Search found 890 matches

by Asmon
Tue 13 Aug, 2013 6:42 pm
Forum: Balance Discussion
Topic: Kommando Nob
Replies: 35
Views: 14755

Re: Kommando Nob

Wut. KN's stikkbomb does NOT affect vehicles.
by Asmon
Mon 12 Aug, 2013 12:09 pm
Forum: Technical Issues
Topic: Game won't launch. (Solved)
Replies: 2
Views: 6614

Re: Game won't launch. (Solved)

I'm glad it now works for you.
by Asmon
Mon 12 Aug, 2013 12:04 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300436

Re: 2.2 beta

The question here is that when any other dread buys a ranged upgrade (Mark of Tzeentch Chaos Dread, Assault Cannon, Multi-melta) his melee damage is reduced AND the melee splash is removed. Wraithlord retains his melee damage/melee splash with any ranged upgrade. Should we compare AC Dread ranged d...
by Asmon
Sun 11 Aug, 2013 5:37 pm
Forum: Community General Discussion
Topic: Wraithlord
Replies: 16
Views: 8045

Re: Wraithlord

Lost Son of Nikhel wrote:IMHO Wraithlord is very good as is it. Don't need a free upgrade.

About the flamer... but the ultra sophisticated and evolved Eldar use something so outdated and primitive like fire in combat? :shock:


The fire of our will melts even the most resistant armors.
by Asmon
Thu 08 Aug, 2013 9:19 am
Forum: Random Stuff
Topic: PAX 2013
Replies: 7
Views: 4257

Re: PAX 2013

I'm taking my plane ticket!!!

Hope mummy won't miss her credit card =)
by Asmon
Thu 08 Aug, 2013 9:15 am
Forum: Releases
Topic: A new map, by Castle and HCMW!
Replies: 22
Views: 12649

Re: A new map, by Castle and HCMW!

Indrid and I have just played on it indeed. On top of what he's already said and with which I generally agree, I will add a few points, the first two being the main ones: ⋅  We have no space! To walk, fight or even breath. Armies will be a pain to position. Vehicles will not be able to mov...
by Asmon
Sun 04 Aug, 2013 1:49 pm
Forum: Random Stuff
Topic: Trouble in Terrorist Town
Replies: 12
Views: 6362

Re: Trouble in Terrorist Town

My religion forbids me to have any css file on my computer.
by Asmon
Thu 01 Aug, 2013 6:33 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81392

Re: Chaos Space Marine Topic

Lost Son of Nikhel wrote:Am... So, is OK as a PASSIVE deffensive ability, but not as an active ability?


Yes. Which word did you fail to understand?
by Asmon
Thu 01 Aug, 2013 1:31 pm
Forum: Balance Discussion
Topic: Melee and knockback
Replies: 10
Views: 5956

Re: Melee and knockback

Blessed Spartan wrote:I dont think u understood what im saying. MS would stay the same, units where have higher melee skill cant be knocked back, unit swith the same melee skill can, the abilty is not spammable.


Ah. Well it would be like the biggest bs then.
by Asmon
Thu 01 Aug, 2013 1:26 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81392

Re: Chaos Space Marine Topic

Explosion and heal on death is a defensive ability that perfectly plays its role, ie denying squad wipe.

It would be simply op to make it an ability. PM's aura is already there to help allied units and it is quite effective.
by Asmon
Thu 01 Aug, 2013 1:20 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 66661

Re: Space Marine Topic

Lulgrim wrote:You get +21 zeal for losing hero so the actual cost is more like 100.


+30 or +23 if you kill your own hero.
by Asmon
Thu 01 Aug, 2013 1:18 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299790

Re: Bugs/Issues Thread

It works with repair, capture and other specific commands.
by Asmon
Thu 01 Aug, 2013 1:17 pm
Forum: Community General Discussion
Topic: Venerable Dread
Replies: 84
Views: 32534

Re: Venerable Dread

TM can easily overwhelm his opponent with too many vehicles and VenDread is in a very good spot atm with such a strategy in mind.
by Asmon
Thu 01 Aug, 2013 1:14 pm
Forum: Balance Discussion
Topic: Multi-melta accuracy
Replies: 11
Views: 7496

Re: Multi-melta accuracy

I'm ok with SM MM Dreadnought.
by Asmon
Thu 01 Aug, 2013 1:12 pm
Forum: Balance Discussion
Topic: Melee and knockback
Replies: 10
Views: 5956

Re: Melee and knockback

Knockback as an ability would be OP. And how would you keep the MS mechanics with such a thing?

