Search found 578 matches
- Sat 28 Sep, 2013 3:51 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94295
Re: I can't stop talking about Tacs n' Sternguard...
You might not always want to go for MoT because sometimes you do not need the firepower and want the resources for something else. Or you might want to go for MoK. I didnt wanna get dragged into resource managing since, well, the same can be said of everything. If i wanna deal with a vehicle and i ...
- Sat 28 Sep, 2013 3:21 pm
- Forum: Balance Discussion
- Topic: T3 Termas
- Replies: 102
- Views: 32234
Re: T3 Termas
You're assuming nids will have a reinforce beacon nearby which by t3 they should be easy to get rid of (except swarmlord). I'm thinking of me sending my independent hormagaunts to cap a far VP and no infantry unit other than termies being able to force them off because not only they got melee synaps...
- Sat 28 Sep, 2013 2:54 pm
- Forum: Balance Discussion
- Topic: T3 Termas
- Replies: 102
- Views: 32234
Re: T3 Termas
I think those warriors should get removed, they really make no sense. I'd rather see that changed to something like endless swarm lvl 2 for even more base models and 3 per reinforce IMO looks better cause is even more swarmy
- Sat 28 Sep, 2013 2:36 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94295
Re: I can't stop talking about Tacs n' Sternguard...
I also like both magus suggestions. It always felt weird that you had to pay again to repurchase wargear on tacticals @Nurland conceptually they're veterans, you can only have 1 veteran squad, they're supposed to be better. So the answer to your question would be simply "because i can't upgrade...
- Sat 28 Sep, 2013 1:56 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94295
Re: I can't stop talking about Tacs n' Sternguard...
It does feel like a sidegrade rather than an upgrade to tacticals. It's pretty much the lazy choice since they are immune to tac sarge manliness power bleeding you but they lose the melee from tac sarge and they're totally inferior to tactical with the appropriate weapon for the job (anti garrison a...
- Fri 27 Sep, 2013 4:24 am
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31358
Re: GK Balance Suggestions
i do like the idea of the hammer doing heavy melee tho i'd say his teleporter can get too good with titan armor so might end up being a little too good
- Fri 27 Sep, 2013 3:54 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94295
Re: I can't stop talking about Tacs n' Sternguard...
So, if i understand the numbers on the wiki correctly and my math is also correct a sternguard model shoots on average a burst every 4.28 seconds which makes sense with DoT duration. Also, every burst does 25 damage and the full lenght of the DoT is 6 damage. That means that if we ignore wasted dama...
- Fri 27 Sep, 2013 1:18 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94295
Re: I can't stop talking about Tacs n' Sternguard...
how does that DoT work exactly? does it apply per bolt connected to the whole squad? or only to the hit target? does it have a maximum amount of stacks if it even stacks with itself?