Search found 890 matches
- Tue 13 Aug, 2013 6:42 pm
- Forum: Balance Discussion
- Topic: Kommando Nob
- Replies: 35
- Views: 14755
Re: Kommando Nob
Wut. KN's stikkbomb does NOT affect vehicles.
- Mon 12 Aug, 2013 12:09 pm
- Forum: Technical Issues
- Topic: Game won't launch. (Solved)
- Replies: 2
- Views: 6614
Re: Game won't launch. (Solved)
I'm glad it now works for you.
Re: 2.2 beta
The question here is that when any other dread buys a ranged upgrade (Mark of Tzeentch Chaos Dread, Assault Cannon, Multi-melta) his melee damage is reduced AND the melee splash is removed. Wraithlord retains his melee damage/melee splash with any ranged upgrade. Should we compare AC Dread ranged d...
- Sun 11 Aug, 2013 5:37 pm
- Forum: Community General Discussion
- Topic: Wraithlord
- Replies: 16
- Views: 8045
Re: Wraithlord
Lost Son of Nikhel wrote:IMHO Wraithlord is very good as is it. Don't need a free upgrade.
About the flamer... but the ultra sophisticated and evolved Eldar use something so outdated and primitive like fire in combat?
The fire of our will melts even the most resistant armors.
- Thu 08 Aug, 2013 9:19 am
- Forum: Random Stuff
- Topic: PAX 2013
- Replies: 7
- Views: 4257
Re: PAX 2013
I'm taking my plane ticket!!!
Hope mummy won't miss her credit card =)
Hope mummy won't miss her credit card =)
- Thu 08 Aug, 2013 9:15 am
- Forum: Releases
- Topic: A new map, by Castle and HCMW!
- Replies: 22
- Views: 12649
Re: A new map, by Castle and HCMW!
Indrid and I have just played on it indeed. On top of what he's already said and with which I generally agree, I will add a few points, the first two being the main ones: ⋅ We have no space! To walk, fight or even breath. Armies will be a pain to position. Vehicles will not be able to mov...
- Sun 04 Aug, 2013 1:49 pm
- Forum: Random Stuff
- Topic: Trouble in Terrorist Town
- Replies: 12
- Views: 6362
Re: Trouble in Terrorist Town
My religion forbids me to have any css file on my computer.
- Thu 01 Aug, 2013 6:33 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 81392
Re: Chaos Space Marine Topic
Lost Son of Nikhel wrote:Am... So, is OK as a PASSIVE deffensive ability, but not as an active ability?
Yes. Which word did you fail to understand?
- Thu 01 Aug, 2013 1:31 pm
- Forum: Balance Discussion
- Topic: Melee and knockback
- Replies: 10
- Views: 5956
Re: Melee and knockback
Blessed Spartan wrote:I dont think u understood what im saying. MS would stay the same, units where have higher melee skill cant be knocked back, unit swith the same melee skill can, the abilty is not spammable.
Ah. Well it would be like the biggest bs then.
- Thu 01 Aug, 2013 1:26 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 81392
Re: Chaos Space Marine Topic
Explosion and heal on death is a defensive ability that perfectly plays its role, ie denying squad wipe.
It would be simply op to make it an ability. PM's aura is already there to help allied units and it is quite effective.
It would be simply op to make it an ability. PM's aura is already there to help allied units and it is quite effective.
- Thu 01 Aug, 2013 1:20 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 66661
Re: Space Marine Topic
Lulgrim wrote:You get +21 zeal for losing hero so the actual cost is more like 100.
+30 or +23 if you kill your own hero.
- Thu 01 Aug, 2013 1:18 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299790
Re: Bugs/Issues Thread
It works with repair, capture and other specific commands.
- Thu 01 Aug, 2013 1:17 pm
- Forum: Community General Discussion
- Topic: Venerable Dread
- Replies: 84
- Views: 32534
Re: Venerable Dread
TM can easily overwhelm his opponent with too many vehicles and VenDread is in a very good spot atm with such a strategy in mind.
- Thu 01 Aug, 2013 1:14 pm
- Forum: Balance Discussion
- Topic: Multi-melta accuracy
- Replies: 11
- Views: 7496
Re: Multi-melta accuracy
I'm ok with SM MM Dreadnought.