Taking normal damage while doing a sync-kill is equal to a suicide in most cases.
by Asmon
Wed 17 Jul, 2013 8:21 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 70622

Re: Grey Knights Topic

Actually a Slugga Boy will never do a special attack against a Strike Squad member. Nice try though :p
by Asmon
Wed 17 Jul, 2013 8:19 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114055

Re: Ork Topic

Also stop with such equations. They are stupid at best.
by Asmon
Wed 17 Jul, 2013 8:10 pm
Forum: Strategy Discussion
Topic: Painboy
Replies: 28
Views: 13458

Re: Painboy

Sniper scouts are relevant in every match-up but vs nids. They are super fast and have a high sight radius. They simply cannot be caught in a bad position if you are micro-ing properly, unless they are attacked by infiltrated enemies. But then you can buy sergeant.
by Asmon
Tue 16 Jul, 2013 5:24 pm
Forum: Community General Discussion
Topic: Idea for Commissar Global
Replies: 41
Views: 14143

Re: Idea for Commissar Global

People only see the damage and not the health boost. It can allow GM to cap vp under fire, whatever is shooting at them.
by Asmon
Mon 15 Jul, 2013 12:55 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114055

Re: Ork Topic

If you are refering to torpid's message that was sarcasm from him. The fact that Orkz generate red by default has little to do with the amount of red they are actually able to collect. It is the high number of models that die, associated with the relatively high red per death and low reinforcement c...
by Asmon
Sun 14 Jul, 2013 9:45 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81392

Re: Chaos Space Marine Topic

Such strong abilities with a cooldown equal or inferior to 30s are op by default.
by Asmon
Sat 13 Jul, 2013 4:19 am
Forum: Community General Discussion
Topic: 2.2 preview
Replies: 212
Views: 84925

Re: 2.2 preview

Likely to shoot but who knows? I never let them go too far =)
by Asmon
Sat 13 Jul, 2013 1:45 am
Forum: Community General Discussion
Topic: 2.2 preview
Replies: 212
Views: 84925

Re: 2.2 preview

I believe the issue does not come from this as rangers and d-cannons can also behave oddly and have their secondary models move away when commanded to attack.
by Asmon
Fri 12 Jul, 2013 10:39 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81392

Re: Chaos Space Marine Topic

Such big bubbles have always benefited to anyone inside. I do agree with this.
by Asmon
Fri 12 Jul, 2013 2:40 pm
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 25779

Re: Rate the new units !

I have killed 3 bloodcrushers with pdev 2 days ago :)
by Asmon
Wed 10 Jul, 2013 9:49 pm
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 25779

Re: Rate the new units !

And the anwser is... No.
by Asmon
Wed 10 Jul, 2013 7:41 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48421

Re: Eldar detection and Destructor

I tried that and failed, it's like a 0.00000001 reaction time which can be easily achivied if you look only on tics 24/7 and if you only have 1 tics squad, the time it takes to switch to the tics and press the keybind is already enough for the destructor to do full damage to the tics, even if they ...
by Asmon
Wed 10 Jul, 2013 4:04 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48421

Re: Eldar detection and Destructor

Kvek wrote:Smite is t2, and costs 350/60 and was nerfed pretty hardly.


Is any of these things making it harder to hit than Destructor? That was my point.

Kvek wrote:Of course retreat your tics so you have even lower chance against shees.


Riku's already tried this key. Pick a new one.
by Asmon
Tue 09 Jul, 2013 10:19 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48421

Re: Eldar detection and Destructor

Dark Riku wrote:Retreating isn't something you wanna do vs Eldar. Bye bye map control.

How is smite easier to hit than destructor? They are the same in that regard...


You're using the wrong key riku. Try again.

Smite has much larger AoE, does not suffer from terrain nor cover and is therefore impossible to miss.
by Asmon
Tue 09 Jul, 2013 7:30 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48421

Re: Eldar detection and Destructor

Giving detection to DA's WL sounds like a nonsense. Eldar detection issue mostly lies in T1. Dodging destructor with tics is like the easiest thing to do in the whole game. It requires that you press one key. Oooh, the challenge... Nubs, should I add. Also, destructor does not scale, is only efficie...

Go to advanced search