Search found 578 matches
- Mon 10 Aug, 2015 3:17 am
- Forum: Balance Discussion
- Topic: BaneBlade underperforming
- Replies: 69
- Views: 29592
Re: BaneBlade underperforming
It is just too expensive to get out in the field in a balanced match. I please invite people to post or point at replays where you can see BBs in a balanced environment (meaning it's not one sided) and the match has lasted long enough for the BB actually fight more than 1 engagement
- Fri 07 Aug, 2015 2:48 am
- Forum: Balance Discussion
- Topic: Dark Reaper discussion station
- Replies: 69
- Views: 28133
Re: Dark Reaper discussion station
maybe because firedragons might be OP? who knows..
- Wed 05 Aug, 2015 2:57 am
- Forum: Balance Discussion
- Topic: Grey Knight vs SM Matchup
- Replies: 36
- Views: 14694
Re: Grey Knight vs SM Matchup
The missile launcher is way better AV than a single Psycannon. DPS isn't everything. This is true, but that was not the point of Foma's post. Foma's point was that tacs can only be good against one thing at a time while SS have an AV weapon and an anti-(S)HI weapon at the same time while also being...
- Tue 04 Aug, 2015 4:34 am
- Forum: Strategy Discussion
- Topic: How to counter FotM Wraithguard as IG?
- Replies: 16
- Views: 8842
Re: How to counter FotM Wraithguard as IG?
Orgryns ( Nobody really cares about how true this writing is :D ) needs support in case of supperession than. Lord Commisar can just kill the Sergant and rebuy it, if the loose a model, the will reinforce by a pretty unpractical way. But I do that :D Or a flare from Lord Commisar? For Lord General;...
- Tue 04 Aug, 2015 4:31 am
- Forum: Strategy Discussion
- Topic: GK counter to CSM spam in this situation?
- Replies: 16
- Views: 8040
Re: GK counter to CSM spam in this situation?
Sub_Zero wrote:These fuckers need their AV-damage toned down. They are op enough even without that. Chaos have a lot of AV units and some additional damage from them isn't really needed.
agree. Inferno_pvp should NOT have any advantages against vehicle armor
- Tue 04 Aug, 2015 1:21 am
- Forum: Balance Discussion
- Topic: BaneBlade underperforming
- Replies: 69
- Views: 29592
Re: BaneBlade underperforming
IF codex is up to date, then autofire cannon does 180 damage per shot (expl), range 16-55, 4 AoE, 26,87 dps main gun (very long minimum range for a formerly op gun) 2 lascannons 55 damage per shot, 0-44 range, 27,5 AP dps. demolisher turned into useless vs vehicles does 225 psychic dmg (10 aoe but ...
- Wed 29 Jul, 2015 5:21 am
- Forum: Balance Discussion
- Topic: BaneBlade underperforming
- Replies: 69
- Views: 29592
Re: BaneBlade underperforming
Baneblade was broken and stupid in Retribution. There's nothing fun about losing 100% health squads immediately from a cheesy-ass long baneblade cannon. It's unbelievable stupid, and I can't believe they even thought that was a good idea. To top it all off, you had two of these abilities at your di...
- Sat 25 Jul, 2015 7:25 pm
- Forum: Balance Discussion
- Topic: BaneBlade underperforming
- Replies: 69
- Views: 29592
BaneBlade underperforming
Overall the BB is a very poor choice even if the player happens to have enough resources for it. Its Anti-Infantry capabilities are somewhat good, it could supress a bit faster but maybe that's me asking too much But the core issues is its pricing and its inability to deal with large targets as well...
- Sat 25 Jul, 2015 3:25 am
- Forum: Balance Discussion
- Topic: Storm shield over-performing in team games
- Replies: 20
- Views: 7878
Re: Storm shield over-performing in team games
totally disagree with the OP The storm shield is quite powerful yes, but taking that away from FC is is just dumb.. you get TM helping the whole team with beacon, all reinforce points reinforcing the whole team, None shall fall from the LC... so why not the storm shield? taking away synergies from t...
