This is overpowered. The radius is HUGE. It is so large it will affect units well outside of where the graphics for it is. Make radius lower pls.
Codex says it's radius 30. Time Field is radius 16 for reference.
Off-map Basilisk Flare
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- GuruSkippy
- Posts: 191
- Joined: Tue 08 Mar, 2016 12:28 pm
Re: Off-map Basilisk Flare
My only problem with flare is that its effect starts immediately, even before the red light starts to glow.
I'd just add a 1sec delay or so, so the effects match with the animation.
Because when you use it on non suts, let's say shootas, in a ranged fight, shootas will suddenly move in, and the ork player will be like, WTF is happening, and then, the red light appears.
Actually, it's the same with the spotters smoke bomb.
I'd just add a 1sec delay or so, so the effects match with the animation.
Because when you use it on non suts, let's say shootas, in a ranged fight, shootas will suddenly move in, and the ork player will be like, WTF is happening, and then, the red light appears.
Actually, it's the same with the spotters smoke bomb.
Re: Off-map Basilisk Flare
i disagree, IG needs more single click win engagement buttons
Fas est ab hoste doceri
Re: Off-map Basilisk Flare
What about a combination of a slight Red cost increase and radius decrease?
Re: Off-map Basilisk Flare
Flare already costs 100 red, and the LC is the weakest IG hero in T1 where countering SUT's is the most difficult. I don't see this as an issue.
Re: Off-map Basilisk Flare
It costs like 100 red. It needs to pay off in a good way. I think it is perfectly fine. Any kind of nerf combined with a red-decrease will just make it useless.
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