- Thu 01 Aug, 2013 1:12 pm
- Forum: Balance Discussion
- Topic: Melee and knockback
- Replies: 10
- Views: 5956
Re: Melee and knockback
Knockback as an ability would be OP. And how would you keep the MS mechanics with such a thing?
Taking normal damage while doing a sync-kill is equal to a suicide in most cases.
Taking normal damage while doing a sync-kill is equal to a suicide in most cases.
- Wed 17 Jul, 2013 8:21 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 70622
Re: Grey Knights Topic
Actually a Slugga Boy will never do a special attack against a Strike Squad member. Nice try though :p
- Wed 17 Jul, 2013 8:19 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114055
Re: Ork Topic
Also stop with such equations. They are stupid at best.
- Wed 17 Jul, 2013 8:10 pm
- Forum: Strategy Discussion
- Topic: Painboy
- Replies: 28
- Views: 13458
Re: Painboy
Sniper scouts are relevant in every match-up but vs nids. They are super fast and have a high sight radius. They simply cannot be caught in a bad position if you are micro-ing properly, unless they are attacked by infiltrated enemies. But then you can buy sergeant.
- Tue 16 Jul, 2013 5:24 pm
- Forum: Community General Discussion
- Topic: Idea for Commissar Global
- Replies: 41
- Views: 14143
Re: Idea for Commissar Global
People only see the damage and not the health boost. It can allow GM to cap vp under fire, whatever is shooting at them.
- Mon 15 Jul, 2013 12:55 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114055
Re: Ork Topic
If you are refering to torpid's message that was sarcasm from him. The fact that Orkz generate red by default has little to do with the amount of red they are actually able to collect. It is the high number of models that die, associated with the relatively high red per death and low reinforcement c...
- Sun 14 Jul, 2013 9:45 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 81392
Re: Chaos Space Marine Topic
Such strong abilities with a cooldown equal or inferior to 30s are op by default.
- Sat 13 Jul, 2013 4:19 am
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 84925
Re: 2.2 preview
Likely to shoot but who knows? I never let them go too far =)
- Sat 13 Jul, 2013 1:45 am
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 84925
Re: 2.2 preview
I believe the issue does not come from this as rangers and d-cannons can also behave oddly and have their secondary models move away when commanded to attack.
- Fri 12 Jul, 2013 10:39 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 81392
Re: Chaos Space Marine Topic
Such big bubbles have always benefited to anyone inside. I do agree with this.
- Fri 12 Jul, 2013 2:40 pm
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 25779
Re: Rate the new units !
I have killed 3 bloodcrushers with pdev 2 days ago
- Wed 10 Jul, 2013 9:49 pm
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 25779
Re: Rate the new units !
And the anwser is... No.
- Wed 10 Jul, 2013 7:41 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48421
Re: Eldar detection and Destructor
I tried that and failed, it's like a 0.00000001 reaction time which can be easily achivied if you look only on tics 24/7 and if you only have 1 tics squad, the time it takes to switch to the tics and press the keybind is already enough for the destructor to do full damage to the tics, even if they ...
- Wed 10 Jul, 2013 4:04 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48421
Re: Eldar detection and Destructor
Kvek wrote:Smite is t2, and costs 350/60 and was nerfed pretty hardly.
Is any of these things making it harder to hit than Destructor? That was my point.
Kvek wrote:Of course retreat your tics so you have even lower chance against shees.
Riku's already tried this key. Pick a new one.
- Tue 09 Jul, 2013 10:19 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48421
Re: Eldar detection and Destructor
Dark Riku wrote:Retreating isn't something you wanna do vs Eldar. Bye bye map control.
How is smite easier to hit than destructor? They are the same in that regard...
You're using the wrong key riku. Try again.
Smite has much larger AoE, does not suffer from terrain nor cover and is therefore impossible to miss.
- Tue 09 Jul, 2013 7:30 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48421
Re: Eldar detection and Destructor
Giving detection to DA's WL sounds like a nonsense. Eldar detection issue mostly lies in T1. Dodging destructor with tics is like the easiest thing to do in the whole game. It requires that you press one key. Oooh, the challenge... Nubs, should I add. Also, destructor does not scale, is only efficie...