- Fri 24 Jul, 2015 4:16 am
- Forum: Balance Discussion
- Topic: New Rocket Run sucks.
- Replies: 24
- Views: 9053
Re: New Rocket Run sucks.
totally off topic tho.. but i do believe the autarch has waaay more field presence than the libby..
Rocket run.. still good... sucks it doesnt do squad against vehicles but it still rapes infantry
Rocket run.. still good... sucks it doesnt do squad against vehicles but it still rapes infantry
- Tue 21 Jul, 2015 4:30 pm
- Forum: Strategy Discussion
- Topic: Eldar t1
- Replies: 36
- Views: 13192
Re: Eldar t1
What a wonderful example of a power heavy IG T1 build. Now, if you want to go power light, I'd recommend: 3 GM, 2 Sent, 1 HWT - You won't need stomp unless they so crazy heavy melee. Can easily squeeze in a commander wargear or maybe a flamer if there is a bash situation or lots of light infantry. ...
- Thu 16 Jul, 2015 4:47 pm
- Forum: Balance Discussion
- Topic: New Rocket Run sucks.
- Replies: 24
- Views: 9053
Re: New Rocket Run sucks.
i'm maining IG atm and RR seems just fine as well
- Wed 15 Jul, 2015 2:52 am
- Forum: Balance Discussion
- Topic: Lord commissar power claw/fist
- Replies: 17
- Views: 7850
Re: Lord commissar power claw/fist
the real issue is that fist of brockus is just the claw but with an ability so it's just an unimpressive choice.. of course the fist is totally better than the claw, just that it's t3 and moving from claw to fist just feels... bad . It's nothing to do with the sword vs the klaw, but the klaw and the...
- Sun 12 Jul, 2015 6:49 pm
- Forum: Balance Discussion
- Topic: Are 1v1 games balanced?
- Replies: 47
- Views: 18744
Re: Are 1v1 games balanced?
Races behave differently in 1v1 vs team games almost everybody knows that. For example land raider redeemer is quite weak in 1v1, pretty much the worst super unit in the game. But in team games a LRR makes the whole difference. Or Chaos in general, they just get ridiculously strong in team games sin...
- Sun 12 Jul, 2015 4:35 pm
- Forum: Balance Discussion
- Topic: thoughts on units that build without their unit defining abilities
- Replies: 14
- Views: 4774
Re: thoughts on units that build without their unit defining abilities
why does weirdboy suffer against commanders and subcommanders? it does KB on everyshot... unless it's a KB inmune hero the webo does a wonderful job keeping commanders at bay
- Fri 03 Jul, 2015 12:23 pm
- Forum: Balance Discussion
- Topic: Malignant Blindness...(and CL globals in general)
- Replies: 28
- Views: 12381
Re: Malignant Blindness...(and CL globals in general)
compare malignant blindness to the flare from lord comissar...
- Mon 29 Jun, 2015 1:17 pm
- Forum: Balance Discussion
- Topic: Why the SM cap speed cheat?
- Replies: 10
- Views: 5875
Re: Why the SM cap speed cheat?
yeah, and with all the anti heavy armor that was added they're now very weak in late game, so it'd be justified if they had 10k hp and 50dps per model with their sarge In all seriousness tacs are so strong atm they should have 150hp per model and do only 3dps... not fair they are actually well balan...
- Sun 28 Jun, 2015 5:11 pm
- Forum: Balance Discussion
- Topic: Force Commander Thunder Hammer Rework
- Replies: 26
- Views: 13073
Re: Force Commander Thunder Hammer Rework
As one of IG player, I totally agreed venjitron's offer. Originally IG terribly lack of anti assult team, and this combined Th FC=nothing to couter except inquistor. My opinion is only about Ig situation but not really different other faction maybe. LC can deal with it easily, LG with flak jacket n...
