while other races do no...
- Thu 06 Jun, 2013 1:13 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114044
Re: Ork Topic
Actually, Lia Nelson is the female equivalent of the Flash.
And order a move command before stomping, thus you're not bothered with the special coming at the same moment. It's the same issue with any hero trying to use an ability while in melee and the WB does not deserve any special treatment.
And order a move command before stomping, thus you're not bothered with the special coming at the same moment. It's the same issue with any hero trying to use an ability while in melee and the WB does not deserve any special treatment.
- Thu 06 Jun, 2013 1:09 pm
- Forum: Strategy Discussion
- Topic: Dealing with 3 sent, LG and repair bunker in T1
- Replies: 17
- Views: 8707
Re: Dealing with 3 sent, LG and repair bunker in T1
I seriously doubt this is viable. There are many counters to 3x sents: suppression teams, snipers, or just a nids blob of doom. Seriously any race but nids and GK can build 2xhwt and it will force the sents off the bunker. SM and Eldar can get snipers that heavily damage sents and kill garrisoned un...