- Sat 27 Jun, 2015 11:57 pm
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
one thing i can't understand is why termiantors can't teleport out of chains of torment.. makes CS just absurdly strong against terminators
- Wed 24 Jun, 2015 5:45 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
tac sarge should have 70 melee skill IMO
warrior with AG getting damage buff per horma/terma seems a bit too much, specially since they already got their damage buffed
im liking the WG changes, tho not sure if the damage reduction is big enough to justify the fire on the move
warrior with AG getting damage buff per horma/terma seems a bit too much, specially since they already got their damage buffed
im liking the WG changes, tho not sure if the damage reduction is big enough to justify the fire on the move
- Sat 13 Jun, 2015 8:09 pm
- Forum: Balance Discussion
- Topic: Thinking about terminator FC
- Replies: 22
- Views: 9770
Re: Thinking about terminator FC
Sometimes thunder hammer it's completely better than all FC termie options for example, or storm shield + banner and even at 2500 commander hp it wouldn't overshadow all other wargear simply because of the price cost. Plus you need to think how much you have spent on your normal FC already.
- Sat 13 Jun, 2015 5:57 pm
- Forum: Balance Discussion
- Topic: Brood Nest
- Replies: 12
- Views: 5303
Re: Brood Nest
IIRC a warboss a chaos lord a HT or a sentinel and any walker can walk over them
- Fri 12 Jun, 2015 8:31 pm
- Forum: Technical Issues
- Topic: windows 8 issues
- Replies: 3
- Views: 2098
windows 8 issues
Hey, i'm having very bad loading times and FPS issues with windows 8.1. I've tried looking stuff up but i can't find anything on how to fix it. Does somebody else with windows 8 having the same issue? or anybody knows how to solve it?
- Fri 12 Jun, 2015 3:57 pm
- Forum: Balance Discussion
- Topic: Thinking about terminator FC
- Replies: 22
- Views: 9770
Re: Thinking about terminator FC
2500 commander armor is alright IMO. have in mind that a lvl 10 FC with iron halo has 2500 effective hp as well. Another thing to consider is that FC termie has no level so his weapons dps are listed as it is. Lvl 10 commanders got 33% increased melee dps so for instance a lvl 10 chaos lord with lig...
- Mon 18 May, 2015 12:55 pm
- Forum: Balance Discussion
- Topic: Are Chaos Balanced?
- Replies: 38
- Views: 14167
Re: Are Chaos Balanced?
just have in mind that 1. raptor werent in the game, chaos was designed originally to play without jump troops in t1 2. just because raptors are somehow inferior to ASM doesnt mean raptors are UP.. by that logic every other single SM squad is UP since chaos squads got better numbers There's even an ...
- Tue 05 May, 2015 3:01 am
- Forum: Balance Discussion
- Topic: Grey Knights are Broken in HR, please fix
- Replies: 14
- Views: 5589
Re: Grey Knights are Broken in HR, please fix
pretty sure fex spam can beat GK termie spam. maybe leman spam as well not sure tho
- Tue 06 Jan, 2015 3:36 am
- Forum: Balance Discussion
- Topic: For Your Consideration: Warp Talons
- Replies: 35
- Views: 14811
Re: For Your Consideration: Warp Talons
Tbh chaos need something extra in T3 - terminators cost 350 red and you don't always have access to that, yet the GUO/phobos are very expensive being super units and preds are hardly dedicated melee counters themselves. This leaves a role open for a cheap T3 melee unit, not quite as powerful as LC ...
- Mon 27 Oct, 2014 12:14 pm
- Forum: Balance Discussion
- Topic: New Eldar T2 Units
- Replies: 36
- Views: 15406
Re: New Eldar T2 Units
Torpid wrote:I was going to post a replay but board quota reached. How do I solve this?
upload to GR and paste link instead
- Wed 08 Oct, 2014 2:03 am
- Forum: Balance Discussion
- Topic: Proposing IG Rocket Run Nerf
- Replies: 28
- Views: 10798
Re: Proposing IG Rocket Run Nerf Proposal
empyreal abyss and eldritch storm are actually quite stronger than rocket run :/
- Fri 03 Oct, 2014 10:17 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 191771
Re: Patch 2.3.1 (Tentative balance changelog preview)
just a funny fact.. Twin-linked lasscannons are 75% accuracy on the move